Naval Infantry Soldier
A Naval Infantry soldier, also known as a Marine, is person who fought in the naval infantry, a military branch specialized in boarding actions and planetary assault. Most members of the naval infantry are trained to specialize in operations as shipboard security or in the art of high speed planetary assaults, though most Marines will find themselves pulling both duties during their careers. Usually this takes the form of serving on board the naval vessel of an interstellar state, though in some instances, customs services of independent worlds may sometimes be trained to the same caliber as marines.
Skills and Training
1D | Personal Development | Service Skills | Advanced Education (EDU 8+) | Officer (Commissioned Only) |
---|---|---|---|---|
1 | STR +1 | Athletics | Medic | Electronics |
2 | DEX +1 | Vacc Suit | Survival | Tactics |
3 | END +1 | Tactics | Explosives | Admin |
4 | Gambler | Heavy Weapons | Engineer | Advocate |
5 | Melee (unarmed) | Gun Combat | Pilot | Vacc Suit |
6 | Melee (blade) | Stealth | Navigation | Leadership |
1D | Support | Boarding Team | Assault |
---|---|---|---|
1 | Electronics | Vacc Suit | Vacc Suit |
2 | Mechanic | Athletics | Heavy Weapons |
3 | Drive or Flyer | Gunner | Recon |
4 | Medic | Melee (blade) | Melee (blade) |
5 | Heavy Weapons | Electronics | Tactics (melee) |
6 | Gun Combat | Gun Combat | Gun Combat |
Ranks and Bonuses
Rank | Title (Enlisted) | Skill or Bonus |
---|---|---|
0 | Marine | Gun Combat (any) 1 or Melee (blade) 1 |
1 | Lance Corproal | Gun Combat (any) 1 |
2 | Corporal | — |
3 | Lance Sergeant | Leadership 1 |
4 | Sergeant | — |
5 | Gunnery Sergeant | — |
6 | Senior Sergeant | — |
Rank | Title (Commissioned) | Skill or Bonus |
1 | Lieutenant | Leadership 1 |
2 | Captain | — |
3 | Commander | Tactics |
4 | Battalioneer | — |
5 | Force Commander | SOC 10 or +1 (Whichever is higher) |
6 | General | SOC 12 or +1 (Whichever is higher) |
Mishaps
1D | Mishap |
---|---|
1 | Severely injured in action (this is the same as a result of 2 on the Injury Table). Alternatively, roll twice on the Injury Table and take the lower result. |
2 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Due to your injuries, you are discharged early. Gain your jailer as an Enemy and reduce your STR and DEX by one because of your injuries. |
3 | A mission goes wrong and you are stranded behind enemy lines. Increase Stealth or Survival by one level but, due to the mission’s failure, you are ejected from the service. |
4 | You are ordered to take part in a black ops mission that goes against your conscience. If you refuse you are ejected from the service. If you accept you may stay with the marines but gain the lone survivor as an Enemy. |
5 | You quarrel with another soldier. Gain a rival. |
6 | Injured. Roll on the injury table. |
Events
2D | Event |
---|---|
2 | Disaster! Roll on the Mishap Table, but you are not ejected from this career. |
3 | Trapped behind enemy lines, you have to survive on your own. Gain one of Survival 1, Stealth 1, Deception 1 or Streetwise 1. |
4 | You are assigned to the security staff of a space station. Increase Vacc Suit or Athletics (dexterity) by one level. |
5 | You are given advanced training in a specialist field. Roll EDU 8+ to gain any one skill of your choice at level 1. |
6 | You are assigned to an assault on an enemy fortress. Roll Melee or Gun Combat 8+ and gain Tactics (military) or Leadership if you succeed. If you fail, you are injured and lose 1 point from any physical characteristic. |
7 | Life Event. Roll on the Life Events Table. |
8 | You are on the front lines of a planetary assault and occupation. Gain one of Recon 1, Gun Combat 1, Leadership 1 or Electronics (comms) 1. |
9 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. If you report your commanding officer for their failure then you gain DM+2 to your next Advancement roll and gain the officer as an Enemy. If you say nothing and protect them, gain them as an Ally. |
10 | You are assigned to a black ops mission. Gain DM+2 to your next Advancement roll. |
11 | Your commanding officer takes an interest in your career. Either gain Tactics (naval) 1 or DM+4 to your next Advancement roll thanks to their aid. |
12 | You display heroism in battle. You may gain a promotion or a commission automatically. |
Benefits
1D | Cash | Benefits |
---|---|---|
1 | GCr2,000 | Armor |
2 | GCr5,000 | INT +1 |
3 | GCr5,000 | EDU +1 |
4 | GCr10,000 | Weapon |
5 | GCr20,000 | Personal Vehicle |
6 | GCr30,000 | Armor or END +1 |
7 | GCr50,000 | SOC +2 |
Qualification: INT 5+
DM-1 for every previous career
DM-2 if you are aged 30 or more
Commission: SOC 8+
Assignments: You must choose one of the below as an assignment.
Support: You worked in logistics, as an engineer, or part of the ever expansive "tail" of any functional military organization.
Boarding Team: You had experience in boarding hostile ships, possibly as a customs inspector.
Assault: You served in an assault group engaged in direct planetary assault.
Survival:
Support. END 5+
Boarding Team. END 6+
Assault. END 7+
Advancement:
Support. EDU 7+
Boarding Team. EDU 6+
Assault. EDU 5+
DM-1 for every previous career
DM-2 if you are aged 30 or more
Commission: SOC 8+
Assignments: You must choose one of the below as an assignment.
Support: You worked in logistics, as an engineer, or part of the ever expansive "tail" of any functional military organization.
Boarding Team: You had experience in boarding hostile ships, possibly as a customs inspector.
Assault: You served in an assault group engaged in direct planetary assault.
Survival:
Support. END 5+
Boarding Team. END 6+
Assault. END 7+
Advancement:
Support. EDU 7+
Boarding Team. EDU 6+
Assault. EDU 5+
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