Merchant

A merchant is a person who primarily is a member of a commercial enterprise, be it on a ship, a planet, or a starport. Many merchants decide to take the safe, corporate route, or stay planetside, a smaller, but growing percent of the mercantile class are free traders taking their small ships to move small cargo, for enough money to keep themselves going. As societies start to move beyond the Great Cataclysm, merchants make an increasingly large bulk of the interstellar traffic as galactic trade networks begin to re-establish themselves, and as a result more people are taking up the task of being a merchant.

Skills and Training

1D Personal Development Service Skills Advanced Education (EDU 8+)
1 STR +1 Drive Engineer
2 DEX +1 Vacc Suit Astrogation
3 END +1 Broker Electronics
4 INT +1 Steward Pilot
5 Language Electronics Admin
6 Streetwise Persuade Advocate
1D Corporate Independent Broker
1 Pilot Pilot (spacecraft) Admin
2 Vacc Suit Vacc Suit Advocate
3 Athletics Deception Broker
4 Mechanic Mechanic Streetwise
5 Engineer Steward Deception
6 Electronics Gunner Persuade

Ranks and Bonuses

Rank Title (Corporate) Skill or Bonus
0 Rating
1 Senior Rating Mechanic 1
2 4th Officer
3 3rd Officer
4 2nd Officer Pilot 1
5 1st Officer
6 Captain SOC +1
Rank Title (Independent) Skill or Bonus
0
1 Persuade 1
2
3 Jack-of-all-Trades 1
4
5
6
Rank Title (Broker) Skill or Bonus
0
1 Broker 1
2
3 Streetwise 1
4
5
6

Mishaps

1D Mishap
1 Severely injured (this is the same as a result of 2 on the Injury Table). Alternatively, roll twice on the Injury Table and take the lower result.
2 You are bankrupted by a rival. You lose all Benefits from this career, and gain a Rival.
3 A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. Gain Gun Combat 1 or Pilot 1.
4 Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5 Trade restrictions force you out of business. You may take the Rogue career for your next term without needing to roll for qualification.
6 A series of bad deals and decisions force you into bankruptcy. You salvage what you can. You may take a Benefit roll for this term as well as any others you are entitled to

Events

2D Event
2 Disaster! Roll on the Mishap Table, but you are not ejected from this career.
3 You are offered the opportunity to smuggle illegal items onto a planet. If you accept, roll Deception 8+ or Persuade 8+ to gain Streetwise 1 and an extra Benefit roll. If you refuse, you gain an Enemy in the criminal sphere.
4 Gain any one of these skills, reflecting your time spent dealing with suppliers and spacers: Profession 1, Electronics 1, Engineer 1, Animals 1 or Science 1.
5 You have a chance to risk your fortune on a possibility lucrative deal. You may gamble a number of Benefit rolls and roll Gambler 8+ or Broker 8+. If you succeed, you gain half as many Benefit rolls as you risked, rounding up. If you fail, you lose all the rolls risked. Either way, gain one level in whichever skill you used.
6 You make an unexpected connection outside your normal circles. Gain a Contact
7 Life Event. Roll on the Life Events Table.
8 You are embroiled in legal trouble. Gain one of Advocate 1, Admin 1, Diplomat 1 or Investigate 1, then roll 2D. If you roll 2, you must take the Prisoner career in your next term.
9 You are given advanced training in a specialist field. Roll EDU 8+ to increase any one skill you already have by one level.
10 A good deal ensures you are living the high life for a few years. Gain DM+1 to any one Benefit roll.
11 You befriend a useful ally in one sphere. Gain an Ally and either gain a level in Carouse or DM+4 to your next Advancement roll thanks to their aid.
12 Your business or ship thrives. You are automatically promoted.

Benefits

1D Cash Benefits
1 GCr1,000 Blade
2 GCr5,000 INT +1
3 GCr10,000 EDU +1
4 GCr20,000 Gun
5 GCr20,000 Ship Share
6 GCr40,000 Free Trader
7 GCr40,000 Free Trader
Qualification: INT 4+
DM -1 for all previous careers
Assignment: You must choose one of the below as an assignment.
Corporate: You work on one of the massive cargo haulers run by a major corporations.
Independent: You are part of the crew of a tramp trader.
Broker: You work in a planetside brokerage or starport.
Survival:
Corporate. EDU 5+
Independent. DEX 6+
Broker. EDU 5+
Advancement:
Corporate. INT 7+
Independent. 6+
Broker. INT 7+

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