Chapter IX: Spells
It is not a wizard’s job to improvise. It is a wizard’s job to be prepared.Magic, both arcane and divine, is an ancient and powerful resource. Through the ages, it has been forged and cast into many powerful forms, known as spells.
Spellcasting
There are many different methods of employing magic, from the chaotic creativity of sorcerers to a warlock's pact magicks. Most magic, however, occurs in the form of spells. Spells are uniform deployments of magical energy that have fixed definitions of what they do. To cast a spell, you must know it and have a resource with which to unleash it.MEMORIZING SPELLS
Certain classes, such as shamans and paladins, choose a spell to cast at the moment they decide to cast it. Other classes, such as clerics, swordmages, and wizards, prepare the spells they intend to cast ahead of time by memorizing them.To memorize a spell, you concentrate or study your spellbook for 15 minutes then spend a number of spell points or a spell slot equal to the spell's level or higher. Alternatively, you can spend one hour in continuous concentration or study to memorize all the spells you are capable of memorizing.
You memorize spells once per day at a time of your choosing. If you are a cleric of light, you might prepare spells at dawn; a druid, when the moon is at its apogee; a witch, at the witching hour.
CASTING SPELLS
When you have a spell memorized, or a spell slot or spell point available to spontaneously cast a spell, you can use the Cast action to cast it. Casting a spell consumes the spell point, spell slot, or memorization used to cast it.Some spells can be cast without using Cast action. Such oddities are noted in a spell's description. In addition, there are certain types of spells that can be cast in different ways.
CANTRIPS & ORISONS
Cantrips and orisons differ from true spells in that they are basic forms of magic that require specific study or skill to master but very little energy to cast. Cantrips and orisons can only be learned through class or racial features. Cantrips are arcane magics. Orisons are divine magics. Unlike other spells, these ‘0 level’ spells can be cast at any time as an attack action without requiring memorization or the use of a spell point or spell slot. However, they do not benefit from bonuses applied to your other spells.SPONTANEOUS SPELLS
Spontaneous spells are spells you have mastered or have the gift of calling upon at a moment’s notice. You can expend a spell you’ve memorized to cast a spontaneous spell, even if the memorized spell is of a lower spell level. When you do so, you treat the spell as if it were of the spell slot's level.RITUALS
Rituals are utilitarian spells that can be called upon without much expenditure of energy. You can cast a ritual by concentrating for one minute and spending a hero's surge. If you use a spellbook, you must study it during this process.IMPLEMENTS & HOLY SYMBOLS
Implements and holy symbols are items capable of empowering spells cast through them. Arcane casters can utilize implements. Divine casters can utilize holy symbols and implements, though only holy symbols benefit rebuke attempts.Spell Lists
Spellbooks
LEARNING SPELLS
You must know a spell to cast it. If you are a cleric, shaman, or other class that does not use a spellbook, you begin play with a set group of known spells and learn more when you gain a level.If you are a witch, magic-user, or other class that uses a spellbook, you know the spells in your spellbook and learn more by scribing them.
SCRIBING SPELLS
Casters who utilize spellbooks learn spells by scribing them into their spellbook. The number of spells your spellbook contains and the number of spells you automatically scribe when you gain a level is defined by your class. In addition, when you encounter a scroll or spellbook that contains a spell you do not know, you can attempt to scribe it into your spellbook.To scribe a spell, you spend a day of sporadic study or an hour of uninterrupted study per spell level then make an Arcane Magic attempt. On a normal success, you scribe the spell. On a major, you scribe it in half this time. On a critical, you scribe it in one-quarter. On a 20, you scribe the spell in one minute or do not consume the scroll. On a limited success, you can try again immediately. On a failure, you can attempt to scribe the spell again after a long rest or after you gain a level. On a roll of 1, you can never scribe the spell from this source. On a roll of 1 with an unlucky result, you can never learn the spell.
- Access to an arcane laboratory grants you advantage on your scribe attempt.
- Scribing a spell requires ink, a quill, and a number of pages in your spellbook equal to the spell's level.
- Scribing a spell from a scroll consumes the scroll; the condensed nature of a scroll’s magic requires it to be unleashed to expand it.
- You can only scribe a certain number of spells per spell, as defined by your class.
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