Druids
Masters of the wilderness, druids derive strength from primal powers, deities of plants and animals, and the very elements of nature.
Druid Heroes
Prerequisite: 12 WisdomStarting Hit Points: 8 + your Constitution modifier
Hit Die: d8 Languages: You know the Druidic language.
Proficiencies: You are Trained in Initiative, daggers, darts, clubs, quarterstaffs, spears, slings, staff slings, scimitars, sickles, scythes, Light and Hide Armor, bucklers and light Shields, and Divine Magic and its Divine Defense feature.
Skills: You possess the Survival and Handle Animal skills and can select two other Skills.
Druid Features
- Your Rejuvenating Touch grants a +1 rank bonus to attempts to end effects.
- Your Rejuvenating Touch increases its target's speed by 5'.
- Gain access to an additional Primal Domain.
- Learn a Spontaneous Spell from a domain you have access to.
The Druid
Level | Benefit | Hero’s Surges | Spells Per Day | Wild Shape | Title |
---|---|---|---|---|---|
1 | Druid Features, Rejuvenating Touch, Spellcasting, Wild Implements, Wild Step | 4 | 1 | - | Aspirant |
2 | Nature's Whims, Wild Shape | 5 | 2 | Tiny & Small | |
3 | Fey Gift, Grove Binding, Natural Renown | 5 | 2/1 | New Species | Ovate |
4 | Boon | 6 | 2/2 | Medium | |
5 | Valor | 6 | 2/2/1 | New Species | First Circle |
6 | Grove Binding Feature | 7 | 2/2/2 | Large | |
7 | Boon | 7 | 2/2/2/1 | New Species | Second Circle |
8 | Grove Binding Feature | 8 | 2/2/2/2 | ||
9 | Boon | 8 | 2/2/2/2/1 | New Species | Third Circle |
10 | Heroism | 9 | 2/2/2/2/2 |
LEVEL 2 Druid
LEVEL 3 Druid
Elemental Druids
Your grove is a source or scarring of primal elements, from which you channel primordial strength into the moral realm.
Your consort takes a form of your desire, though it must be of small size. It has hit points equal to ¼ of your maximum, absorbs damage of its type, is vulnerable to damage of its opposed type, and can cast the orisons of its domain. It flies at a speed of 30' or moves and burrows 30' if it is an earth elemental. It uses your Divine Magic rank for attempts, speaks the Primordial language, and has a dog-like intelligence. It is bound by your command and acts at the end of your turn, taking a movement and an action, but only in the manner you specify during your turn.
Your consort dissipates if you fall unconscious or if it is reduced to zero or fewer hit points.
Boon Option: Learn the Primordial language and increase your consort's Intelligence to one point below your own.
LEVEL 6 Elemental Druid
LEVEL 8 Elemental Druid
Feral Druids
Your grove is home to either a pack of animals or a spring or similar feature that draws animals to it. Through your connection to these wild beasts, you harness their might.
LEVEL 6 Feral Druid
LEVEL 8 Feral Druid
Moon Druids
Your grove is sanctified by the moon and ley lines, instilling you with the greatest forces of nature. As you grow in power, trees bow at your passing and flowers bloom beneath your feet.
LEVEL 6 Moon Druid
LEVEL 8 Moon Druid
Vermin: A swarm of vermin descend upon the triggering creature, dealing 3d4+3 points of piercing damage at the start of its next turn unless the swarm is dispersed before its turn begins.
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