Paladins
A holy warrior bound to a deity’s cause through oath and sacrifice, the paladin is the mortal weapon of the gods.
Paladin Heroes
Prerequisite: 12 Strength, 12 CharismaStarting Hit Points: 10 + your Constitution modifier
Hit Die: d10
Proficiencies: You are Trained in Armor, Bucklers and Light and Heavy Shields, Martial Maneuvers, Parry, Martial Maneuvers, Weapons, and Divine Magic and its Divine Guidance feature.
Skills: You possess the Religion skill and can select two other Skills.
Paladin Features
The Paladin
Level | Benefit | Hero’s Surges | Spell Points | Title |
---|---|---|---|---|
1 | Paladin Features, Arbiter’s Attack, Deity, Divine Weapon, Sacred Oath, Smite | 4 | - | Gallant |
2 | Judgement, Lay on Hands, Righteous Purpose, Spellcasting | 5 | 0 | |
3 | Dismaying Presence, Divine Calling | 5 | 1 | Keeper |
4 | Boon | 6 | 1 | |
5 | Valor, Call Holy Charger | 6 | 2 | |
6 | Divine Calling Feature | 7 | 2 | Protector |
7 | Boon | 7 | 3 | |
8 | Divine Calling Feature | 8 | 3 | Defender |
9 | Boon | 8 | 4 | |
10 | Heroism | 9 | 4 | Justiciar |
LEVEL 2 Paladin
When you increase your maximum number of spell points, you learn the next-highest level spells in domains you have access to. Boon Options:
- Learn the orisons from another of your deity's domains, and spells up to a level equal to the maximum number of spell points you possess.
- Increase your total spell points once by one.
- Add your Charisma modifier to damage dealt and hit points affected with Divine spells.
- Add your Charisma modifier to healing done with Divine spells.
LEVEL 3 Paladin
Avengers
Through joining a secret society, swearing a greater oath, or unlocking forgotten magic, you have become a true weapon of your deity.
- Select an additional such Rebuke option.
- Your Favored Weapon’s attacks deal True Damage to creatures you can rebuke.
Vow of Faith: You put your faith in your deity's protection, swearing off medium and heavy armor. In exchange, you become Trained in Dodge, gain a +1 rank bonus to Divine Defense attempts, and increase your Smite damage by your Charisma modifier.
Vow of Penitence: You lash yourself for your sins daily, reducing your maximum hit points by 2 per level. In exchange, choose a number between 5 and 8. Whenever you make an attempt, treat rolls of this number as if you rolled a 20.
Vow of Silence: You put your faith in your deity speaking for you and swear off using your spell points. In exchange, once per round when you would normally apply a Hampering Effect, you can instead apply a Devastating Effect.
Boon Option: Choose an additional Hallowed Vow.
LEVEL 6 Avenger
LEVEL 8 Avenger
Vow of Faith: Once per round when a creature hits you with an attack, the next ally to hit the creature with an attack before the end of the creature's next turn deals extra damage equal to your Charisma modifier.
Vow of Penitence: Against creatures you can rebuke, increase your Smite damage by the number of maximum hit points this vow has reduced you by.
Vow of Silence: Increase your speed by 10'.
Blackguards
You have spurned the oaths you swore to your deity and now exult in the powers opposed to that which you once worshipped.
Prerequisite: You have broken all aspects of your Sacred Oath.
Deceptive Smite: Deal your Smite damage to a different creature you can see within 30'.
Distracting Smite: Make an attack with a weapon or orison other than the one used in the triggering attack. If this attack misses, you do not expend your hero's surge.
Dirty Smite: Slow the target until the end of your next turn.
Boon Option: Gain an additional blasphemous smite option.
LEVEL 6 Blackguard
LEVEL 8 Blackguard
Chevaliers
The ultimate beacon of your cause, you stand in the full glory of your deity to bring their purpose to bear.
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