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FERA Guild

The FERA guild established this outpost to investigate The Rift of Chalcedon. It is established and led by Dustin, an old adventurer with more battles under his belt than years but both numbering too many at this point.   The divisions are as follows:   Adventurer Division: The Adventurer Division carries out expeditions into the wastes of the rift. Or, they are supposed to. As of now, they have been acting as guard detail for the other divisions while the engineering division sets up the buildings and defenses. Until automated defenses are online and traps can be rigged, good old fashioned sword and sorcery will have to fend off the fiends that crawl from the pit. Run by Dustin Shaw   Science Division: Tasked with analyzing what the adventuring division finds. Usually consists of artificers and wizards with the occasional historian or loremaster. Right now the science division is a tent located as far away from the rift as possible while still being inside the area established by Dustin as neutral grounds. All of its researchers come from Loginius - The Spiral City and carry its customary air of haughtiness and wisdom. Headed by Marie Aladrin    Engineering Division: In charge of construction and repairs. The engineering division is constantly busy and currently working tirelessly to establish some form of walls and defenses to keep the horrors spilling out of the pit from doing so. They have managed to set up walls around the tents that make up the base of the FERA guild at this point, but are vexxed by constantly having their work undone when a raid invariably assaults their work. Mostly heralding from the lands of Val'Roxa and its dwarven steel shapers, but with a single misplaced gnomish tinkerer, these laborers are no stranger to tireless work, but are gruff to a fault. Led by @Merv   This branch of the FERA guild is an extension of the largest adventuring guild in the world. With offices in every capital and at least a guildmarm in every town worth stopping at, it is said that the guild has more influence than most nations, but always remains a neutral party in conflicts. They will not sell to a country involved in a war with another nation, nor will they provide any adventurer services. Any adventurer caught providing aid will have their adventurer license suspended or revoked. It is said that the FERA guild is largely responsible for the lasting peace as not having their support ensures that the country will be targeted by any number of hostile forces that look to seize the opportunity.
Type
Guild, Adventuring

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