Ardania
Ardania has always been isolated from the rest of the Western Lands, and everything about them is just foreign even by western standards. - Regis Leons
Geography
Ardania has a lush environment filled with lush forests, grassy fields, and rolling hills that make up much of the region. Along with cliffs that make up most of the coastline.
Great Forest : One of the oldest forests in the west, the forest has become a divide between the north and the south, acting as an unofficial border for Ardania.
Borderlands: The outlining regions of Ardania where the borders of Ardania officially end. These regions follow their laws and often deal with threats on the untamed frontiers that meet them. These lands are divided into the Green Edge, Grey Edge and Blue Edge
Crownlands: The inner lands of Ardania are under the nobility's control and are far more developed, with bustling cities and towns found throughout it.
The Spine : The unmoveable mountains that divide the Western Lands and the Eastern Lands and its environment is hostile to all living things.
The Narrow Path: The only open piece of land that allows for safe travel between the north and south and is far safer than traveling through the Great Forest.
White Cliffs: Cliffs that make up most of Ardania's coastline with rock that can be seen for miles as light shines off of it like a mirror.
Southern River: one of the only rivers that lead into Ardania from the north and is mainly used to transport goods into Hyperia.
The Twins: Two rivers that originate from The Spine and both siblings are considered essential trade routes for delivering goods and resources to and from the mountains.
Lake Runa: The largest lake in the south and has religious significance being a place with strong ties to the old faith; while no one follows it, the remains of that religion remain in some places.
Lake Sapphire: A lake known for its pristine beauty as its water radiates like a sapphire gem when any light reflects off it. Many festivals and events occur here all year around for people to enjoy seeing such a sight.
Three Points: Three islands that have been apart of Ardania for centuries and at act as a places of defense from dangers from the sea. These islands are known as Pikehold, Brightwatch, and Saltmound with each of them uses as naval bases.
Inward Chain : A name used for the clustered islands found in the Bay of Stones, these islands are rocky making it hard to farm on, but make up for it by being rich in minerals and Quick Clay.
Localized Phenomena
Coastal Storms: Powerful storm from the Great Blue often hit the coastline of Ardania, being able to able to sink ship and tear down buildings if they are too close to them.
Frost Swells: Lands near The Spine will often will suffer colder weather and even frost that comes down the mountains building up a night and during the autumn season.
Climate
Ardania goes through seasonal changes like the rest of the Western Lands, only the weather is often warmer with autumn and winter arriving a at least a month later than in the north. The coastline does however deal with harsh storm that come the Great Blue and Hyperia.
History
An Isolated Land
Ardania, or its more ancient name, Carathas has had a long history of isolation since the fall of the The First Kingdom of Men thousands of years ago. This was due to the Great Forest separating it from the rest of the west and the dangers within it that made traveling difficult for anyone. This caused its inhabitants to remain isolated and unaware of what went on with the rest of the world for over a millennium. Here, the warring tribes would become petty feudal states under the control of Bannerlords, warlords that struggled for power for centuries. These were dark times of endless wars and would not come to an until the rise of its eight kingdoms known as Kerz, Jorgan, Frenik, Parn, Arda, Dania, Lansen, and Tesburg. Yet more conflicts would continue, with these kingdoms fighting to expand and spread their influence. But over time, these kingdoms would fall through a series of wars and disasters, leaving only two remaining, the Kingdoms of Arda and Dania. Both would continue to fight one another until, Finally, the land would be united by their ruling families under a new house, House Kasval, ending seven centuries of war and unifying the south. Through this union, the Kingdom of Ardania would be formed, bringing forth a new age of progress and the beginnings of spreading beyond their borders to explore a world that they had forgotten.Influencing the West
Despite Ardania being isolated and having no role in politics that affected the rest of the west, many would assume they had no real impact. That is considered complete and utter nonsense by the uneducated and the ignorant. The truth is the south has had a significant influence that has left a more profound mark on the north than one would ever expect. The most distinguishable is the Luminarium of the Exalted were founded here, and the prophets that taught the teachings of the Exalted were originated from here. Once they left isolationism, the faith spread to the north over time, and now it is the central religion that dominates the Western Lands. This is not the only contribution as military advancements such as ships, weapons, and even Knights were created in Ardania with them being adopted by others when they introduced them. Their building designs were also adopted in some places, mainly castles, as they were stronger than most forts at the time. Even the arts of magic that have managed to flourish here have allowed for a better understanding of magic by those that used it here. All of this was gathered through trade between the people that had dealings with them. Allowing for exchanges of new ideas between both parties and a better understanding of the once-isolated Ardanians.Kingdom's Fall
Over the centuries, the kingdom would begin to fall in decline as its government and nobility began to lose itself to greed and corruption, leading to many claim wars and rebellions, the most devastating being Roderick's Rebellion lead to more than a decade of rebuilding after the conflict. But in the far north had other plans seeing the weakness of the kingdom and War of the Raptors soon followed, being the first actual conflict between the two powers. Both sides fought each other with all the resources and manpower they had to push the other into submission, leading to a long and costly war. After four harrowing years of fight, the empire would triumph, and the kingdom collapsed as a result. Now the empire rules over the south, which has become only a place of ruination and death under its new rulers. Yet their rule is not complete, as the vastness of the entire south requires much need soldiers to secure them. However, the empire does not have the men available to accomplish this task leading to problems that have caused many problems in completing their rulership over these lands.Tourism
Traders were once a great commodity in Ardania with traders from all over coming to see their goods for the luxuries that are found here. It was also a place where runaway slaves to find freedom as their was no slavery here. But since the war very few people come here and only the soldiers of the empire and a few of its citizens come here now.
Alternative Name(s)
The South, Southlands, Carathas
Type
Region
Location under
Included Organizations
Ruling/Owning Rank
Owning Organization
Related Myths
what software did you use to make the map?
Inkarnate
thanks! I thought so.