Great Houses of Ardania
Power comes in many forms; weapons, money, and words are some of the most common of them. But our power comes from the blood that runs in our veins, and it is how we rule over our lands and the people that live on them. To ensure that we remain in power, we must remain the people of that always, or they will take advantage of us for those who don’t want to achieve greatness, such as our family has done. - Noblemen to son
Structure
The houses that rule over Ardania are often of the upper nobility being the monarchy, Vemers, and Banors that have the most power.
The Crown: The monarchy is, of course, the power of the great houses, and all other houses must obey them. However, this doesn’t mean they are untouchable; remaining on top takes wit and cunning.
Vemere/Vemerese: Some of the most powerful houses in the kingdom holding large swaths of land. These are often matched by the political influence and resources that they have at their disposal.
Banor/Banoress: The defenders of the kingdom's borders from all threats beyond them. They have control over large militaries to protect their lands from any threats.
Culture
We are all pawns in this land that we call home; it does not matter if you are a mudblood or a pureblood, for we are nothing more than tools to the natural powers that rule over these lands as they seek to enrich themselves. Ensure that their houses keep themselves from ruin no matter who gets caught in their schemes. - UnkownThe Great House is considered one of the most powerful families ruling the Kingdom of Ardania. They ensure their power is kept safe and secure so future generations can prosper under their work. This is no easy feat, as power tends to be hard to keep a hold on. Once it gets away, getting back is always more challenging, as others will easily take it if it gets too far.
Being a Member
Well, it seems that you were born into power, but it is something that can quickly be taken if one doesn't keep their wits about them. Sure, it is all nice and good to live a life where you don't have to deal with problems such as poverty and starvation. It doesn't mean you are the only one who wants what you have. Other houses seek the same thing: to keep their power no matter the cost or even try to take it from you if they see a chance. Life will never be easy as you try to get around the politics and challenges that often come with your family name. That also goes for the lands your family controls that hold your vassals and subjects that must be reminded of who is in power, or they might try to replace you. It is never easy to have power, but if appropriately harnessed, it can get you to places that seem impossible for those born without it. Whether through strength, money, or guile, those who know how to play the game of great powers shall prosper and secure their future. However, those who fail to do so will often be strangled by the strings used to manipulate their surroundings.What People Think of You
Being part of the great houses that rule over Ardania means that you are both respected and feared by the status that they hold. They represent the ruling powers that maintain the Kingdom of Ardania and its subjects that rule over them. But that does not mean it is all fine meals and fancy parties, for they will often have a giant target on their back. The rivalry between great houses is expected, and they all have their fair share of enemies with which to contend. Even lower-ranking houses will try to steal the position of a great house if they spot any sign of weakness from them. Their subjects are another matter as well; despite being raised to obey the rule of the house that rules over them, they will not hesitate to turn on them if their rule causes them to suffer. But it does not mean that they are alone in their struggles; those who have been sworn to fealty under you will stand by your side and most of your subjects as long as they are treated well along with the alliances with other houses that will ensure that you and your family are kept safe from utter destruction. As long as a great house knows the political landscape of the kingdom and uses the resources they have at its disposal, then there are no problems for them.Public Agenda
To Rule over their lands in Ardania however they see fit and to maintain their power by any means, even if those means lead others to suffer.
Assets
Lands: A house's lands can significantly influence its power and that of its surrounding neighbors. Good soil for farming or rich mineral deposits can increase its wealth. The number of people in its lands who can harness its resources also determines its power. Houses also have holdings such as castles and forts in their lands that protect them from attacks from rival houses and foreign threats.
Wealth: Money can buy anyone anything if they have enough. Some great houses have power and money in their treasuries to pay for their needs. They often use these to gain, improve their lands, or increase their power amongst the other houses. A house's income generally comes from taxes on its lands, but trade is also done to gain a significant income depending on the merchants' demands for materials and resources.
Military : War is no stranger to the houses of the kingdom, but the great houses often have stronger militaries than lower houses. They frequently use them to protect their interests and enforce laws on those under their rule. The skill and training of their forces vary, and they can often call the forces of other houses to aid them when the need suits them.
Influence: Politics are intertwined between the great houses that rule over their lands. Having diplomatic ties with neighbors and government officials is often vital to keeping their houses afloat, as having friends in high places can help them at a future date. This can also be said with their vessels and those of the lower classes, allowing them to use their power to its fullest capabilities. Their influence can be felt from other regions, and spies and support can be found in another house's land if they are influential enough.
Territory: The great houses often hold the largest territories in the kingdom and everything in them, allowing them access to resources and manpower that they can use when needed. However, they will also inherit the problems of these territories and often have to face them to prove that they can rule over their lands.
Knowledge: Some houses will use the knowledge passed down from their ancestors as tools to ensure that they have an advantage over others. This knowledge dramatically varies depending on how much of it is known to them and what it signifies. Some know better farming methods, while others know the secrets of creating better buildings and armor. However, this knowledge can also be of other houses and the methods of gaining the secrets they have to use against them at a future date.
History
Rise of Rulers
After the founding of the Kingdom of Ardania and the creation of House Kasval, the new kingdom reorganized its nobility with that of the former kingdoms of Arda and Dania or what remained of them as many houses fell on both sides after an attempted assassin of the founders of the House Kasval and the subsequent war that resulted in it. But once the conflict finally ended, those loyal to the new monarch began to take control of the defeated house's lands and power on their own, resulting in a power vacuum that would result in many years of political maneuvering and some small-scale conflicts. But in the end, those who did well would become powers in their regions of the kingdom, which resulted in the rise of several great houses that would rule over the kingdom for decades and even millennia if they could hold power. It was through these great houses that peace and stability in the kingdom would be maintained politically and militarily, depending on the roles they had in it. Many would remain unchallenged as their power was often too great to go against unless it was done secretly or by another great house. Each of the great houses has its heritage and the benefits that come with them. None of them are the same and offer something different to the table to ensure that the kingdom prospers under them. Some chose to rule out of necessity, while others sought to raise their status to a more significant position of power than ever thought possible. But all would prove they could gain their positions as the most influential houses to be forged within the new kingdom. Each one used their skill to gain the advantage over the lands that they controlled and used them to ensure that no threats would ever oppose them and undermine their rule. The methods of these houses are often very different, with some using military might to maintain their lands. In contrast, others use the resources at their disposal to maintain their power. But their best assets are that of the houses that serve under them and acknowledge their right to rule; the same goes for the commoners that live on their lands and serve them. Each generation being told to serve their rulers has been engraved into their psyche as if they could not live without them and loyalties forged in their homelands. Many are willing to give their lives in their service or just out of fear of what would happen to them if they do not. This allowed for stability to be created as power divided, and the kingdom's territories never became unstable and remained productive for as long as possible.The Game
Despite their power in the kingdom, these great houses were often affected by the political state of the kingdom. They compete against one another to ensure dominace over one another and maintain higher status amongst them. However, in the golden days of the kingdom, these feuds would often be held in the shadows and behind closed doors to avoid war and unnecessary bloodshed. Preferring to negotiate with one another and then see each other bleed. These political actions resulted in them deciding who had more power over the other and had access to more lucrative ventures in resources and trade. But for the most part, most people would not even realize it was happening as all who were part of it would smile and complement one another as if they were on friendly terms. This would become the foundation of politics in the kingdom, which would be called "the game," as they try to outsmart one another. Other lower-ranking houses would also play this to seize more power. Of course, they would never reach such heights as their rulers would, and their schemes would be insignificant compared to them. But they may have the chance to rise above their stations when a great house declined at some point or another. Every time a great house goes into decline or is destroyed, many would-be successors will try to seize control of the power they can reach with their grasp. This can often leave their title empty until someone gains hold of it. This can be done in several ways, with the simplest being bestowed by the current ruling monarch onto a house, often for doing an excellent service for the kingdom in times of war or bringing prosperity to the land. A sure way to inherit the title of a great house was to inherit from the last leader of a previous great house through a will, but it is often rare. The title of becoming a great house takes time and years to earn. But then there are the more violent directions that can come with it, as lesser houses will wage open war over the old territory in controlled warfare if the new lord is not chosen by the monarchy any time soon. Then there is the other course of challenging a great house if its rule is not met at a certain standard, known as the Claiming of Rulership or the Claim by most. This leads to the house challenging its ruler through warfare or, if lucky, through a duel to decide the rise or fall of a great house. As long as these conflicts are controlled, the monarchy has no real problem with them as they will rarely affect them. Leading to changes in the balance of power between the nobility whenever a new house rises to become a great house.Keepers of Order
The monarchy may be the true power of the kingdom. Still, that power can only reach so far, and Ardania is a vast territory containing different groups and lands a monarch cannot maintain. This is why the great houses existed to divide these extensive lands under their rule and to keep the kingdom intact and united. This allows them to have better control over their subjects and the lower houses that control their lands, which make up a great house's territory. It also ensures that order is brought to them to ensure that lower houses are not constantly fighting each other and to keep the commoners in check so they do not revolt in troubled times. Through these houses, the kingdom is strong and protected due to its borders being a part of dangerous regions in the west. Allowing it to survive time and time again without the fear of utter destruction and invasion as long as it did its part to keep its lands under control through whatever methods it thought possible. Creating a delicate balance of power would secure the kingdom's peace and prosperity for centuries to come during that time. It was considered a golden age that would turn once war-torn land into a place of learning and advancement under their rule. They also ensured that they prospered, most of all in the end, with their administration bearing fruit that they would use to benefit themselves and their subjects. However, that time would eventually pass, and the sense of order and peace would follow for centuries. Since its founding, the great houses have protected the kingdom from foreign invasions. Ardania was an isolated land for so long and surrounded by threats from all sides, so they wanted to ensure they were well prepared for anything. Over the centuries that followed, Ardania faced many foes who tried to occupy their lands or just raid and pillage to their heart content. But their borders would be protected thanks to centuries of defense building and preparation to ensure their preservation and survival. May it be a savage horde of barbarians or a foreign nation trying to spread its dominace, they were often pushed back before they could get too far inland. Thanks to the Banors of the kingdom's borderlands, who ensured this, along with their designated divisions of the Border Guard, who held the line and ensured that the kingdom's lands did not come under attack. The Vemeres and the crown would also aid them with funding needed to maintain themselves, along with sending their forces when any enemy force was far too great for even the defenders of the borderlands to face alone. But in the end, the kingdom would be safe with the help of great houses that knew they would all be affected if their lands fell to foreign influences.Decline and Degradation
As the kingdom's golden age ended and so did its fair and just rulers not long after, the great house also began to lose its way. However, occasionally, these houses would do what was suitable for their people now and then. However, it became less so in later centuries as power struggles erupted between them. Wars between lower houses became more common, with the houses that ruled under them having difficulty controlling them. Often due to them being caught in the political machinations of the game that they had been playing with one another for centuries to maintain their power. Along with the temptations of their power as they benefitted themselves alone. Corruption became increasingly rampant as time progressed, with very few people in the nobility being able to avoid such issues that it was even found in the monarchy. Those who stood against such things had few allies who would dare challenge the problems plaguing the kingdom, including those of the great houses. Creating a dark age that would plague the land for a very long time as rebellions broke out over a length of time and a civil war broke out over the succession of the throne known as the War of the Three Crowns, which saw the kingdom almost destroyed by it. This did not improve that kingdom despite reforms and changes to laws in the government, as it became greatly tweaked, especially with several kings who took the throne, which just made things worse instead of making them better. No one bothered to stop them as they were often in on it with these kings as they abused their power to the fullest by thinking of the consequences of their actions. At the time, even some of the houses considered that House Kasval's time on the throne was over and that a new house should rule over the kingdom. However, not many of the great houses were willing to take a chance as, despite their current state, the royal house was still a force to be reckoned with and would be difficult to overthrow without proper support. So, most decided to endure these rulers, hoping they would meet an early death and that a better one would take their place. There were also fears that the kingdom would collapse if another civil war broke out over the throne, and they did not wish to see it so. This lack of consideration over the damages caused by the corruption of the crown would inevitably lead the kingdom to destruction either way, with the house unable to stop it now despite all its power.The Fall
In the most recent decades, the kingdom has gone through a rough patch, to say the least, regarding the great houses and their positions of power. Many have failed to keep the lower houses under them under control and have begun waging wars on other houses under their lords to gain more power. Worse, the commoners finally had enough of the nobility, causing most of their misery to rise against them. However, they would lead by one man who stood against the tyranny of the nobles and that of the great houses themselves; his name would be Roderick Wesler, and the conflict would forever be known as Roderick's Rebellion. It would be a conflict like no other as the entire kingdom would be thrown into chaos, with the great house being unable to stop it from spreading as half of the country was up in arms against them, calling for the deaths of the nobility. Despite the rebellion only lasting over two years, the damage inflicted during the conflict lasted almost a decade as the kingdom tried to rebuild. The great houses were also weakened, their power and influence were damaged, and they had difficulties dealing with the rebels. Forcing many of them to reorganize and rebuild what remained of their holdings over their territories, except for the Banors who remained unscathed from the conflict as their importance of protecting the borders was of utmost importance and even the rebels knew so, remaining neutral throughout the conflict. Which led to tensions between them and the Vemeres for many years despite their unique circumstances. But with time, the houses rebuilt and installed their power once within the masses, as they had once done before. This would not last long, as another war was brewing beyond their borders. The declaration of war by the Vatian Empire was quite a shock to everyone, even to the great houses as the kingdom and empire were often on good terms. But the wounds from the rebellion had yet to heal fully, and the falcon began to circle its wounded, preying, waiting for the proper moment to strike. Despite the kingdom repairing much of the damage inflicted during the rebellion, the great houses were not as powerful as they used to be. They rallied their armies as best they could to face the Imperial Legions of the empire in battle. However, they sorely underestimated the might of the empire legion as they were all well-trained and equipped. Many of the kingdom's forces were mostly made up of conscripts, with only a certain number of them being professional soldiers fighting for them. The fighting was fierce, and the kingdom suffered dearly in the opening days of the war, but the houses rallied with one another and created countermeasures to fight their superior foe on their terms. For four years, the kingdom fought on and made the empire dearly for every inch of ground taken from them in battle, showing all that even in their weakened state, they were still a force to be reckoned with. However, their determination would not be enough as the great houses fell to the endless number of troops the empire had sent into their lands one by one. In the end, these houses that once ruled over the kingdom would fall and their lands in ruin as the banner of the empire now flys over their homeland; their legacy is nothing more than a distant memory as their conquerers dine off the spoils of all they have achieved as they will never rise again.Disbandment
The power of the great houses was shattered with the invasion of the Vatian Empire and the War of the Raptors that followed with many houses being destroyed in the conflict, leading those that survived to submit to imperial rule and hold a semblance of what lands and titles they had left. Those who didn't would be destroyed and their names never to rise again from their ruination.
DISBANDED/DISSOLVED
Born To Rule
-857 BCA - 1528 CA
Type
Government, Leadership
Alternative Names
The Nine Houses of Ardania
Demonym
Ardanian
Ruling Organization
Parent Organization
Location
Related Species
Related Ethnicities
This is great! I enjoyed reading it, even though the article is a bit imposing at first sight. Maybe it could be split into the sub articles? Or maybe having some of the text collapsible (I personally like using spoilers BBcode for that). I will definitely save this to my reading list, I doubt that I managed to absorb everything this fast haha.