BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Drow

When the Feywild was split, so were the original elves. The death of one of the elven gods shattered the Feywild, and scattered the elves across the Planes. The Drow are the elves which ended up in The Everdawn, and as elves do they adopted elements of their environment. They channel the power of Summer, making them direct, angry, and stubborn. Unlike the Eladrin, they are not particularly flexible, and are unable to channel other aspects. Originally, they were more similar, but then the Drow were found by the god Lolth.
  Lolth was not a kind shepherd of the Drow, and her influence permanently changed them. Instead of the vibrant, orange and yellow colors of summer, now the Drow have blue or purple skin, black, white, or grey hair, and their magic can create darkness around them. Her stewardship was vital, but short, however. While some Drow were loyal to their new patron, many rebelled, and this caused a civil war in the Everdawn. The Drow went to war, The Lolthite Houses against The Shadow Weavers, and the Lolthite Houses won. The Shadow Weavers were driven underground, quite literally, retreating into underground caverns beneath the jungle. There, they found a portal to The Overworld. The Shadow Weavers found themselves in the Underdark, pursued the whole way by the Lothlite Houses. The Drow now live both in the Everdawn and the Underdark, though their two cultures are still quite similar regardless of where they are.
  • Ability Scores: Drow tend to have high Dexterity and Charisma
  • Size: Medium
  • Speed: 30 ft.
  • Age: Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
  • Keen Senses: You have proficiency in the Perception skill.
  • Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.
  • Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.
  • Languages: You can speak, read, and write Common and Elvish. If you are from the Underdark, you also speak Undercommon.
  • Drow Weapon Training: You have proficiency with rapiers, shortswords, and hand crossbows.
  • Drow Magic: You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait; you regain the ability to cast it when you finish a long rest. When you reach 5th level, you can also cast the darkness spell once per day with this trait; you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.
  • Sunlight Sensitivity: If you are from the Underdark, you have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
  • Superior Darkvision: Accustomed to the depths of the Underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 (60 if you are from the Everdawn) feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Encompassed species
Related Organizations

Comments

Please Login in order to comment!