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Filadrin (Fill-ah-drin)

Relationships

Mornix

Bond (Trivial)

Towards Filadrin

-5
3

Subversive


Filadrin

Bond (Important)

Towards Mornix

3
3

Dishonest


History

Filadrin sought out another schemer as a companion, and bound Mornix to them. Mornix was content to bide his time, manipulating Filadrin so that they don't realize that Mornix is in fact the one in control. This is a precarious game, as Filadrin has all the power in the relationship if they realize they're being played. Thus far, they have not, and view Mornix with a bit of affection, as the queen to their schemes.

Commonalities & Shared Interests

Schemeing

Current Location
Species
Ethnicity
Currently Held Titles
Date of Birth
1/25
Year of Birth
1086 ATF 97 Years old
Spouses
Siblings
Children
Pronouns
They/Them
Eyes
Black, suspicious
Hair
Shoulder length, brown
Skin Tone/Pigmentation
Green, spotted with black and dark green spots
Aligned Organization
Other Affiliations
Ruled Locations

Filadrin

Medium Gith, Monk (Way of Shadows), Neutral Evil

Armor Class 17
Hit Points 190 20d8+100
Speed: 40 ft

STR

16
( +3 )

DEX

21
( +5 )

CON

21
( +5 )

INT

18
( +4 )

WIS

19
( +4 )

CHA

17
( +3 )

Saving Throws STR +8, DEX +10, CON +10, INT +9, WIS +9, CHA +8
Skills Deception +8, Stealth +10, Insight +9, Acrobatics +10
Damage Immunities poison
Condition Immunities diseased, poisoned
Senses Passive Perception 14
Languages All
Challenge Rating 16
Proficiency Bonus +5

Ideals

Secrets are meant to be learned. By me, specifically

Bonds

Mornix is a faithful companion, and I will endeavor to impress her

Flaws

I would rather survive than risk my life in a fight

Filadrin's innate spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It can cast the following spells, requiring no material components:

At will: Minor Illusion

1/day: Mage Hand, Shield, Detect Thoughts

2/day: Darkness, Darkvision, Pass without Trace, Silence


Diamond Soul (5/Day Each). When you fail a saving throw, you may reroll it and take the second result.
Evasion. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed, and only half damage if you fail.
Ki-Empowered Strikes. All attacks used by Filadrin count as magical.
Legendary Resistance (3/Day). If the Filadrin fails a saving throw, it can choose to succeed instead.
Timeless Body. Filadrin can't be aged magically, and does not need food or water.
Ki-Empowered Speed. Filadrin can run on water and up vertical surfaces.

Actions

Multiattack. Filadrin makes three Unarmed Strike attacks, and one Stunning Strike attack.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) bludgeoning damage.
Stunning Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) bludgeoning damage. The target must succed on a DC 17 Constitution saving throw or be stunned until the end of your next turn.
Shadow Step. Only usable in dim light or darkness. Teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. Filadrin have advantage on the first melee attack you make before the end of his turn. Cloak of Shadows. Only usable in dim light or darkness. Become invisible, and remain invisible until you make an attack, cast a spell, or are in an area of bright light. Patient Defense (Recharge 3, 4, 5 or 6). Take the Dodge action as a bonus action. Step of the Wind (Recharge 3, 4, 5, or 6). Take the Disengage or Dash action as a bonus action. Your jump distance is doubled this turn.

Reactions

Deflect Missiles. Reduce the damage of a ranged weapon attack by 1d10 + 20. If this reduces the damage to 0, make a ranged attack with the piece of ammunition as part of the reaction. Filadrin is considered proficient with the attack, and has a normal range of 20 feet, and a long range of 60 feet.
Slow Fall. Reduce any falling damage you take by 75.

Legendary Actions

Filadrin can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Filadrin regains spent legendary actions at the start of its turn.
Unarmed Strike. Filadrin makes a Unarmed Strike attack.
Stunning Strike (Costs 2 Actions). Filadrin makes a Stunning Strike attack.
Cloak of Shadows (Costs 3 Actions). Filadrin uses the Cloak of Shadows and Shadow Step actions, in that order.

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