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The Path of Echoes

A mystery cult that borders on open rebellion against spirit laws. They revere the ancients, and seek to gain knowledge from the past—including consorting with ghosts. [1]: 284
When you achieve the rank of initiate, you receive permission to attend the secret rituals of the cult. When you make the appropriate sacrifices to the cult, master the ways of the secret rituals, and offer up your absolute loyalty to the Path, you become an adept. When you achieve the rank of adept, you receive permission to attend the forbidden spirit well rituals in the deathlands. [1]: 235
Tier: III
Hold: Strong [1]: 282
Turf: Some members can be found in Charterhall and some areas outside of the lightning barriers.
Notable Assets: Spirit wells across the city. A particularly powerful affinity for dealing with spirits.
Quirks: The members of the Path of Echoes are dedicated to consorting with spirits, regardless of the consequences or collateral damage.

[1] Harper, J., Acimovic, S., Nitter, S., Arden, V., Figueroa, D., Green, D., Nittner, D., & Shields, A. (2017). Blades in the Dark (v8.2). Evil Hat Productions.

Diplomacy Diagram not available

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Category: Factions
Type
Secret, Occult

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Cover image: Default Banner by John Harper
Character flag image: The Path of Echoes Symbol by Randall Dunigan

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