Sindal-Subsector
Sindal Subsector is a largely unclaimed subsector. It currently consists mostly of worlds not part of any large government. One corner is part of the Imperium and is connected to it by an X-boat route from the Tobia subsector. Sindal has no subsector capital, and so the Imperial worlds are controlled from the neighboring subsector.
Sector Trojan Reach
Capital None
No. of Stars 17
Majority Control Non-Aligned - 82%
2nd Control Third Imperium - 18%
Map Key Map Key
Geography
17 Worlds in the Sindal Subsector
Ace • Albe • Borite • Chalchiutlicue • Cordillon • Dolberg • Homestead (TR 1715) • Marduk • Noricum (TR 2018) • Number One • Oghma • Palindrome • Realgar • Salif • Thebus • Theev • Vume •
Third Imperium, Domain of Deneb
The Third Imperium, Domain of Deneb has jurisdiction over three worlds with an estimated population of 20 billion, a per capita income of Cr10,500, and a total economy is BCr210,000. These worlds originate an interstellar trade of BCr151 through 3 starports (1 Class A, 1 Class B, 1 Class C, 0 Class D) employing 45,510 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world. The governments in Third Imperium, Domain of Deneb maintain one Naval base.
The Third Imperium, Domain of Deneb has an estimated population of 20 billion distributed across one High population (Hi) world, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Albe (Trojan Reach 2211). The population consists of 1 sophont groups.
Ecosystem
The Sindal Subsector is defended by 203rd Fleet.
Subsector Summary: 1105
Sindal, subsector G of Trojan Reach contains 17 worlds with an estimated population of 21 billion, a per capita income of Cr9,999, and a total economy is BCr212,925. These worlds originate an interstellar trade of BCr462 through 15 starports (3 Class A, 7 Class B, 3 Class C, 2 Class D) employing 123,435 people. Driving this interstellar trade are two Agricultural (Ag) worlds, one Non-Agricultural (Na) world, one Pre-Agricultural (Pa) world, no Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and one Industrial (In) world. The governments in Sindal maintain two Naval bases. The average technology level is 8 (with most between 5 and 12). The highest technology level is 15 at Theev (Trojan Reach 2116).
Sindal, subsector G of Trojan Reach contains 27 stars and 218 identified planets; nine monostellar systems, six binary systems, two trinary systems, and no systems with four or more stars. 15 of the 17 systems (88%) have native gas giants. There are no Asteroid (As) belts, two Desert (De) worlds, two Garden (Ga) worlds, no Ice-capped (Ic) worlds, five Poor (Po) worlds, one Vacuum (Va) world, and one Water (Wa) or Ocean (Oc) world.
Sindal has an estimated population of 21 billion distributed across one High population (Hi) world, two Moderate population (Ph) worlds, five Non-industrial (Ni) worlds, four Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Albe (Trojan Reach 2211). The population consists of 1 sophont groups.
1 identified sophont populations in Sindal
Humaniti of Terra (Solomani Rim 1827): 21 billion on 17 worlds.
History
The Sindal subsector derives its name from the Sindalian Empire, a government that controlled most of the area during the Long Night. The Sindalian Emperors always ruled with an iron fist, and grew increasingly despotic as the years progressed. This came to a head during a 50 year civil war, which ultimately saw Sindal itself devastated by bacterial warfare. Literally driven back to the stone age by this turn of events, the world is now known as Noricum and has re-advanced to a tech level of 1. The Empire's successor only lasted 12 years before it too collapsed.
Type
Star System Sector
Included Locations
Related Reports (Secondary)
- Session 13 Marooned on Marduk Report
- Session 16 Report
- Session 23 CSS Shenanigan's: The haunted Space Station. Report
- Session 25 Meeting the Widow Maker.
- Session 26: Dinner with the God Father of Theev. Report
- Session 29 CSS Shenanigan's Don't mess with me? Report
- Session 32 CSS Shenanigan's First Pirate Mission. Report
- Session 33 CSS Shenanigans Successful mission completed Report
- Session 34 CSS Shenanigans: Establishing there first Fence. Report
Comments