Major Organizations

Adventuring Guilds
  • Wake Wanderers - Sailors who explore the seas and beneath the waters - In the far north and south
  • Trailblazers - Those who delve into the extremes of the world, be it trying to find the Deepsinger Home, or the source of the Winter Lights - Based in DeepForest
  Technical/Scholarly Guilds/Groups
  • The Philosopher's Guild - Deals in Magical & Alchemical knowledge/crafting - Spread across the various cities of the Songlands
  • The Arc Lighters- Archaeology and delving to find ancient civilizational relic and discoveries - Based in the West Isle.
  • The Grand Lodge - Masons, Carpenters, Architects - Based in major cities
  • The Light-tillers - Farmers, usually halflings, who specialize in growing light-food - Based in Qan'Rafqr
  Magical Guilds/Groups
  • The Dreamers - Those who try to map the unsung world, going deep into trances to explore outside of the world - Based on Sunken Mountain
  • The Mystics of Light - Those who try to push their light-veins to its furthest, often deadly - The Summit
  • The Refraction of Light- Church of the Light Faith - No official base after the War of Lights destroyed its Grand Chamber in Glimmershine 30,004 years ago.
  • The Stonesingers - Dwarves who speak for the mountains and are gifted with prophecy - Based in Dwarflands
  Martial/Infamous/Famous Groups
  • The Skylords - Members of the Starfin's Call who have served on the main Council of Stars and gone beyond, gaining the respect of a Lordfin - The Tower of the West Isle (3 Members).
  • The Starfin's Call - Meritocratic Knights who own the skies, and save people in need by wandering - Anywhere
  • The Council of Stars - Heroes of at least strong enough to traverse the planes, Kings request their aid, and Bards sing their songs as Masters of the Realm. The main council is comprised of those few heroes who have become powerful enough to traverse the planes at will, save the entire Songlands if needed, and bow only to the Gods, which they might speak to as Masters of the World. The whole council is bound to the Diamond Throne if called - The Summit of the Soul Peak. (104 Upper Council Members, 1,161 Lower Council Members)
  • The Radiant Banner - Heroes of Realm, the majority of which delve into Fsibn and Kvevef territory to try and end their scourge once and for all. Lords often request their services for matters an army cannot deal with. - A major citadel at the Pit and the Deepwood. (116,130 Members)
  • The Singing Shield - As Local Heroes they guard the caravans, roads, and small populations of the realm. Often taking work for businesses or out of goodwill. Villages sing countless praises acrosd the realm. - The East and West versions, with 1 for the north. (580,650 Members)
  • The White Raven Reavers - The strongest force of reavers, which constantly pillage the east - Based in the North
  • The Golden Wolf Reavers - Reavers which carve out their own home for months on end when they migrate south into Qiq'lallaqr
  • The Code of Silversalt - Pirates who uphold the code of an ancient captain who once had his own independent realm and fought the prismatics.
  • The Red Kmo̖i̗ - Kmoi which believe if they shed enough blood they will turn the songstone red and their god will grant them power
  • The Deepwood Denizens - The Collection of Fsibn and their kind who pester those who invade their home - Based in Deepforest
  • The Hall of Champions - Masters of War who have put down the sword to teach to others