Hall of the Allsworn

The Hall of the Allsworn is within a walled perimeter, inside which is a large grounds with trees and a mirror-like flat path of water that reflects the castle and the sky. The castle itself is a series of observatory-like domes and spires that rise upward and upwards the closer to the center of the building it gets.  
  • Entrance (Two towers stand in the opening, they spiral elegantly up in a twist, the opening between them revealing the shimmering mirror pool and the garden-like grounds surrounding it, before reaching the actual Hall of the Allsworn.)
    • The Gatehouse (The Gate house is a magical tether between the two towers, that when activated causes a shimmering field of starlight to appear along the wall and creating a dome extending from the walls above the grounds)
    • The Towers, each have few objects within them, except for a dias with theistic inscriptions, the code for the lockdown is "Being of Stars, Guide the Bear's Children"
  • The Yard, Two yards, the outer and inner, are separated by elevation and an ornate wall. The Yards themselves have many bushes and trees, and little riverlets of shallow mirror-like water that connect the entire area like pathways (they are walkable).
    • Horse Stable on the outer/lower yard.
    • Squire Grounds on the inner/upper yard.
  • The Lower Arc
    • A Grand Astrolabe whose rings match the constellation rings of the stars, stands in a cylindrical room which towers upwards (50ft ceilings in the first ring). Past the astrolabe is a grand staircase along the white marble hall that leads to the Middle Arc
    • Most domes are either libraries or study rooms.
  • The Middle Arc
    • Past the Astrolabe is cylindrical room, towering 100ft up, with series of floating rings hover around the top of the room while a throne sits in the center, at the dome at the top of the room is a slat the opens to the sky. It's a star-gazing telescope, fueled by magic. A high balcony rests on the back wall of the room, the rings can be set to function as stairs to walk up and down with the command "Allsworn, Guide our Steps"
    • The Left side of the building holds the quarters for the lower ranks; The Acolytes or Squires.
    • The Right side of the building holds the social rooms; Lounges, cooking spots, crafts areas.
  • The High Arc
    • Ascending the Ring-Stairs, the High Arc leads to the Hall of the Allsworn, a singular spherical room with a pathway made of pure starlight wraps around the edge of the room and comes to the center where a golden statue of a plate-armored figure gazes upwards to the stars. Various tomes are placed in cubbyholes that line the sphere, and hundreds of rings like from previous room line the area, floating people around, small are monocle sized, others are as large as the previous room. Aligning all the rings is saved for the most drastic of events where all the Allsworn Paladins are called to the temple via teleportation magic that requires access to the sky. Fewer rings can be aligned for smaller teleportations, but activating the big one will draw all the magic out of the walls of the compound, leaving it a last-ditch action.
    • To the left and right of the paths in the spheres are two halls, left leads to the Major Paladin rooms, the Right leads to the Ivadi/Priest Rooms.
Type
Cathedral / Great temple
Parent Location

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