Quasits are demons with many noted similarities to imps, so much so they were first thought to be their chaotic counterparts. They specialize in tempting mortals to acts of evil through promises of power, but rather than granting wishes, they gradually push mortal summoners towards depravity.
Apperance
Quasits stand somewhere between 1‒2 ft tall and weighed around 8 lb. Their tiny humanoid forms have green skin covered in warts and pustules. Their tails are covered in barbs while their horns are spiky. Both their hands and feet are slender, with long, claw-tipped digits. Some quasits have a pair of bat-like wings that mark their visual similarity to imps.
Abilities
The quasit is possibly the weakest of the demons, but it is a versatile creature. It can fight with its small claws and teeth, and its claws are poisonous. It can also transform itself into a bat, centipede, toad or wolf, and make itself invisible at will. Perhaps its most useful ability, at least for the master of a quasit familiar, is that it can ask six questions each week to the fiendish powers. Of course, the correct answer is not guaranteed; even the Abyss does not know everything.
Habitat and Society
Unlike most demons, quasits are not formed in the Abyss from the souls of dead mortals. Instead, it is created when an evil spellcaster seeks one as a familiar. The Abyss answers the request by forming a quasit linked to the spellcaster, which then appears directly on the Material Plane.
Quasits serving as familiars have no society of their own, and serve at the whim of their masters. When the master dies, the quasit has the opportunity to try and seize its master's soul, transform it into a larvae, and take it to the Abyss. The quasit can then try to barter the larvae as the first step on the quasit's endless quest for advancement in the demonic ranks. "Free" quasits may sometimes be found in flocks of up to a dozen individuals.
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