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Krasian Scouts

The Scouts unit is a highly trained division that uses a mixture of mobility and technology to gain full intelligence over a contested or future battlefield. While the Scouts historically used Light Speeders to traverse terrain, it is reported that they have been equipped with personal HoverPacks that can propel them into the sky or in a certain direction quickly in recent skirmishes.

Composition

Manpower

Scout Units tend to be smaller than their Infantry counterparts due to their technological aides. A Scout Unit will have anywhere from 10-25 members depending on their Infantry support. Large scale operations have historically deployed multiple Scout Units to quickly recon large scale incursion sites.

Equipment

Drone Pack

The skill of a Krasian Scout comes from effectively using their Drone Pack. The packs can be identified due to the three circular disks protruding from the back. These packs contain 3 perfectly spherical flying Drones that spread out over the Scout. The Drones integrate with the Scout's helmet to allow independent or Group control as they provide Aerial Visual support directly to the helmet's HUD. The Drones are typically equipped with Null-Type Turrets that deploy from the bottom of the Drone to provide fire support for the Scout if needed.   The Drone Packs seem to now be integrated into HoverPacks to allow the Scouts to have Aerial Bursts of mobility, though it seems this interferes with the Drone Pack's ability to release or control the Drones.

Exceptions

Officer: A Scout Unit's Officer typically has Energy Beam Drones with a Utopia Core. These are incredibly expensive to mass produce but can provide heavy fire support or even quarantine areas with persistent beams.
Sergeant
: Scout Unit Sergeants tend to be equipped with 1-2 Drones carrying an Explosive Missile payload. These drones tend to carry 1 missile per Drone which limits their long-term viability, but they can be used to provide heavy fire support or breach buildings or vehicles as needed. The drones can be flown close to a target and their open missile bay overcharged for a short electric burst akin to a Shotgun blast, but this endangers the Drone in question.

Drone Stats

Aspect: Combat Scout Drones / Size of a Dinner Plate / Silent Flier Hull: OOO | System: OO OO OO (+2) Ranged Combat (Used to Resist Attack), System (Resist Technical

Orders

Orders are similar to Stunts. They are Persistent and apply to all living Drones at once. Any actions listed as 1/turn allow 1 total "free" order per turn. Any additional orders that turn can be applied by deal 1 System Stress to All Drones (which recover 1 per Scene in the Drone Pack). The last order given carries over to subsequent turns.
Deploy/Recall
- (1/turn) Leave/Rejoin Drone Pack
Scout
- (1/turn) +1 with additional +1 per Deployed Drone to Scout's Notice Check. (Max +4)
Designate Target
- (1/turn) The Drone Controller orders the Drones to circle and flank a designated target.
Focus Fire - (1/Turn - Req: Designated Target) The Drone Controller orders the Drones to fire together on the Target. The Drones get 1+(+2 per Drone) Ranged Combat against the Target. All Drones must be used together.
Shield - (1/Turn - Req: Designated Target) Surround the Designated Target and circle them. Shifts from successful Incoming Attacks can be applied to the Drones instead (keep in mind that 1 Hull damage destroys 1 Drone).

Armor

A Scout's helmet is an integral part of the Drone Pack and as such is one of the most valuable parts of the Scout's Armor. A damaged Helmet will prevent Drone Control. The armor is Light Combat Armor with Hazard and Vacuum Sealing to permit them to safely deploy into Space or Dangerous Atmosphere.
Aspect: Helmet Controlled Drone Pack, Perfectly Integrated HUD
Armor Rating: 1A
Stunt: Drone Control - Gain (Deploy, Recall, Scout, Designated Target, and Focus Fire) Commands on Drones from attached Drone Pack.
Stunt: Eyes Everywhere - (Passive) If Drones are Scouting, +1 per Drone to Athletics to dodge Ranged Combat attacks against them. If Drones have a Designated Target, +1 per Drone to all Ranged Combat Attacks against the Target.
Stunt: HoverPack Control - (Action - Disables Drone Control) Use HoverPack to gain +1 Zone Aerial Movement. Optimized for 1G.
Stunt: HoverPack Burst - (Reaction) Trigger HoverPack as a Reaction to move 1 Zone and gain +2 Athletics once per Round.

Weaponry

Scouts tend towards Long-Ranged Rifles, either Carbine or Single-Shot Style. They carry a standard Kinetic Pistol as a sidearm and Combat Knife.  

Primary Weapons (1)

Null Sniper Rifle W:3 Range 4 Accurate, Recoilless, Unwieldy Null Carbine W:1 Range 2 Accurate, Recoilless

Sidearm

+1 Range 1 Concealable

Combat Knife

W:1 Range 0 Perfectly Balanced

Tactics

Scout Patterns

Scout units tend to operate with in a Fork pattern. As soon as they are deployed, the Officer, Sergeant, and typically newer Scouts will deploy their drones to encircle the "Core" and provide full visibility around the team. 2-3 teams per direction needed will then spread out around the Core and move in front of the Core with their Drones deployed. Doing this provides maximum visibility as the Scouts move forward and provides the "Forks" with a fallback route should they encounter difficulties. The "Core" team stands by to provide heavy firepower to aid any Forks that may need it to progress.

First Contact

Scouts rarely attempt to actively engage targets of even similar strength despite their technological advantages. They will tend to Harry enemies using Skirmish Attack and Fall Back tactics, use a group of Drones to draw an enemy to a Killzone to fire at a distance, or spread out and use all of their drones to make it seem as though 20 men are 80.

Active Combat

Scouts tend to provide long range support during active conflicts and assist the flanks or rear of a battlefield. It is atypical to find a unit of Scouts in the midst of active battle and usually the sign of a strategy having gone wrong.

Training

Scouts typically endure some of the highest training to learn to effectively use their Drones as additional eyes and weapons in addition to their standard combat training. As such, Scouts tend to go through 2-3 year training programs to be fully initiated into the Branch. Sergeants and Officers tend to train for an additional 2-4 years in Command School.

Standard Stats

(+4) Notice (+3) Ranged Combat, Athletics (+2) Physique, Technical, Stealth (+1) Intrusion, Investigation, Melee Combat, Will
Type
Intelligence
Overall training Level
Professional
Assumed Veterancy
Veteran
Parent Formation

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