1.3 Safehouse

due to torches
Notes
  • 1-in-6 chance of Tarbreaker Juchin being present
  • He will be reporting the False Swamp's status to Sysann
  • Possible Threats
  • If approached from behind, they will attack
  • They will mistake the players for Livon's Otters
  • They will attempt to break off the attack as soon as they realize the mistake
  • Even if they fight, they'll shout out to take the characters alive, if possible
  • They want to question them to see who hired the characters to attack them
  • Outlaws (Black Brothers)
  • 5 Looters (1 Unique), 2 Patrollers, and 1 Reaver (1 Unique)
  • 1 of the Patrollers uses a composite bow
  • They carry a leather flask
  • Inside is a steel-colored liquid that smells of fresh cut grass
  • A Potion Of Endow With Dexterity w/ 3 swigs
  • 1 of the Looters uses a short spear
  • Lead by Sysann (a Guard)
  • She carries the safehouse treasury of 48 gc 331 sc
  • Description
  • A pile of crates, made into makeshift furniture
  • A crate bed
  • There is a pillow of bluish green serge cloth
  • .96 sc
  • Tucked between pillow and wall is a mostly, empty pewter cask
  • Inside is a moist silken cloth that smells of raspberries
  • A Salve Of Greater Relaxing w/ 1 application
  • A crate table scattered with miscellanea, surrounded crate stools
  • A board game in progress
  • Gundru
  • Any Knach, Pfaets, and lowland Kiendmen will know the rules
  • The Black Brothers use the additional rules
  • They're using 36 cc and 36 sc as game pieces
  • There is 531 cc in an iron pot
  • They're current hosting a tournement to pass the time
  • A rabbit trap pushed to one side
  • It is tin, Reinforced (2), Painted Camoflagued (4)
  • 20 sc
  • A dark longbow propped up in a corner
  • It's made of teak. The string notches are painted bluish green. It water-proofed (8) with a Heavier Draw Weight (4) and Iron Sites (4)
  • 10 Wear / 924 sc

  • Comments

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