1.3 Safehouse
due to torches
Description
A pile of crates, made into makeshift furniture
A crate bed
There is a pillow of bluish green serge cloth
.96 sc
Tucked between pillow and wall is a mostly, empty pewter cask
Inside is a moist silken cloth that smells of raspberries
A Salve Of Greater Relaxing w/ 1 application
A crate table scattered with miscellanea, surrounded crate stools
A board game in progress
Gundru
Any Knach, Pfaets, and lowland Kiendmen will know the rules
The Black Brothers use the additional rules
They're using 36 cc and 36 sc as game pieces
There is 531 cc in an iron pot
They're current hosting a tournement to pass the time
A rabbit trap pushed to one side
It is tin, Reinforced (2), Painted Camoflagued (4)
20 sc
A dark longbow propped up in a corner
It's made of teak. The string notches are painted bluish green. It water-proofed (8) with a Heavier Draw Weight (4) and Iron Sites (4)
10 Wear / 924 sc
Notes
1-in-6 chance of Tarbreaker Juchin being present
He will be reporting the False Swamp's status to Sysann
Possible Threats
If approached from behind, they will attack
They will mistake the players for Livon's Otters
They will attempt to break off the attack as soon as they realize the mistake
Even if they fight, they'll shout out to take the characters alive, if possible
They want to question them to see who hired the characters to attack them
Outlaws (Black Brothers)
5 Looters (1 Unique), 2 Patrollers, and 1 Reaver (1 Unique)
1 of the Patrollers uses a composite bow
They carry a leather flask
Inside is a steel-colored liquid that smells of fresh cut grass
A Potion Of Endow With Dexterity w/ 3 swigs
1 of the Looters uses a short spear
Lead by Sysann (a Guard)
She carries the safehouse treasury of 48 gc 331 sc
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