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The Teros

Atlantis was the first city and the beginning of history. The birth of Ytar and Aeva, the Twin Gods of Time and Space, from the Void’s womb also marked the birth of the World, and Atlantis was there at its center. As centuries passed, humanity and its Gods came to Atlantis as refugees from some ancient crisis, led throughout their flight by Badarus of the Oceans and Amnis of the Rivers. Ytar and Aeva, who grew lonely watching the World from distant stars, witnessed the rise of Atlantean civilization and descended to greet its Gods — now collectively called the Teros. The twins granted wondrous gifts to both the Gods and mortals of Atlantis — miracle-machines, God-technology, and knowledge of transcendent sciences.


 

Atlantis became a utopia unimaginable to even the most technologically sophisticated modern societies. Towers of crystalline song gleam in the sun, their interiors twisted through hyperspatial architecture to accommodate vast forge-temples and palatial estates. Gene-forged clone lines and memory transplant gems afford Atlantis’ nobility nigh-immortality. The mighty arsenal of the Gods, from many-minded super-soldiers to word-weapons made of living stories, have held at bay the aggression of the Titans, whom Atlantis calls the Deros.


 

Long has Atlantis sequestered itself from the World, enjoying a splendid isolation from the discord of what it sees as its primitive neighbors. While the myth of Atlantis is wellknown throughout the World and many have sought it out, the island’s space-folding engines and singularity cloaking keeps it concealed from even the most intrepid explorers. Ruled by an immortal aristocracy and cut off from the rest of humanity, Atlantean culture has grown stagnant over the millennia.


 

But now, some Atlantean Scions advocate for ending its isolation, for reaching out to the rest of humanity and taking a place on the World stage. They’ve uploaded extensive primers on Atlantis’ history and culture to the mortal internet and begun establishing secret lines of communication with government leaders. Other Atlantean Scions, scattered to the World’s four corners by their divine parents’ wanderings, can feel their homeland’s return in their souls. Atlantis can no longer remain hidden away — but what will happen when it returns?



 

Principal Members

 

Atlantis has worshipped many Gods throughout the ages. Some have fallen from prominence, consigned to history books or small shrines attended by esoteric cults; others are still prominent today. The Gods of the Teros include: Aeva (time and death), Ytar (space and void), Amnis (rivers and prosperity), Badarus (oceans and ships), Kuros (communications and journeys), Demosia (night and secrets), Hesbon (outsiders and the wild), Skaft (invention and technology), and Versak ( judgment and the sun).


  Aeva
Ytar
Amnis
Badarus
Kuros
Demosia
Hesbon
Skaft
Versak
Motif: Sufficiently advanced technology is indistinguishable from a miracle.

Signature Purview: Teros: Demiurgy
Asset Skills: Science, Technology

Virtues: Nostalgia and Vision. Nostalgia keeps the Teros comfortable in their isolation, clinging to the idea that opening their doors would mean losing everything. Teros Scions idealize their own histories and yearn for what they’ve lost (or what they think they’ve lost it helps them find the will to keep going and take pride in their heritage despite the total lack of recognition outside their Atlantean bubble. Nostalgia also blinds them to the mistakes and messier realities of the past.
  Vision guides Teros Scions toward what is to come. They feel a drive to spur progress, to forge ahead toward a brighter and more glorious future filled with unimaginable wonders. Vision guides them to turn the wheels of change in search of improvement, even when the current ways work just fine. When these Scions lean heavily on Vision, they find the axiom “don’t fix what isn’t broken” abhorrent.
  As they seesaw back and forth between the extremes of Virtue, Atlantean Scions fixate upon the past and the future in turns, too often leaving them unable to fully live in the present. Their Virtues lead them to greatness, but they are never satisfied and always restless. Nostalgia and Vision come into conflict when looking into the future means letting go of the past.
Type
Religious, Pantheon

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