Spirit
Spirits are divine beings, but are not considered deities, though some may be revered as such in certain areas. Their conjuration of awareness marks them as divine, but they differ from deities in many key ways.
Conjured deities are brought into being by the desires and experiences of living things, and specifically only those living things which possess awareness. Spirits can come this way as well, but additionally can embody inanimate things, and living beings with no awareness such as flowers and fungi.
The reach of a spirit's influence is severely limited; they are hyper-local and cannot stray far from the area they are associated with. There may be many spirits of the same sort in one area - such as Kofli's river spirits - or just one - such as Clack-Tok in Arzier - or none at all. Despite their geographic limitations, a spirit's influence over their local domain may be just as strong as a Saint's over the entire world. However, unlike deities, spirits only act to maintain their domain, and do not seek to expand it.
Spirits do not seek the company of mortals, but do not especially avoid them, either. There is a task to be done, and they shall do it, whether mortals be present or not. Like a whale migrating across the sea, they do not care if you follow in your little boat.
The appearance of spirits varies, ranging from natural animals and plants to elementals, mechanical beings, humanoids, and strange, otherworldly creatures. Their intelligence almost always equals or exceeds most mortals, though their knowledge and understanding of things may be limited or simply different. Their ability to speak, understand language, or otherwise communicate depends on who or what they were conjured by, as does their empathy for mortal affairs.
Spirits can die, but only if their domain disappears completely, or moves out of its original locale. A leveled forest keeps its forest spirit unless every bit of life is burned and driven out, but a sudden shift in a river's course will kill its river spirits the moment its old path runs dry.