The Shadow Play

ni eht semag fo swodahs, uoy yalp ro eid. erehT si on elddim dnuorg.
— Common saying in Shadowtongue
The Shadow Play, also referred to as the Grand Game, or Game of Thorns, is a well known game that encompasses the intricate realm of politics and maneuvers within the noble and ruling circles of Sofel and rarely in Graile. The political landscape in Sofel is a highly complex "game" or "dance" or "play" involving intrigue, seduction, ambition, and scandal—a distinctive Ofelian approach to politics, high culture, and morality. The political and familial conflicts inherent in the Play are as prevalent as the practice of donning masks in public, which is, in itself, an integral aspect of the Play in its most overt manifestation.   Within the Ofelian nobility, paramount importance is given to status and appearance. Sofel is renowned for the internal strife within families, as each engages to some extent in what is known as the Shadow Play.   The Play serves the purpose of outmaneuvering rival aristocrats, often achieved through elite proxies, who are often Bards or Magi. In the pursuit of ascending within the society and the affluent upper class, almost anything is permitted. The guiding principle of the Game is simple: all actions are acceptable as long as the player avoids detection, including acts as extreme as murder. Paradoxically, although direct accountability is undesirable, acknowledgment and recognition are demanded. Indeed, an individual recognized as a skilled player receives discreet respect among their peers. Due to this inherent tension, the Play proves to be a precarious endeavor for the uninitiated, and it is said that more blood is spilled in the Play than in any war in Sofel.   The lower classes are thought to resent the Play that ostensibly perpetuates their subjugation. However, most peasants aspire to ascend as well, and the futile hope of gaining a generous patron or sufficient funds to acquire a title makes them surprisingly tolerant of the Play's excesses. Despite appearances, Sofel is less of a meritocracy, and the Play often acts as a mechanism to separate the elite from the common masses.   A surprising element is the involvement of the good aligned deities in the Play. While typically considered above the Play, the many benevolent are adapt to the game.  

Methods

Music, masks, cosmetics, and dancing stand as pillars of Ofelian noble society, turning grand masquerade balls into inherent battlegrounds of the Play. Both allies and adversaries are conventionally extended invitations to these events, giving rise to the colleges of the Bards as itinerant musicians and institutions of Magi adept in espionage, theft, and assassination. Engaging in mental duels with these Bards, Wizards or Magi is a key thrill of the Play, and nobles enthusiastically embrace their presence even when suspicions of malevolent intentions linger. Maintaining control over these agents becomes a crucial aspect of the Play. Scholars assert that every word, gesture, and facial expression undergoes meticulous scrutiny for strengths and weaknesses, likening the Play to Poker played with stakes as high as life and death. It emphasizes the importance of never unveiling one's cards to adversaries. Many articles add that a failure to adeptly play the Shadow could lead enemies to manipulate perceptions, turning allies and oneself into perceived villains. Additionally, as per two servants in the Autumn Palace, leaving incriminating evidence for others to discover is an ill-advised strategy when playing for victory.  
Assassination
The Sofelians are known for operating Astrylondian agnets as an assassins exclusively catering to the nobility of the Sofelian empire, discreetly eliminating troublesome competitors.

Historical Details

History

The Shadow Play is a name, that was coined in The Dales, by a Nyxian Monk who described this, that the Ofelian like it so much that it took it as their own.

Legacy

The Nyxxian church, take this game quiet literally and often use it in many other cultures, not just in Ofelian societies.
Medium
Oral Tradition / Word of Mouth

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