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The Gods clash at Umbrathal

Disaster / Destruction

End of The Unbalancing

The world felt it coming, the conflict of the Gods was growing immensely, a fight was on the Horizon. The attention of the world was focused on the forest of Vildrun and Umbrathal.


The Final battleground was found. The last stand between the Gods had been decided. The Alliance of Dawn would face their foes in the cursed city of Umbrathal. The city was home to the Dark pact and their lieutenants. The Alliance would face Asmodeus, Bane, Gruumsh, Tharizdun and Tiamat. The Lords of Dawn had the plan to seal all their siblings in their realms, not wanting to fall into the trap made the last time. They wished to minimize mortal casualties, but realized that the powers to unfold would mostly decimate the population. They had banished and sealed away some of their siblings before, but now they had to banish all of them at once.   During the battle, several of the Gods would be wounded. To escape the wrath of the Dawnfather, Asmodeus cowers from an impending strike and vanishes from the battle, returning to the Nine Hells. Gruumsh and Corellon are locked in a dual, evenly matched. Melora, Sehanine and Ioun prepare the Rites of Banishment to seal their siblings. Erathis, Moradin and Bahamut battle with Bane, Tharizdun and Tiamat to make sure that the Rites are completed. The fight was tough and at some points the Gods would get close enough to interfere with the Rites. Tiamat would severely wound Melora, on the spot of her fallen blood there would grow an ever blooming blossom tree. Ioun would be brought to near destruction after the Mad God Tharizdun attacked her.   The Knowing Mistress lay heavily wounded and saw before her the results of their fighting. Mortal blood had been spilt, the Gods were bickering like children, and Ioun locked eyes with the Alliance. She finished the Rites of banishment, and The Dark Pact slowly faded to banishment in the lower planes. The conflict had ended, but relief didn't cross her face, only sorrow. She gathered her remaining siblings and asked them for a sliver of their power, to rid the Goblikes, Drow and Orcs of the world from their corruption. Many of the inhabitants of Umbrathal were slain. A surge of energy washed over Theraxis as the various corrupted races were given their freedom.   Those who followed the Gods felt their influence diminished. They could still draw power from- and commune with the Gods. But they answered from the outer planes. Both the Alliance of Dawn and the Dark Pact were now sealed behind the Devine Gate. A metaphysical layer preventing the Gods from physically returning to the Prime material plane. They could now only influence their place in the great cosmology and guide mortals using their powers from beyond a barrier of self exile.   The Goblikes, drow and Orcs were met with slight mistrust by the societies that lived on, but would become forgiven and accepted in the years to come. The Drow, ashamed of their involvement, retreated to the Wilds of Vildrun and the country of Wesdetria in the east of Greador. They rarely involve themselves in politics and stay recluse. Though they were forgiven, shame had taken them.   The Orcs, feeling their strong connection to Melora again, returned to their most holy of places throughout the world. Kethassia, Kestorro, the Jungle of Achra-Zarkan and the Old Forrest in Greador, to name a few. They returned to their ways of respecting nature and choosing to repent for their savage ways. Due to their intrinsic connection to Melora, Orcs are desired workers for farming, dock working and woodworking.   The Goblikes felt indentured to the good peoples of the world and wished to join civilization. This new-found will gave them the power of choice

  • The Goblins, used to being the forced labour workers in the Grotto's and caves of the world. Gained a desire for freedom, self owned business and artistic expression. One of the most well known songs from that period, “The price of Freedom”, was written by a Goblin bard. They love to work in taverns, shops and on ships. Most Gnomes employ the Goblins in their tinkering shops, they felt bad for the way Goblins were perceived and wished to make amends. In regions like Sarenth, the Riverlands and Kirduff Run, Gnomish and Goblin shared villages are very common. They lost their somewhat demonic look and jagged teeth. City Goblins look refined, almost like Gnomes but green, sharp Canines and large pointed ears. “Wild” Goblins live on the countryside on farms and in small communes, look rugged in their aesthetic, they have curved pointy ears and hunch over a bit.
  • Hobgoblins, the Dark Pacts elite military force. Gained freedom to serve on their own accord. Highly valuable fighters, they have slightly orange skin, dark purple almost black hair, are the same size as halflings largest they become dwarf sized. The Hobgoblins use their weapon expertise in forges, enchantment shops and local militias.
  • Bugbears, used to be strong working forces, brutal soldiers capable of slaughter. They desire to be free from slaughter and wish to live peaceful lives. Bugbears of the world have turned to building and sailing, they wish above all to be able to fly. The bugbear life motto is “avoid destruction, build instead”.

Related Location
Umbrathal
Related timelines & articles
History of Theraxis