The Hetepkan nation of Valossa is destroyed in a cataclysm, leaving only the Black Isles behind.
Cities do not spring up overnight. Every place is defined and shaped by its history—and it cannot escape the legacy of past events. The roots of the city lie deeper in the past than most Freeporters suspect.
The Hetepkan nation of Valossa is destroyed in a cataclysm, leaving only the Black Isles behind.
Civil war breaks out in Freeport; Drac betrays Francisco and becomes sole ruler of the city.
Sea Lord Drac dies and is succeeded by Captain Cromey. A period of growth and crises follows.
During the reign of Sea Lord Marquetta, Guild Ebonclad established itself in Freeport, kicking off a war between the thieves and the pirates.
In just a year three different captains succeeded Sea Lora Marquetta in a series of political events.
Marten Drac becomes Sea Lord and nearly bankrupts Freeport. He institutes a law stating only those of Drac name and blood can become Sea Lord of Freeport.
Captain Milton Drac assumes the role of Sea Lord. During his reign he involves Freeport in a plot to bring about a world-ending apocalypse by summoning a Great Old One.
An unclear succession of the Sea Lord's position leads to a period of strife and uncertainty for the people of Freeport.
Marilise Magoran rises to become Sea Lord, a mystical fire envelops A'Val, and an old destroyed town on a neighboring Black Isle is refounded and begins to trade with Freeport.
On the Day of Brine, the Salt Curse fell upon Freeport and her surroundings, rendering potable water a scarcity.
The modern day Freeport is a place of rebuilding and struggle, but one where Freeporters are fiercely loyal to their Sea Lord.