Making a Joruney
The wilds are a dangerous place and travel is rarely straightforward outside city walls. Many adventurers have lost their way in dark forests. Many more have died from lack of food, water, or protection from bandits and monsters—the world is not forgiving to the unprepared traveler.
The Journey Phase
If you wish to make a long journey, there are three basic steps to follow:- Plan your route and gather supplies
- Travel the distance
- Arrive at your destination.
1 - Plan
The first step in making a long journey is planning—you need to decide where you're going, how you're getting there, and who you're traveling with.- Pick the destination: First, pick your destination. This could be a dungeon, city, or other landmark.
- Choose your route: Next, you need to decide which route you'll take. The length of your route is measured not in miles but in days (assuming an average walking speed of 15 miles per day).
- Gather supplies: Finally, gather any supplies, vehicles, and equipment needed for the journey.
2 - Travel
Now it's time to gather everyone and head out on your journey. The average day is broken up into six parts—dawn, morning, noon, afternoon, dusk, and night—so run through these in sequence for each day of travel. Dawn Sunlight crests the horizon. It's time to wake up, eat some breakfast, and pack up camp.- Check the weather: The weather can have a drastic impact on your travel plans—especially if you're not properly prepared. You may want to avoid travel completely during heavy rains, storms, and snow.
- Assign roles: Decide who is going to be today's guide, forager, scout, and lookout. A character can only assume one role at a time, so pick wisely.
- Set pace: Decide what pace you'll be traveling at today—slow, medium, or fast. A slower pace makes it easier to succeed at your roles but also means that the journey takes longer to complete.
- Eat breakfast: Eat some food and drink some water to build up your energy for the travel ahead.
- Pack up camp: Put out any cooking fires, strap on your gear, and pack up your camp.
- Make Camp : Take off your gear and set up camp.
- Guide: The guide makes a guidance check to confirm the adventuring party's location—did you all stay on track, or have you veered off in the wrong direction?
- Forage: The forager makes a foraging check to see if they were able to gather any food, water, or intended resources throughout the day's travel.
- Eat dinner: Eat some food and drink some water to help recover from the day's travel.
- Assign Camping activities
3 - Arrive
After enough days of travel have passed—if you didn't lose your way—you'll arrive at your destination.Journey Roles
There are four core responsibilities when traveling: guide, forager, scout, and lookout. A person can only lead or assist one role per day if they wish, and any role not taken will automatically fail any related roles. A role can have only one leader, but any number of helpers. The leader makes the roll, the first helper grants an advantage, and subsequent helpers grant a +1 bonus.Journey Travelling Pace
The speed at which you travel can have a significant impact on your role. There are three main paces: slow, normal, and fast. Check the Travelling Pace table to see exactly how you're affected by the pace you choose.Remove these ads. Join the Worldbuilders Guild
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