Hyperwave Electronics

In the labyrinthine expanse of Wardn’s High Port, Hyperwave Electronics stands as a testament to the duality of human endeavor, its unassuming facade veiling a complex interplay of legitimacy and subterfuge. The shop's exterior, cloaked in tattered polymer sheeting that glistens dully under the station's artificial lighting, hints at decay and neglect, a calculated deception that conceals the meticulous operations within. A once-bright holographic signs flicker intermittently, casting erratic shadows that dance upon the entrance. This faded façade serves as both a deterrent to the casual observer and a beacon to those who know of its clandestine services.
  Inside, the boutique's decor speaks of faded grandeur—a Polymer Baroque style now dulled by time, yet still exuding a certain neglected elegance. Shelves lined with an array of electronic devices and components serve as the legitimate front of the enterprise, their orderliness a reflection of the man who manages them.
  Lee Hollands, the shop's ostensible proprietor, is a figure of quiet efficiency and understated authority. His Cybernetic Wafer Jack Port, prominently displayed at the back of his skull, marks him as a man who has embraced technology's invasive touch for the sake of funtion. His cybernetic eyes, though less conspicuous, scan the shop with mechanical precision, ever vigilant. The Cybernetic Comms implant embedded within him facilitates a constant, silent dialogue with his business partner, Risto Rockwell, and their wider network of contacts.
  Polite and scrupulously organized, Hollands maintains the pristine business records and outward respectability that cloak Hyperwave Electronics in a veneer of legitimacy. Yet beneath this facade lies a man tempered by the harsh streets of Wardn, where he and Risto Rockwell forged their bond through shared struggles and small-time crimes.
  Risto Rockwell, a silent sentinel, exudes an air of latent menace as he watches over the boutique. His elective cybernetic arm replacements, gleaming ominously, are a testament to his embrace of technological augmentation. These enhancements, far more than mere prosthetics, serve as tools of both protection and enforcement. Rockwell’s role as the ‘guard’ is a mere charade, masking his true identity as the orchestrator of the shop’s illicit dealings.
  Their partnership, born of a shared past and mutual trust, allows them to navigate the treacherous waters of legality and criminality with seamless precision. Through back channels and covert communications, Rockwell conducts the clandestine transactions that sustain their true enterprise, his actions guided by a cold, calculated efficiency.
  Hyperwave Electronics, with its blend of faded opulence and technological precision, stands as a monument to their dual existence—a place where the lines between commerce and crime blur, and the veneer of respectability conceals the intricate dance of survival and subterfuge.  

Goods/Sevices

Communications

  • Basic Commdot
    (TL 10) - Cr10
  • Improved Holographic Display
    (TL 11) - Cr1000
  • Improved Holographic Projector
    (TL 11) - Cr2000
  • Advanced Moble Comms
    (TL 10) - Cr500

Computers

  • Computer Interface
    (TL 8) - Cr100
  • Superior Mid-Sized Comoputer
    (TL 10) - Cr10000
  • Portable Computer Tablet
    (TL 11) - Cr750
  • Portable Computer Mobile Comm
    (TL 12) - Cr635

Software

  • Digital Friend
    (TL 11) - CR1750
  • Security
    (TL 11) - Cr1000

Electronics

  • Camara (Motion, Holographic)
    (TL 10) - Cr2000
  • Advanced Electronic Binoculars
    (TL 10) - Cr750
  • Personal HUD
    (TL 9) - Cr1500
  • EM Probe
    (TL 10) - Cr1000
  • Advanced Metal Detector
    (TL 9) - Cr250
   

Backroom Goods

Cybernetics "Imported" from Strend

These includes arrangment for surgery at Rorstorm's Black Market Cybernetics 
  • Detachable Self-Repairing Advanced Addional Manipulator
    (TL 14) - Cr61,250
  • Invisitech Self-Repairing Bio-Fusion Power Port
    (TL 14) - Cr30,000
  • Invisitech Self-Repairing Smuggling Container
    (TL 14) - Cr45,000
  • Invisitech Self-Repairing Subdermal Armor
    (TL14) - Cr1,500,000
  • Ruggedised Self-Repairing Autonomous Locomotion Rig
    (TL 14) - Cr33,750
  • Ruggedised Self-Repairing Advanced Combat Arm
    (TL 14) - Cr168,750
  • Invisitech Ruggedised Self-Repairing Weapon Implant - Laser Pistol
    (TL 14) - Cr8,125
  • Ruggedised Self-Repairing Improved Enhanced Vision
    (TL 14) - Cr112,500
  • Ruggedised Self-Repairing Enhanced Neural Comm
    (TL 14) - Cr45,000
  • Ruggedised Self-Repairing Neural Jack
    (TL 14) - Cr112,500
  • Floating Eye
    (TL 14) - Cr250,000
Note: These are obviously Non-Imperial Design

Software:

  • Agent/3 - Decryptor
    (TL 14) - Cr250,000
  • Agent/3 - Intrusion
    (TL 14) - Cr250,000
  • Decryptor/3
    (TL 14) - Cr20,000
  • Intrusion/3
    (Tl 13) - Cr100,000

Home Comforts:

  • Disguise Net (head)
    (TL 12) - Cr20,000
  • Disguise Net (whole body)
    (TL 12) - Cr100,000
 
Parent Location
Owner
Additional Rulers/Owners
Characters in Location
Type
Electronics boutique

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