Wardn - High Port
Wardn Station stands as a pivotal hub of commerce and interstellar activity in the Wardn system, orbiting the prosperous planet of Wardr. As the High Port for this bustling system, Wardn Station serves as a vital nexus for trade, diplomacy, and cultural exchange within the Spinward Main trade route, particularly within the realm of the Third Imperium.
Commercial Nexus:
Wardn Station is a bustling metropolis in space, characterized by its sprawling docking bays, bustling markets, and diverse array of shops, restaurants, and entertainment venues. From sleek starships to bustling cargo haulers, Wardn Station welcomes a constant stream of vessels from across the galaxy, facilitating trade and commerce on a grand scale.Key Trade Route:
As the first or last major port along the Spinward Main trade route within the boundaries of the Third Imperium, Wardn Station holds strategic importance as a gateway to and from Imperial space. Its location marks the transition point for goods, resources, and travelers moving between the bustling core of the Imperium and the vast expanse of uncharted space beyond.Economic Significance:
The planet Wardr's economy is intricately linked to Wardn Station's activities. Wardr's agricultural sector thrives on exporting a rich bounty of agricultural goods to neighboring systems and beyond, ranging from exotic fruits and grains to specialized bio-engineered crops. In return, Wardr relies on Wardn Station to import higher technology items, machinery, and infrastructure components crucial for its ongoing development and growth.Diverse Traffic:
Wardn Station's strategic location at the end of the Imperial Spinward Main attracts a diverse range of traffic. While it primarily serves Imperial vessels and merchants, it also welcomes a fair amount of non-Imperial merchant traffic, fostering a vibrant atmosphere of cultural exchange, diplomatic negotiations, and interstellar cooperation.Hub of Activity:
From bustling trade negotiations to diplomatic summits, from cargo transfers to passenger exchanges, Wardn Station buzzes with activity around the clock. Its efficient infrastructure, advanced docking facilities, and comprehensive services make it a preferred destination for traders, travelers, and diplomats navigating the intricate web of interstellar relations and commerce within the Third Imperium and beyond.Symbol of Prosperity:
Wardn Station's thriving commercial ecosystem, coupled with Wardr's agricultural abundance and strategic positioning, symbolizes prosperity and opportunity within the Spinward Marches Sector. It stands as a beacon of economic vitality, collaboration, and progress, showcasing the dynamic interplay between civilizations, economies, and cultures across the vastness of space.Starport - B
(Good)
(Good)
Refined fuel available.
Annual maintenance overhaul available.
Shipyard capable of constructing non-starships present.
Fees and Wait Times
Berthing Cost:
- To Dock: Cr3,000
- Per Day: Cr200
- Per Week: Cr1,400
Berthing Wait Times:
- Small Craft: No Wait
- Starcraft: No Wait
- Capiral Ship: No Wait
Fuel Cost:
- Refined: Cr500
- Unrefined: Cr100
Fuel Wait Times:
- Small Craft: No Wait
- Starcraft: 6 minutes
- Capiral Ship: 3 minutes
Cargo Loading/Unloading Wait Time:
- Small Craft: No Wait
- Starcraft: No Wait
- Capiral Ship: 8 hours
Repair Wait Time:
- Small Craft: 1 hour
- Starcraft: 1 hour
- Capiral Ship: 1 hour
Trade
Trade Codes
- Agricultural (Ag): Dedicated to farming and food production. Often, they are divided into vast semi- feudal estates.
- Non-Industrial (Ni): Too low in population to maintain an extensive industrial base.
Trade Goods Commonly Available
- Common Electronics
- Common Industrial Goods
- Common Manufactured Goods
- Common Raw Materials
- Common Consumables
- Common Ores
- Biochemicals
- Live Animals
- Luxury Consumables
- Textiles
- Uncommon Raw Materials
- Wood
- Illegal Biochemicals (Black Market)
- Illegal Luxuries (Black Market)
Parent Location
Included Locations
Vehicles Present
Characters in Location
Related Report (Primary Locations)
Comments