The Thrill of the Chase: Game 11

General Summary

The Party fled from the orc army, stopping twice to engage with groups of orcs. The Party ambushed and completely destroyed both small groups of orcs as well as preventing the orcs from using their signal horns to announce their locations to the rest of the orcs. The first fight with the orcs occurred at the bottom of the stream prior to the Party heading into the woods. The second fight occurred deep in the forest, with the Party placing archers upon a nearly impossible rock outcropping. The attempted to climb the cliff face to gain a better view of the surrounding area, but nearly fell to his death.   After killing the second group of orcs, the Party traveled through the forest sneaking across the stream and behind the battle site. Gemme the gnome snuck to the ambush site, learning that the orcs had moved on to pursue the Party. While the orcs may have plundered some of the caravan materials, it appears that they did not take the time to pick up booty and hastily left the scene of the crime. There may be some of the Party's supplied or goods left at the ambush location.

Dead

Orcs

  • 23 orcs (mostly or all light infantry)
  • 1 ogre
  • 2 worgs

Caravan Members

  • Andrea, the caravan captain of arms, a retired soldier and jack of all trades was slain as a worg ripped her throat out.

Missing

Flagellants

  • Antonia, their high priestess left to find her missing followers.

Still Alive

Celtic Guards

  • Angharad Fawr
  • G1 Isolde, near white skin, black hair short sword
  • G3 Kane, handsome, brown haired
  • G4 Bryn, tall, hunched over, long blond hair covering scarred face

Party

Magic Scimitar

It has become clear that the magic scimitar of the necromancer Gravon Pitt, a member of the Order of the Necromantia, is a powerful weapon with a mind of its own, or at least an important purpose. Irrespective of intent and desire of the ancient Atlanian weapon, the central questions remain: Is the sword an enemy seeking to bend you to its purpose, or is the sword the enemy of your enemies and a powerful tool that you can use (and potentially the only powerful tool that you have) to defeat the forces which have stolen the great lute and kidnapped the free and peaceful forest gnomes?   The message that David read for Ankili mac Aevyrn in the game is:
I played up a little bit the "ring of power" precious element a bit at the game. However, it is a bit more complex than just you being corrupted and wanting to keep your magic item. When the orcs wanted the scimitar and the party sought to take it from you, visions of snakes with the faces of women and women with the faces of snakes erupted out of your inner consciousness. It became clear to you that this scimitar is a key to defeating the forces of chaos and evil, specifically: Explicita Defilius. Somehow you know in a way more certain than your faith in the religion of the Druids: The one who wields the scimitar, and only he, can slay the mysterious snake woman (Explicita Defilius) who is a force of chaos attempting to gain control over both the lute and flute so she can use her discordant voice to tear the lands asunder, foul the waterways, burst the mountains into fury, burry cites in fire, ash and ruin, and change the fate of all the world. The scimitar is the key to saving the world, and if it is returned to the Order of Necromantia, then your greatest weapon will be given to the world's greatest evil.
  During Game 11, an orc obtained possession of the scimitar, which infused the orc with an incredible sense of power, increasing his size and strength. After slaying the orc the Party took care to not touch the scimitar that was locked in the dead orc's hand. The Skald cut the arm off and tied the arm to rope to move the scimitar without touching it. However, despite these efforts both the Ranger and the Gnome felt an overwhelming desire to take the scimitar and use it to achieve the same purpose: to kill Explicita Defilius, a great source of evil. For the Ranger, she is a force of evil plaguing the people of the various lands of the north (Sinann, Galletica, Bevil and Bondar and Buntar), but even more important she is potentially a great danger to Northern Fultar, which is the home of his new, unmet patron Lord Crispin Jared of Immersea. The home of this snake women is near Immersea and it is hard to imagine that she does not pose a threat to the Fultonian peasants. For the Gnome, it is personal as all signs point to the snake woman as being the evil drawing the kidnapped gnomes to her hidden lair somewhere around the town of Orlane.  

Post Game Information

While the Druid, Ranger and Gnome all want to own the scimitar, and initially each believed that they are best suited to use the weapon to slay Explicita Defilius, after some time to reflect they are willing to more rationally consider the situation and reconsider their views of who should physically posses the weapon. Neither the Druid, Range nor Gnome trust that the other Party members appreciate and understand how important the scimitar is to defeating Explicita Defilius. The Gnome realizes that he is unlikely to wield it successfully in battle and is willing to have either the Ranger or Druid use it as a weapon in the fight against chaos and evil. Both the Ranger and the Druid believe that they are better suited to use the weapon (the Ranger believes he is better because he is a skilled warrior, and the Druid believes he is better because he is also a warrior and skilled in the use of the scimitar). Kelson would be the ultimate arbiter, but if we are playing the Ranger as an NPC, the Ranger is willing to at least consider handing the scimitar to the Druid to use. As stated, neither the Gnome, Ranger nor Druid trust giving the weapon to the other members of the Party.   Upon his careful review, Odium notes that the scimitar is made of the finest steel and fashioned by a smith in the city of Atlan located in the Barony of Atlan, which is the home of Fultar's greatest steel and weaponsmiths. Odium learns this because he can read a bit of Arabic.   Odium does not know the Identify spell; however, he does have a scroll with the Identify spell. This spell can be used to identify the magical properties of magic weapons and could provide additional information about the scimitar. He would prefer not to use the scroll on something as minor and unrelated to his scholastic studies as determining the properties of a magical weapon. However, he can be convinced to use the scroll.   July 17, YR 908
by By Cornel Zueger (GrimZombie)
Report Date
03 May 2023