The Thrill of the Chase: Game 11
General Summary
The Party fled from the orc army, stopping twice to engage with groups of orcs. The Party ambushed and completely destroyed both small groups of orcs as well as preventing the orcs from using their signal horns to announce their locations to the rest of the orcs. The first fight with the orcs occurred at the bottom of the stream prior to the Party heading into the woods. The second fight occurred deep in the forest, with the Party placing archers upon a nearly impossible rock outcropping. The attempted to climb the cliff face to gain a better view of the surrounding area, but nearly fell to his death.
After killing the second group of orcs, the Party traveled through the forest sneaking across the stream and behind the battle site. Gemme the gnome snuck to the ambush site, learning that the orcs had moved on to pursue the Party. While the orcs may have plundered some of the caravan materials, it appears that they did not take the time to pick up booty and hastily left the scene of the crime. There may be some of the Party's supplied or goods left at the ambush location.
Dead
Orcs
- 23 orcs (mostly or all light infantry)
- 1 ogre
- 2 worgs
Caravan Members
- Andrea, the caravan captain of arms, a retired soldier and jack of all trades was slain as a worg ripped her throat out.
Missing
Flagellants
- Antonia, their high priestess left to find her missing followers.
Still Alive
Celtic Guards
- Angharad Fawr
- G1 Isolde, near white skin, black hair short sword
- G3 Kane, handsome, brown haired
- G4 Bryn, tall, hunched over, long blond hair covering scarred face
Party
- Ankili mac Aevyrn
- Odium Moulim
- Cormac
- Monell
- Gemme
- Barvendius
- Eyvind Skaldaspillir
Magic Scimitar
It has become clear that the magic scimitar of the necromancer Gravon Pitt, a member of the Order of the Necromantia, is a powerful weapon with a mind of its own, or at least an important purpose. Irrespective of intent and desire of the ancient Atlanian weapon, the central questions remain: Is the sword an enemy seeking to bend you to its purpose, or is the sword the enemy of your enemies and a powerful tool that you can use (and potentially the only powerful tool that you have) to defeat the forces which have stolen the great lute and kidnapped the free and peaceful forest gnomes? The message that David read for Ankili mac Aevyrn in the game is:I played up a little bit the "ring of power" precious element a bit at the game. However, it is a bit more complex than just you being corrupted and wanting to keep your magic item. When the orcs wanted the scimitar and the party sought to take it from you, visions of snakes with the faces of women and women with the faces of snakes erupted out of your inner consciousness. It became clear to you that this scimitar is a key to defeating the forces of chaos and evil, specifically: Explicita Defilius. Somehow you know in a way more certain than your faith in the religion of the Druids: The one who wields the scimitar, and only he, can slay the mysterious snake woman (Explicita Defilius) who is a force of chaos attempting to gain control over both the lute and flute so she can use her discordant voice to tear the lands asunder, foul the waterways, burst the mountains into fury, burry cites in fire, ash and ruin, and change the fate of all the world. The scimitar is the key to saving the world, and if it is returned to the Order of Necromantia, then your greatest weapon will be given to the world's greatest evil.During Game 11, an orc obtained possession of the scimitar, which infused the orc with an incredible sense of power, increasing his size and strength. After slaying the orc the Party took care to not touch the scimitar that was locked in the dead orc's hand. The Skald cut the arm off and tied the arm to rope to move the scimitar without touching it. However, despite these efforts both the Ranger and the Gnome felt an overwhelming desire to take the scimitar and use it to achieve the same purpose: to kill Explicita Defilius, a great source of evil. For the Ranger, she is a force of evil plaguing the people of the various lands of the north (Sinann, Galletica, Bevil and Bondar and Buntar), but even more important she is potentially a great danger to Northern Fultar, which is the home of his new, unmet patron Lord Crispin Jared of Immersea. The home of this snake women is near Immersea and it is hard to imagine that she does not pose a threat to the Fultonian peasants. For the Gnome, it is personal as all signs point to the snake woman as being the evil drawing the kidnapped gnomes to her hidden lair somewhere around the town of Orlane.