Nifleheim
A land of think hanging mist, this realm is a considered to be one of the most uninhabitable places to ever have existed. The current home to the Svartálfar, they were driven here millennia ago during the Álfheimr War. Throughout the parched landscape, one is able to find settlements and fortifications that were created by the Svartálfar to recover from the war and survive in the new realm they now resided. But the realm itself has remained deadly even to the new inhabitants as it seems to have reacted to their presence...
Geography
The land is made of soil that is cracked and brittle, each step that is taken leaves an indent in the ground as it crumbles slightly. There is very little variation in the elevation with only a rare few plateau areas ever being observed by parties to have explored the landscape. Stretching throughout the landscape are eleven rivers that are frozen solid on the surface under a sheet of solid permafrost.
Localized Phenomena
A thick mist hangs in the air at all times that obstructs all vision & that has cooled the air to levels where an individuals breath is always visible. While an creature is in the mist, it has its vision cut in half for all forms with only Tremorsense & Blindsight being immune to the interference. While there is not natural wind in the realm, any force that is able to generate a wind current in excess of 10 MPH is able to disperse the mist for as long as it is continues. Once the current stops the mist slowly returns to fill the area that was previously cleared .
Fauna & Flora
Fauna
Within the realm are an abundance of creatures that are considered to be extremely dangerous. Aberrations, Beast, Fey, Monstrosities, & Plants (of the sentient/predatory variety) are the commonly encountered creatures that need to be watched out for. Most living things are carnivorous and willing eat all manner of remains and attack nearly anything that is not of their own species. It is rare to find a specimen that has lived the majority of its lifespan, but for those that do they are avoided by nearly all other creatures as they are extremely deadly & seen as unreasonable.
Flora
While there is little sunlight to found in this realm, it is still home to a variety of short grasses and shrubs that are able to subsist in the mist. Sparsely located in the realm are trees that have learned how to survive in the harsh climate on the lacking nutrients to be found. Large patches of the ground are covered by various forms of lichen and fungi; if either of these are stepped on with enough weight to disturb them they disperse in the air them. Creatures that are within five (5) must make a DC 15 Constitution Saving Throw or they will considered poisoned for 1 hour and take 2d4 Poison Damage; this is halved on a success and they are not poisoned.
Natural Resources
The realms contains natural reserves of Copper, Iron, Tin, & Zinc that can be found due to the traces that are visible in the brittle surface. Some speculate that both Mithral & Adamantine are available to be mined according to some Dwarven prospectors, but no one has ever been able to verify the claims that have been made.
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