JR. Bennett

Vampire the Requiem - Ancient Bloodlines

JR. Bennett

Physical Description

General Physical Condition

Tall and just a little on the heavy side, Bennett is an initially imposing young man. Upon closer examination or simply extended association, his own lack of social graces infects those around him. Nobody can spend much time with him without feeling a bit awkward, consistently reminded of their own failings by the blank and lost look in his eyes. He constantly carries a faint odor of decay in his clothes, most likely from his extended periods of Research in his favored rural spots.

Mental characteristics

Personal history

Bennett’s future was once quite bright and hopeful. He was an amazing student throughout school and during his brief exposure to college. Still without a true direction before he was dragged into the nights of Kindred intrigue, Bennett showed the potential to forge a path wherever he wanted to go. Unfortunately that degree of ingenuity and brilliance attracted the ancient monster needing a gateway into the modern world.
He was Embraced by a man who thought himself to be a god. Bennett could hardly argue his sire’s divinity for the first few years of his nightly existence. In time, this creature drew tremendous loyalty from Bennett. He thought of nothing but following his sire’s instructions, learning the secrets of a world long lost to time. Bennett never quite figured out exactly why a relatively minor man such as himself would be chosen by a god to carry the knowledge and to forge new traditions from those secrets. The elder fell to Diablerie before his motivations for Embracing Bennett became clear.
In the aftermath of the battle in his sire’s tomb, Bennett found a number of ancient relics. Most were simply valuable curiosities, but one broken statue changed his unlife instantly. Within the crushed statue were two books. One was a hand-bound journal written in a Language that Bennett can only assume to be an African dialect further obscured by code. The other was a modern diary half-full of scrawled entries written in broken English. The diary, written by his sire over the previous decade, described a number of years leading up to his decision to leave his childe to continue the heritage and sleep until he was called back to the Earth. His sire traveled across the Americas, looking for others of his kind, as well as for a mysterious group named the Grémio de Corajoso. According to the diary, one member of this enigmatic group of vampires was hunting him in return. His sire was convinced that this nemesis lusted after his divine right of mastery over nature. After all, Bennett’s sire posited, that was this particular vampire’s history and dark passion: Diablerie. Bennett began a search for this vampire, and finally found someone who he believes could help him — John Stevenson.
While it did initially cross Bennett’s mind that Stevenson might be his sire’s murderer, he’s abandoned that theory. His sire’s Requiem diary never mentioned his enemy’s clan and only gave a cursory description, but even so, Stevenson looks very different now than he did then (as a result of his increased Humanity). But since Stevenson was an associate of the Grémio, he’s ideally suited to help Bennett find his sire’s killer, and is more than happy to do it.
Ethnicity
Other Ethnicities/Cultures
Age
18
Date of Death
1976
Circumstances of Death
Embraced
Children
Aligned Organization
Related Plots
Mental Attributes: Intelligence 4, Wits 3, Resolve 3
Physical Attributes: Strength 2, Dexterity 3, Stamina 2
Social Attributes: Presence 2, Manipulation 3, Composure 3
Mental Skills: Academics (Research) 3, Computer 2, Crafts (Horticulture) 3, Occult 2
Physical Skills: Athletics 1, Drive 2, Firearms 1, Stealth 2, Survival (Finding Shelter) 2, Weaponry 1
Social Skills: Animal Ken 2, Empathy 1, Persuasion 1, Streetwise 1, Subterfuge 2
Merits: Danger Sense, Encyclopedic Knowledge, Languages (French, Spanish), Resources 2
Willpower: 6
Humanity: 5 (fixation, 6)
Virtue: Prudence
Vice: Wrath
Health: 7
Initiative: 6
Defense: 3
Speed: 10
Blood Potency: 3
Vitae/Per turn: 12/1
Disciplines: Animalism 2, Obfuscate 2, Nburu 2, Nightmare 2