Lynx

“Don’t only connect. Disconnecting matters too.”

Vampire the Requiem - Covenant - The Invictus
The Lynx are the youngest bloodline affiliated with The Invictus. Indeed, it is a mere matter of months since the first Kindred of this bloodline’s third generation manifested the line’s distinctive powers, thus confirming that the Lynx truly is a bloodline — and not merely the quirk of a bizarre vampire. As a result, not all Kindred who know of the Lynx know that they are truly a bloodline, and those Kindred who recognize the name are a select, but growing, group.
The Lynx themselves never refer to themselves as a bloodline, insisting that they are a blood web, instead. As the line does contain a handful of Kindred who are not direct descendants of the founder, Martin Thomas, there is even some justification for the claim, as the lines of relationship do not all flow straight down. However, that is true of many bloodlines, and most Kindred refer to the Lynx in the normal way, regarding their insistence on different terminology as merely one more manifestation of the bloodline’s obsession.
That obsession is networks. Martin Thomas was fascinated by networks, particularly communications and commercial networks, even before his Embrace. He managed to map the physical connections in his local telephone network and was working on a map showing the connections between all local businesses. There were lines showing who bought from whom, who owed money to whom and which businesses banded together to lobby for changes. The shape of the network convinced Thomas that there was at least one player in the scene who had no public face at all. Thomas was careful to make no direct inquiries, concentrating instead on building up a picture from indirect evidence, because the possibility that this player was an outfit of organized crime had occurred to him.
The possibility that it was a vampire had not. Natasha Danilov, a Mekhet, realized that someone was snooping around her business connections and, suspecting an enemy, conducted her own investigations. When she found out that Thomas was independent, and apparently motivated by nothing but curiosity, she decided that he would make a valuable servant, and Embraced him.
The transition to undeath was a major shock to Thomas, and he was not the asset that Danilov had hoped for. He retreated from society, obsessing over the details of networks, trying to discover everything, but with no desire to do anything with the information. A few patient Kindred used him as a source of information, but it took so long to coax anything out of him that there was almost always a faster source for what they wanted to know.
The coming of the Internet changed everything. Thomas was involved almost from the beginning, unable to resist being involved in a worldwide network. In the days before the Web, there were newsgroups, and Thomas found himself fascinated by the social networks revealed in the postings. One day, he was unable to resist experimenting, and posted to a group.
Within a week he was hooked, posting to many newsgroups and spending the whole night posting and downloading over a slow modem. Within a month, he was well known on a number of groups, and after one poster noticed that he only ever posted at night, local time, he was nicknamed “the Vampire.”
As Thomas tells it, that was the critical moment. He realized that he was, indeed, a vampire, and could not hide by burying himself in networks. He emerged from his cocoon, re-entered the Danse Macabre and quickly made a name for himself as a purveyor of information. By the time he had gathered enough power to found his own bloodline, the World Wide Web had arrived, and he chose the name Lynx for his progeny. The lynx had, in legend, eyes so sharp it could see through walls, and networks are, of course, made of links. But the original motive was Lynx, an early web browser. Thomas always remained a bit of a geek.
All members of the bloodline share Thomas’ fascination with networks of all sorts (particularly electronic and commercial), although social and political networks have received more attention in recent years. Thomas himself is still highly active, maintaining electronic communication with all members of the bloodline, although young and unimportant Kindred do not hear from him very often. Those who meet him in person are generally surprised: Thomas is African American and big. He isn’t fat — he is tall and broad-boned, with the result that he looks like he should be a bouncer, not a networking geek.

Culture

Culture and cultural heritage

Background: Lynx childer fall into one of two categories, on the whole. The first are those who show a deep interest in a particular sort of network. It is most common for this to be the same sort of network as the sire studies, but this is only because the Lynx are more likely to become aware of mortals with such an interest. Those Lynx who become aware of promising mortals with an interest in different sorts of network often petition to Embrace them, to broaden their own influence. These vampires usually find that they fit fairly well into the culture of the bloodline, and most choose to awaken the potential of their blood.
The second main group is composed of mortals who have power over part of the network that a vampire is interested in. These Kindred are Embraced purely to further their sires’ ambitions and reach, and the childer often find that they do not fit into Lynx society at all: you are not necessarily interested in the precise flows of money through a city just because you are a mover-andshaker in commerce. Some Lynx, of course, do fit in, but many choose not to awaken their blood and join the bloodline proper.
The Lynx are, as noted above, willing to adopt other Mekhet with no descent from Thomas. The Lynx believe that this makes the bloodline stronger, as extending the bloodline makes it into more of a net and less of a chain. Almost any Mekhet interested enough to want to join the Lynx meets their standards for acceptance.

Common Dress code

Appearance: The appearance of the Lynx varies wildly, depending in large part on the sorts of networks they are interested in. A vampire fascinated by the sewage network of a large city will look, and smell, very different from a vampire mainly involved in the social networks of high society. Racially, they cover the full gamut. However, as the most popular networks with the bloodline are electronic and commercial, most members fall into one of two groups. Those whose interest is primarily electronic wear practical clothes and often look rather geeky. These Lynx are never without some form of wireless link to the Internet, even in an area where they cannot make a connection, and tend to get very sulky if guards try to take the link away from them. The commercial side of the bloodline dress in conservative business suits and are slightly less attached to their cell phones.
What all Lynx have in common is that each could fit perfectly into a gathering of people with an interest in the same sort of network. In another context the Lynx might stand out, but, on their own ground, they are perfectly at home.

Art & Architecture

Haven: The truly unifying feature of Lynx havens is a broadband Internet connection, generally the fastest that the vampire can support. Even those Lynx who are mainly interested in other sorts of networks make sure that they are connected to the Internet, because it’s useful for just about everything. Beyond that, the Haven reflects the networking interests of its owner.
Lynx who are actually most into electronic networks have havens filled with computers and cables. They normally have at least one physical network separate from the Internet, where they can play with new ideas for network geometries and such. Commercial Lynx have havens suitable for entertaining the players in the higher levels of commerce. In general, these havens look more like functional rooms, labs and offices than homes, as the vampires do not want to give the impression that they live there.
The havens of Lynx with other interests vary greatly. A Lynx with an interest in the sewage networks of a city could have a Haven in the sewers, while a Lynx studying the delivery network might have a Haven in a major distributor’s warehouse. Lynx obsessed with social networks have havens in the thick of the city’s party neighborhoods, entertainment districts and planned communities.

Major organizations

Covenant: Most Lynx are members of The Invictus, primarily because that was the covenant Thomas joined after his Embrace, at his sire’s instructions, and he has never left. These Kindred quickly master the networks of loyalty within the covenant, and their mastery of modern technology (or, at least, the Internet) tends to make them valuable to more senior Kindred, giving them an edge when it comes to climbing the hierarchy.
However, the bloodline’s philosophy does not tie the Lynx closely to The Invictus. Indeed, the Carthian philosophy is much closer to the Lynx’s interests, providing more opportunities for elaborate networks of loyalty that are not constrained by authority from above. As a result, the second-largest group in the bloodline are Carthians, a situation that is already generating some tension and will produce more if the bloodline grows.
Members of the bloodline do join other covenants, but do so for personal reasons. There are, however, very few unaligned Lynx. The Lynx are natural joiners, as that embeds them in yet another network, and, therefore, few Lynx pass up the chance to join a covenant.
Organization: The Lynx are, naturally, organized into a network. Thomas studies this network, and ensures that it is always organized so that, if a number of Lynx are destroyed, no more than half that number of Lynx can be put out of contact with the rest of the bloodline. This means that every Lynx must know at least two others, and at least one is generally in a different city. The Lynx expect members to keep Contacts between cities alive, but accept the reality that Contacts within one city are far more important.
Within the network, there is very little in the way of hierarchy. Obviously, Thomas receives a great deal of respect as the founder of the bloodline, but he isn’t the kind to issue orders. Nor, come to that, are most of the other members of the bloodline; they prefer to get things done by the subtle pulling of strings.
Nickname: By popular standards, the Lynx have no nickname (or, by the reckoning of many formal Invictus, they have only a nickname). In some domains, the bloodline is called “the Links,” however, and a single vampire of its lineage is known as a Link.
Parent ethnicities
Character Creation: Mental or Social Attributes tend to be the most important, depending on whether the character’s interest is in abstract or human networks. A few Lynx, who are interested in wholly physical networks and like Climbing around in them, have Physical Attributes as primary. Social Merits, particularly Allies and Contacts, are extremely common; indeed, it’s an unusual Lynx who has no dots at all in these. Computer, Investigation and Socialize are very common Skills, although a Lynx’s Skill choices are, naturally, very strongly influenced by his network of interest.
The Haven Location and Haven Security Merits are of great importance to many Lynx, though Haven Size is rarely so valuable. Status is something a Lynx appreciates and studies but doesn’t necessarily seek to gain. Merits like Herd, Contacts and Allies are popular with social Lynx, who are fascinated by the social circles and degrees of separation such acquaintances can lead to.
Finally, all Lynx learn Web, as that Discipline is extremely helpful to anyone trying to manipulate networks.
Bloodline Disciplines: Auspex, Celerity, Obfuscate, Web
Weakness: Like the Mekhet from whom they are derived, the Lynx take an additional point of aggravated damage whenever they suffer injuries from sunlight or fire.
In addition, the Lynx need to feel connected. Every Lynx must choose a particular network, and remain connected to that network at all times. The network must extend beyond the Lynx, but may be a network of friends, the Internet or a network of trading Contacts. Anything that threatens to cut a Lynx off from his network might inspire a fear or anger frenzy, as described on p. 178 of Vampire: The Requiem. The Lynx suffers a –2 penalty to dice pools to resist a network-related frenzy. In such a frenzy, the Lynx tries desperately to protect his connection to the network.
The connection need not be currently active; a Lynx reliant on the Internet does not need to be surfing all the time. However, a Lynx does need to check his network every so often, to be sure that it is working. Lynx reliant on their friends might make calls or send text messages a couple of times every night, for example, while a trader would make at least one deal. Frenzy can strike whenever the Lynx believes that he has been cut off. Of course, as with the other possible sources of fear, the visceral reaction of terror comes not from the truth but from the Perception of the truth.
Storytellers and players have quite a bit of latitude when describing a Lynx’s network. In general, a Lynx’s core network can be defined by a Merit such as Herd, Contacts or Allies. A Lynx must possess at least four dots in one of these Merits, to represent his network. If the Lynx loses one of these dots — or is in danger of losing one of these dots — he is immediately subject to a fear or anger frenzy.
Finally, a Lynx’s sensitivity to social networks renders him more vulnerable to the ties of blood. Kindred relatives attempting to affect a Lynx with powers subject to the +2 bonus for Blood Ties gain a +3 bonus, instead.
Concepts: Internet geek, criminal fixer, owner of a logistics business (trucks, trains, boats, or similar), obsessive sewer rat, nomad always riding the roads or rails, the socialite who is everyone’s friend, official at the Prince’s court keeping track of all in the city and what they want, alliance-building politician, scion of ancient nobility carefully tracking all his relatives out to the nth degree, urban ecologist studying the food webs of the metropolis (from the top)