Survival Gear

Tools & Gear

Image Item & Description Quantity
Bedroll
You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
x 5
Blanket
A thick, quilted, blanket made to keep you warm in cold weather.
x 4
Bundle of Acid Burned Feathers
x20 Poor Quality Feathers. Singed by Giant Grasshopper spit.
x 4
Chalk
A piece of chalk used for writing and marking on various surfaces.
x 12
Fishing Tackle
This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting.
x 5
Hemp Rope
50 ft. of hempen rope. The rope, has 2 hit points and can be burst with a DC 17 Strength check.
x 1
Hunting Trap
When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.
x 1
Insect Repellent - Incense
When lit, it burns for 8 hours and repels insects within a 20-foot-radius centered on it.
x 1
Insect Repellent-Salve
Contains 20 applications of odorless grease. One application protects its wearer against insects for 24 hours. The salve is waterproof so it doesn’t wash off in rain.
x 1
Ladder
This item is a straight, simple 10 ft. wooden ladder.
x 1
Manacles
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points.
x 1
Mess Kit
This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
x 6
Piton
When a wall doesn’t offer handholds and footholds, you can make your own. A piton is a steel spike with an eye through which you can loop a rope.
x 24
Shovel
A standard shovel used for digging.
x 2
Steel Chain
A chain has 10 hit points. It can be burst with a successful DC 20 Strength check.
x 1
Torch
A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage.
x 12
Two-Person Tent
A simple and portable canvas shelter, a tent sleeps two.
x 6
Wooden Pole
When you suspect a trap, you can put the end of your 10-foot pole through that hole in the wall instead of reaching in with your hand, or anything else you can thing to do with a 10 ft. pole.
x 3
 

Vehicles

Image Item & Description Quantity
Cart
A 200 lbs. wooden cart. Can be pulled by a person or animal.
x 1
 

Hides & Pelts to Sell

Image Item & Description Quantity
Hides
The skins and furs of larger creatures
x 12
Pelts
The skins and furs of smaller creatures
0
Strange Bear Hide
Hide harvested from the large, strange cave bear. Filius Decided to not sell this one on his last run.
1
Shop Manager
Filius
Skills
  • Making deals
  • Buying & selling goods
  • Creating forgeries
  • Standing Orders
    Default
    Make merchant runs to Stonehelm when enough goods stockpile up.
    Current Project
    None