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Halflings

Halflings hail from Northern Alvaria, either Whitefrost (a kingdom found in the artic mountain range of the same name) or from in the valley of Vok-Drezzon. Frostmarch Halfling (species:4ea2aa80-7ad5-4d20-992e-d516f5e01ad0) Halflings are born in Whitefrost. Whitefrost is a tough civilication, who make living in the harsh environment they call home look easy. They value hard work and perserverance. They trade often with the Nomadic Humans and consider themselves friendly with each other. Dust Valley (or Ash-home) is a very loose kingdom which mainly keeps to themselves, but it is not uncommon for wanderlust to bring them far from their home. Ash Halfings are from there.   Ability Score Increase. Your Dexterity score increases by 2; Your Constitution score increases by 1.   Age. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.   Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.   Speed. Your base walking speed is 25 feet.   Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.   Brave. You have advantage on saving throws against being frightened.   Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.   Stout Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.   Languages. You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
Genetic Descendants

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