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Terran Dwarves

It's said that Dwarves were once actual stones that just stood up and walked straight out of the mountains of Coraphus one day thousands of years ago. They are a steadfast, reliable and hardy people, who hold fast in traditions, and worship their ancestors as readily as their Goddess, Ronst. . Known for their grand architecture and beautiful and intricate carvings, they highly value craftsmanship and view it as a measure of how advanced a society has become.

They are a major power in the southern continent. They value honesty, honor and integrity but can be overbearing and prejudiced toward others who do not share their virtues. Clerics and members of the clergy are not only religious authorities but hold sway in the government as well as acting as advisers to the Orsti, or King. While arcane magic is not necessarily viewed negatively, divine magic is certainly considered the higher calling here. Terran Dwarves reside in the mountains of alongside the majority of the True Dwarves.

Physical Traits. All types of Dwarves are usually short and stout. It is also common for Dwarves of any type or gender to wear their head and facial hair long, and adorn both with decorative jewels and braids.

Coloration. Terran Dwarves can have a wide range of skin color from marble-white to black to rusty red-brown and every shade in between, including grays. Their hair has a similar range, and they have typical dwarven green or brown eyes. Blonde haired and/or blue eyed terran dwarves are virtually nonexistent.

Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Ability Score Increase.(Suggestion) Your Constitution score increases by 2; Your Strength score increases by 1.

Alignment. Dwarves from Norgorden grow up in a Lawful Neutral Society. Dwarves from Soutmorten grow up in a Chaotic Neutral Society

Speed. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Merge with Stone. You know the blade ward cantrip. You can cast it as normal, and you can also cast it as a bonus action a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest.

Starting at 5th level, you can cast the pass without trace spell with this trait, without requiring a material component. Once you cast that spell with this trait, you can’t do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Tool Proficiency. You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Languages. You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
Genetic Ancestor(s)

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