Companion Atami
A tressym shaped Companion.
Chosen Knight: Casimir
Armor Class: 13
Hit Points: 26 (4d6+12)
Speed: 40ft / Climb 30ft / Fly 40ft
STR - 3 (-4)
DEX - 16 (+3)
CON - 16 (+3)
INT - 14 (+2)
WIS - 12 (+1)
CHA - 12 (+1)
Skills:- Perception +5 (Passive: 15)
- Stealth +5
- Darkvision 60ft
- Poison Immunity
- Gods’ Favor 1x per Long Rest, the Companion enables their Chosen to reroll a saving throw.
- Keen Smell Companion has advantage on Perception checks that rely on smell.
- Light Companion is able to shed bright white light from its body in a 20ft radius and dim light for an additional 20ft at will. Completely covering the Companion with something opaque blocks the light.
- Flyby The Companion doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
- Detect Invisibility Within 60ft magical invisibility fails to conceal anything to the Companion.
- Poison Sense The companion can detect whether a substance is poisoned by taste, touch, or smell.
- Slashing Claws Melee Weapon Attack: +5 to hit, reach 5ft, one target
Hit: 1d4+3 slashing damage
Relationships
Spouses
Siblings
Children