Eva Doned Character in Vellaxir | World Anvil
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Eva Doned

Eva Doned (a.k.a. Tomboy)

As you will fight fire with fire, you have to fight evil with evil. So at the end I will be the only evil thing in this world. And then there is only one way to get rid of all evil, finally.

Physical Description

General Physical Condition

Tall for a woman. Strong and muscular but still slender. Almost like an artist.

Body Features

Pale skin

Identifying Characteristics

A big scar runs from the back of her head down the neck to the left shoulder.

Physical quirks

Seems always carefully looking around her.

Mental characteristics

Personal history

I am from a stable home. I had great parents who loved me and did everything they could to provide an easy life for me. They were merchants and money was nothing we lacked of. Sometimes they were on some business trips but every time they came back home, they brought me interesting things and they showed me how much they missed me and love me. It was like the more they traveled the more their love towards me increased.   One night I heard a distrubing noise which got me out of my sleep. The noise came from my parents bedroom and I was curios what might have happend.   So I went there and slowly opened the door. And until today I can not comprehend what I've seen. My parents were placed in a very exquisite postion but both were gutted and blood was all over the place. Their faces showed a mix of pleasure and horror. This sight petrified me and I was not able to move. Not even a little bit. But from the corner of my right eye, I was able to see something. Not really like a human. It was like a shadow but also like a mist. It's features always changing. And it was speaking to me in a language which I did not know. Still I was able to understand that this creature will watch me. Whatever I will do. Whereever I will go.   After that event I grew up with my uncle and aunt. They were becoming my second parents and they were loving my as if I was their own child. And they made me forget what happened. They made me believe that it was not more like a nightmare and that my parents died of some strange, foreign disease. Something they probalby caught during their travels.   When I reached my adulthood, I found a wonderful man and together we got a beautiful and smart daughter. There was so much love in our home that every day was like in paradise. But a small accident put a dark dot at the paradise. My beloved husband was standing on a ladder, where the rung on which he stood snapped. He fell down and unfortunately landed on his neck and died instantly. But luckily I had my little sunshine. And her laughter and lightheartedness helped me to get over mourning and brightened my days.   When she was about 8 years it was very obvious that she will become a very beautiful and intelligent woman. I was so happy to watch her growing and knowing that she will have a bright future. That she will take over the trading company from my parents, which was run by me and my former husband since I was old enough. All my friends and neighbours were congratulating me that I have such a sweet child. And everybody who met her was immediatly charmed by her. I was sure that she could even ask foreigner to her a favour and they would happily do what she would ask for.   Then came this autumn night, when she was 11 years old. I brought her to bed, read a short story from her favorite book and kissed her to sleep. Suddenly, in the middle of the night I woke up. Something like a cold grip at my heart made me jump out of bed and run to my daughter's bedroom. What I saw there is still able to horrify me and also made me think about the night when my parent's died. My daughter sat on the floor, her tea set in front of her. She still had a teacup in her hand and starring in front of her. But her chest was ripped open and her heart was removed. I buried her below the tree she so much loved to spend her time in. And I swore that I will find out who or what has killed my sweet darling. And to never ever forget what happend to her and my parents I kept the blood stained teacup she have held. And every morning the first thing I do is to take the teacup and mutter my mantra to never let evil slip beside me. And I also guess that this and my memory of the love I felt to and from my daughter helps me to not snap.   And I was able to avenge the murder of my little one. But I had to pay a huge prize. A prize I will have to pay until the end of my life. But I am willingly except it. I even embrace it. Because it helped me to slaughter the demonic creature, which killed my daughter. And my parents. And perhaps my husband. And I ripped it apart, piece by piece. And I got delighted with each scream for mercy of this beast. Remembering those screams, still makes me smile. And now I do not only favor love but hate, too. When love gives you hope, hate gives you endurance. And both will give you strength.   But whenever I see evil, I feed myself with hate and rage. So much hate that I almost burst. It hurts but it also gives me satisfaction.

Sexuality

Heterosexual

Personality Characteristics

Motivation

Cleans the world of all evil and monsters, so that what have happened to her will never happen to anybody else.

Likes & Dislikes

Likes her meat english.

Virtues & Personality perks

Ambidextrous, sometimes ill-tempered, one second very nice the next second ready to rip your head off

Hygiene

Always looking neat and proper. So very presentable at any time. Likes to use sents with a fresh, flowery note.

Social

Religious Views

At the end, for all of us, there will be death and darkness. And evil will always have it's way with us.

Relationships

Berion Zegrath

Teacher (Important)

Towards Eva Doned

-3

Honest


Eva Doned

Trainee

Towards Berion Zegrath

0

Species
Year of Birth
818 AB 33 Years old
Spouses
Siblings
Children
Eyes
Grey
Hair
Long, not completely straight, ravenblack
Height
5'9"
Weight
152
Known Languages
Common Undercommon Dwarvish

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Some new acquaintances

Today the expected artifacts got delivered to the church of Ilimah. Together with the goods a group of adventurers arrived. At first glance they are not very impressive, except of the Tabaxi.   I am not talking only about the presence of a Tabaxi but about his behavior. I can only guess that he (also I am guessing) is an adult, because the way he talks and interact with people is similar to a child. He is direct and somehow appears very naive. So far, I like and trust him (or her), despite the unpronounceable name.   The young half-orc is very adorable. He loves his mother and always try to keep true to her advices. And he also behaves like a child but in a different way than the Tabaxi. But he should not be underestimated, because he has the strength of two men. Still, he is a sweetheart. He will be very useful if he is guided and counseled properly.   And finally there is another half-orc. A greedy and somehow disgusting creature. He really wanted to keep that necklace for himself, even after it was clear that it belongs to Ana. And that the necklace is the only thing left after her children got brutally murdered. What a scum. His behavior and the thought of my own murdered daughter made it very difficult not to lose focus. I almost could feel his warm blood running out of his throat, after I have ripped it out.   Anyways, I decided to join the group for helping them to acquire a strong, potent item for reviving at the least the girl. Let's see perhaps some of them would proof being worthy to join me with my task. So, I took them to the Lame Prince (not the best but the most affordable tavern in town) to socialize with them and to get some tasty dinner.   Thanks to Mikal for granting me one of those valuable healing potions. I know that it will be very useful on the road which is ahead of me. And you will grant me strength, my dear sweat Sarah.

Getting new goods

From my network, I heard about a delivery of religious goods to Bujek. Things which I and my partners have great interest into. I hope I will have a safe travel and good deal. Sarah, my dear, will be with me anyway.

Eva Doned

Bloodhunter 5 Class & Level
Haunted One Background
Human Race
Neutral Evil Alignment

Strength 20
+5
Dexterity 11
+0
constitution 16
+3
intelligence 11
+0
wisdom 14
+2
charisma 12
+1
Total Hit Dice 5
Hit Die 1d10+3
3 proficiency bonus
12 Passive perception
8 Strength
0 Dexterity
3 Constitution
0 Intelligence
5 Wisdom
1 Charisma
saving throws
0 Acrobatics
2 Animal Handling
0 Arcana
8 Athletics
1 Deception
0 History
5 Insight
1 Intimidation
3 Investigation
2 Medicine
0 Nature
2 Perception
1 Performance
1 Persuasion
0 Religion
0 Sleight of Hands
0 Stealth
5 Survival
skills
15
AC
49
Hit Points
0
Initiative

Speed
Armor: Light Armor, Medium Armor, Shields

Weapons: Martial Weapons, Simple Weapons

Tools: Alchemist's Supplies

Languages: Common, Undercommon, Dwarvish
Proficiencies
Attacks
Cantrip:
Blade Ward

1st Level:
Sentinel’s Shield
Spellcasting

Equipment
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
Personality Traits
I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)
Ideals
There’s evil in me, I can feel it. It must never be set free.
Bonds
I have certain rituals that I must follow every day. I can never break them.
Flaws
Hunter's Bane
You have imbibed Hunter's Bane. You have advantage on Survival checks to track and INT check to recall information about Fey, Fiends, and Undead. If you are tracking one of these types (only one at a time), you can't be surprised by them.

By 11th level, you can choose to suffer damage equal to your crimson rite damage die to gain advantage on a single Insight or Intimidation check.

Crimson Rite1d4
As a bonus action, imbue a weapon with extra damage of your chosen type based on your level. You take damage equal to and your max HP are reduced by -1 until the rite fades. Rite damage is magical and lasts until you drop (or throw) the weapon or complete a rest.

Rite of the Frozen
Your rite damage is cold.

Heightened Senses
You begin to adopt the improved abilities of a natural predator. You gain advantage on any Wisdom (Perception) checks that rely on hearing or smell.

Dual Wielder
You add a +1 bonus to AC while you are wielding a separate melee weapon in each hand, can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light, and can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.

Fighting Style
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn

Hybrid Transformation
As an action, you can transform into your Hybrid form. This form lasts for 10 minutes. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier by using an action on your turn. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die.

You can use this feature twice. You regain expended uses when you finish a short or long rest. While you are transformed, you gain the following features:
https://www.dandwiki.com/wiki/Werewolverine_(5e_Creature)

Feral Might.
You gain a bonus to melee damage rolls equal to half your proficiency bonus (rounded down). You also have advantage on Strength checks and Strength saving throws.

Resilient Hide.
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons that aren’t silvered. While you are not wearing heavy armor, you gain a +1 bonus to your AC.

Predatory Strikes.
Your unarmed strikes are considered a single weapon in regards to your crimson rite feature. You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes. When you use the Attack action with an unarmed strike, you can make another unarmed strike as a bonus action.

Your unarmed strikes deal 1d6 slashing damage. This die increases to 1d8 at 11th level, and 1d10 at 18th level.

Cursed Weakness.
You have vulnerability to damage from silvered weapons.

Bloodlust.
At the start of your turn, if you’ve taken any damage since the beginning of your last turn, you must make a Wisdom saving throw to maintain control. The DC equals 10, or half of the total damage you’ve taken from attacks since your last turn, whichever number is higher. On a failed save, you must move directly towards the nearest creature to you and use the Attack action against that creature. If there is more than one possible target, the DM chooses the target. You then regain control for the remainder of your turn.

If you are under an effect that prevents you from concentrating (like the Barbarian’s rage feature), you automatically fail this saving throw.

Sentinel’s Intuition
When you roll for Initiative or make a Wisdom (Perception) check to notice a threat, you can roll one Intuition die, a d4, and add it to the ability check.

Vigilant Guardian
As an action, you can designate an ally you can see as your ward. You have advantage on Wisdom (Insight) and Wisdom (Perception) checks made to spot threats to your ward. In addition, when you are within 5 feet of your ward, and that creature is the target of an attack that you can see, you can use your reaction to swap places with your ward. When you do, you become the target of the attack.
Features & Traits

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