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3. Lord Karadan Thurstix’s Manor House

Lord Karadan Thurstix’s manor house in Mol is a prominent estate reflecting the noble lineage and traditional values of the Thurstix family. Despite the grandeur of the manor, it is a place marked by personal loss, familial ambition, and deep-seated resentment toward the gnome communities in the Kron Hills.

Exterior Description

The manor house stands as an imposing structure in the heart of Mol, surrounded by well-maintained gardens and a high stone wall. The architecture is a blend of Oeridian tradition and early 17th-century fantasy design, featuring sturdy stonework, tall windows, and intricate carvings of family crests and historical scenes.
Key Features
  • Gardens: The grounds are adorned with meticulously cared-for gardens, including a variety of native plants and a small orchard.
  • Entrance: A grand wrought-iron gate opens to a cobblestone pathway leading to the main entrance, flanked by statues of Thurstix ancestors.
  • Outbuildings: The estate includes several outbuildings, such as stables, a storage shed, and a separate guard barracks.

Interior Description

Inside, the manor is richly decorated, with high ceilings, grand chandeliers, and walls adorned with tapestries and portraits of Thurstix forebears. The furnishings are elegant and sturdy, reflecting the family’s noble status and historical significance.
Key Areas
  • Great Hall: The central gathering place, featuring a large fireplace, long dining tables, and banners depicting the Thurstix crest.
  • Library: A quiet retreat filled with ancient tomes, family records, and maps of the Viscounty and beyond.
  • Bedrooms: Spacious and well-appointed, including the master bedroom and several guest rooms.
  • Training Room: A space dedicated to martial training, equipped with weapons, armor, and practice dummies.
Personal Quarters
Lord Karadan Thurstix, a widower, resides in the manor with his eldest son, a 15-year-old Aric Thurstix who is training with the local militia. The son, driven by a mix of familial duty and personal ambition, harbors a strong resentment towards the gnome communities, blaming them for Mol’s economic woes.  

Archery Yard

The manor’s grounds include an archery yard, where Lord Thurstix and his son practice regularly. The targets in this yard are designed to resemble diminutive gnomes, reflecting the Thurstix family’s deep-seated animosity towards their gnome neighbors.
Key Features
  • Targets: Life-sized dummies resembling gnomes, used for both archery and melee practice.
  • Training Sessions: Regularly held sessions where the son hones his skills under the watchful eye of local militia trainers.

Political and Personal Views

Lord Karadan Thurstix holds a complex set of views influenced by personal loss, familial duty, and historical conflict.
  • Views on Law Enforcers of Merikka: Thurstix holds little regard for the clerics and enforcers of Merikka, viewing them as meddlesome and ineffective in addressing the village’s true issues.
  • Resentment Toward Gnomes: He harbors a deep hatred for the gnome communities, blaming them for Mol’s economic decline and advocating for the seizure of their mines.
  • Family Ambition: Thurstix is driven by a desire to restore his family’s honor and economic standing, often supporting his son’s aggressive stance towards the gnomes and local politics.

Conclusion

Lord Karadan Thurstix’s manor house is not just a residence; it is a symbol of the Thurstix family’s enduring legacy, personal struggles, and complex relationships within the village of Mol. It stands as a focal point of local politics, familial ambition, and historical conflict, shaping the future of Mol and its inhabitants.
Mol Town Guard Barracks by 3orcs
Lord Karadan Thurstix’s Manor House by 3orcs
Lord Karadan Thurstix 
6th level Fighter
  • Physical Appearance: Lord Karadan Thurstix is a tall, broad-shouldered man with a stern demeanor. His weathered face, marked by deep lines, speaks of a life spent in arduous labor and intense contemplation. His eyes, a piercing blue, reflect his unwavering resolve and unyielding pride. He typically dons traditional Oeridian noble attire, adorned with symbols of his family’s legacy.
  • Personality: Thurstix is known for his pride and determination. He is a steadfast leader, though his inflexibility often hinders diplomatic relations, particularly with the gnomes of the Kron Hills. Despite his stern exterior, he possesses a deep sense of duty and commitment to the people of Mol.
Aric Thurstix
Eldest Son: At 15, his son is eager to prove himself, often clashing with his father’s advisors and expressing a strong desire to reclaim gnome-held mines in the Kron Hills.
  • Personality: Aric is passionate and headstrong, often letting his emotions drive his actions. He is fiercely loyal to his family and driven by a desire to restore their honor. His youthful enthusiasm is tempered by a sometimes reckless approach to conflict and a deep-seated hatred for gnomes.
Type
Mansion / Villa
Parent Location
Mol
Owning Organization

Town Guard Barracks

Separate from the main manor, the town guard barracks overlook the South-Way Road running through Mol. This building is functional and fortified, serving as the base for the local militia and guardsmen.
Key Features
  • Fortified Structure: Built with thick stone walls and narrow windows for defense.
  • Living Quarters: Accommodations for the guards, including bunk rooms, a mess hall, and an armory.
  • Strategic Position: The barracks' location allows for easy monitoring of traffic along the South-Way Road and rapid response to any threats or disturbances in the village.


Cover image: by 3orcs

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