Cafeld Dungeon - Alchemy
Sensory & Appearance
Entering the room a sour smell and acrid taste permeates the air. A long broken down table sit to the right with shattered glass covering it. Shelves in surprising good shape sit along the southern wall, glass bottles line them, many empty but a few appear to be filled with various liquids. Even more vials are broken on the floor, there contents long gone and replaced by mildew and fungal growth.
Denizens
Valuables
Amongst the shelves the players can find a number of still sealed bottles with a variety of uses.
- 2 Potion of Healing
- 1 Basic Poison (Vial)
- 1 Potion of Visibility - Turns the drinker blue for 24 hours
- 1 Potion of Relief - Alleviates sickness
- 1 Potion of Warming - Creates a warming sensation throughout the drinkers body, makes it so cold environments don't affect the user for 24 hours.
Type
Room, Lab, Alchemical
Parent Location
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