Hydrogen
Overview
Hydrogen is the lightest and most abundant element in the universe. It exists on Vreathe in large quantities in the form of water. Hydrogen is easy to conjure by even inexperienced mages. It can also be conjured with other elements In the form of water, and as various hydrocarbons like Methane.
When charged with Mana, the only thing Hydrogen does is get hot and then cause an explosion. This is because Hydrogen converts all forms of mana into Thermal Energy. Because of this, conjuring Hydrogen at all is considered extremely dangerous and most young mages aren't even taught of its existence until late in their training.
When charged with Aether, the affected hydrogen will slowly and randomly turn into other elements. Lighter elements have a much higher chance than heavier elements. There is an even higher chance of hydrogen turning into an alternate form, that or Deuterium or Tritium. Hydrogen is the only element with this property, and it is the only way people of Vreathe are able to effectively gather large quantities of Deuterium or Tritium. This is also the only way humans can create Iron using magic as the conjuring costs of elemental Iron is far too high otherwise.
Element | Chance of Conversion | Element | Chance of Conversion |
---|---|---|---|
Deuterium | 60% | Iron | 1% |
Tritium | 10% | Nitrogen | 0.7% |
Helium | 8% | Silicon | 0.4% |
Oxygen | 5% | Magnesium | 0.25% |
Carbon | 3% | Sulfur | 0.12% |
Neon | 2% | Argon | 0.07% |
Deuterium has a very important application in magic when it comes to the creation of potions. It is actually more important than the base form of Hydrogen is. It also has different effects when charged with mana and aether compared to Tritium or normal Hydrogen.
Tritium is able to glow without the use of mana or aether manipulation, though the method for this is not entirely understood. Silver Age texts call it Radiation. Tritium also has different effects with charged with mana and aether compared to Deuterium or normal Hydrogen.
Atomic Number:
Phase of Matter:
Conjuring Cost:
Manipulation Cost:
Mana Types:
Phase of Matter:
Conjuring Cost:
Manipulation Cost:
Mana Types:
1
Gas
<1 MP
<1 MP
Fire
Water
Gas
<1 MP
<1 MP
Fire
Water
Comments
Author's Notes