Duskborn Oasis
"When I first saw it, I had thought it a mirage. A small green jewel nestled in the shadow of al-Ankhar, the great mountain. How could it be there, after a century of drought? Life in the middle of endless wastes? And then I saw them in their gold armor. The knife-eared heathens, those elves. Keeping all that green, all that water... just for them. My pede was just about ready to drop dead of exhaustion and thirst and still they turned me away. Threatened to kill me, they did. At least times have changed somewhat. But we Hapur... we don't exactly forget such slights. I hope those bastards don't go forgetting that."
Kanaan al-Gad, Hapur Tribesman
Demographics
100% Sun Elf, worshipping Labelas Enoreth
Government
Princedom, Palace Economy
Defences
- Natural sandstone walls
- Palmwood Palisades
- Gate, guarded
Industry & Trade
- Farming (rabbits, agave, papyrus, yucca, prickly pear, desert chia, cotton and mesquite)
- Religious and Arcane study/artifacts
- Leatherworking
- Bronzeworking
Infrastructure
The Duskborn Oasis used to be a small farming settlement of a much larger swath of elven land. As such, it is more suited to farming and the basics of survival than any cultural center. There is a small temple to Labelas Enoreth, but much of the settlement's manpower is directed towards basic survival.
Guilds and Factions
- Cult of Labelas Enoreth: clerical and paladin order (Ruling Faction)
- Mothonnen Eithen Druid Circle
- Duskborn Wizard Circle
- Elven Isolationists
- Sah'ra Allied Merchants
Points of interest
(1) : Duskborn Temple. The central seat of authority in your community and the central place of worship for your oasis' patron god, Labelas Enoreth. The current prince and paladin of Labelas Enoreth is the old Aejor Duskborn. His only daughter Astraia is his head priestess.
(2) : Sun Market. The central market of the Duskborn Oasis and the biggest center of trade in the southern Wadi. Sah'ra merchants are allowed in only during the day and can be found peddling exotic goods when the sun is up. Elven tradesmen also sell goods and services here at all times of day, preferring the cooler dawn and dusk hours.
(3) : Duskborn Oasis. The most precious resource of the settlement is its source of water. A cool and verdant spring is what keeps you and your people alive in this time of drought. A small circle of druids maintain the delicate ecosystem here and ensure the steady flow of sweet, fresh water.
(4) : Southern Gate. This heavily fortified gate is the main way in and out of the oasis settlement. It is closed at night to all visitors but the native elves and is manned at all times by skilled fighters and Duskborn paladins.
(5) : Northern Gate (Ruined). This gate once allowed entrance to the northern sands, but was recently destroyed by a fellow wizard apprentice's misplaced fireball. Precious beams of wood lay charred and broken where a mighty gate once stood. Masons are currently working on building a sturdier stone gate in its place.
(6) : Druid Circle. These small fields of agave, papyrus, yucca, prickly pear, desert chia and mesquite are a field of agricultural experimentation to the oasis' few remaining druids. If it were not for these fields of precious plants, your oasis would have starved long ago due to the drought.
(7) : Wizard Tower. A small conclave of wizards live here in this high rising tower. Having a small library of papyrus scrolls and an alchemical lab, it has everything one would need as an apprentice wizard. It is, however, sorely lacking in more sophisticated equipment and knowledge. Much has been lost to the encroaching desert sands according to the head wizard.
(8) : The Prickly Hare. The local tavern, granary and storeroom. Food and drink is given out to all that live in the oasis based on allotments decided by the ruling Duskborns. All is given and distributed to the elven residents as equitably as possible, and additional food, drink and resources can be purchased in exchange for goods and services. Many come here to relax and socialize at the high noon hours of the day to escape the harsh sun. Fields of hardy desert crops and small hutches of desert hare are just outside and are worked communally by the people of the Oasis.
(2) : Sun Market. The central market of the Duskborn Oasis and the biggest center of trade in the southern Wadi. Sah'ra merchants are allowed in only during the day and can be found peddling exotic goods when the sun is up. Elven tradesmen also sell goods and services here at all times of day, preferring the cooler dawn and dusk hours.
(3) : Duskborn Oasis. The most precious resource of the settlement is its source of water. A cool and verdant spring is what keeps you and your people alive in this time of drought. A small circle of druids maintain the delicate ecosystem here and ensure the steady flow of sweet, fresh water.
(4) : Southern Gate. This heavily fortified gate is the main way in and out of the oasis settlement. It is closed at night to all visitors but the native elves and is manned at all times by skilled fighters and Duskborn paladins.
(5) : Northern Gate (Ruined). This gate once allowed entrance to the northern sands, but was recently destroyed by a fellow wizard apprentice's misplaced fireball. Precious beams of wood lay charred and broken where a mighty gate once stood. Masons are currently working on building a sturdier stone gate in its place.
(6) : Druid Circle. These small fields of agave, papyrus, yucca, prickly pear, desert chia and mesquite are a field of agricultural experimentation to the oasis' few remaining druids. If it were not for these fields of precious plants, your oasis would have starved long ago due to the drought.
(7) : Wizard Tower. A small conclave of wizards live here in this high rising tower. Having a small library of papyrus scrolls and an alchemical lab, it has everything one would need as an apprentice wizard. It is, however, sorely lacking in more sophisticated equipment and knowledge. Much has been lost to the encroaching desert sands according to the head wizard.
(8) : The Prickly Hare. The local tavern, granary and storeroom. Food and drink is given out to all that live in the oasis based on allotments decided by the ruling Duskborns. All is given and distributed to the elven residents as equitably as possible, and additional food, drink and resources can be purchased in exchange for goods and services. Many come here to relax and socialize at the high noon hours of the day to escape the harsh sun. Fields of hardy desert crops and small hutches of desert hare are just outside and are worked communally by the people of the Oasis.
Tourism
Visitors to Duskborn Oasis are strictly prohibited due to the near apocalyptic drought. Only those directly approved by the Duskborn ruling family may enter the Oasis settlement.
Architecture
The buildings are made of compacted mudstone or sandstone bricks reinforced with broken pottery or palmwood. They are built simply but with distinct elven craftsmanship. Like many things, the grand architecture of the sun elves has been lost to the sands. Nearly everything in the settlement is utilitarian and practical in design.
Geography
The settlement is nestled in a small crevasse at the base of al-Ankhar, the tallest mountain in Wadi-Hapur.
Natural Resources
- A large oasis sustaining several hundred elves
- Fields of hardy desert crops including but not limited to: agave, papyrus, yucca, prickly pear, desert chia and mesquite
- Palm and fig tree groves
Founding Date
1st Generation (1G)
Alternative Name(s)
Mothonnen Eithel
Type
Town
Population
~250 Elves
Inhabitant Demonym
Duskborn Elf
Characters in Location
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