Seela
Seela are a fey race native to the Innenotdar Fire Forest who have a great affinity with song and wind. Before their forest was set to flame, they served as messengers of the woods, singing news on the wind. Their original vibrant beauty has changed to match the dying conditions of their homeland. They have wings reminiscent of a dragonfly's, or of leaves that got too close to an open flame. Now, their flesh is naturally pale and sunken, and they look perpetually starving and rather eerie. The Seela have suffered years of torment, and thus are physically fragile but spiritually strong.
Ability Score Increase - Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age - Seela are considered to have reached adulthood around the age of 55 years and can live for over 200 years.
Alignment - Seela often follow their whims and emotions and tend toward chaotic alignments.
Size - Seela are as large as humans. Your size is Medium.
Speed - Your base walking speed is 30 feet.
Darkvision - Your fey nature grants you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Tradition of Song - You have proficiency in the Performance skill. You know the Song of Forms.
Gliding - Your wings allow you to descend safely. While you are not incapacitated or prone, you subtract 20 feet from the distance fallen for the purposes of calculating falling damage.
Fallow Touch - You sap life with the touch of your bare flesh. Your unarmed strikes deal an additional 1 point of necrotic damage. A creature that grapples or is grappled by you takes 1d6 necrotic damage at the start of each of their turns.
Ghostly Sounds - You know the minor illusion cantrip but can only use it to produce sounds. You also know the message cantrip.
Languages - You can speak, read, and write Common, Elvish, and Sylvan.
SEELA TRAITS
Type - Seela are fey, not humanoids.Ability Score Increase - Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age - Seela are considered to have reached adulthood around the age of 55 years and can live for over 200 years.
Alignment - Seela often follow their whims and emotions and tend toward chaotic alignments.
Size - Seela are as large as humans. Your size is Medium.
Speed - Your base walking speed is 30 feet.
Darkvision - Your fey nature grants you superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry - You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Tradition of Song - You have proficiency in the Performance skill. You know the Song of Forms.
Gliding - Your wings allow you to descend safely. While you are not incapacitated or prone, you subtract 20 feet from the distance fallen for the purposes of calculating falling damage.
Fallow Touch - You sap life with the touch of your bare flesh. Your unarmed strikes deal an additional 1 point of necrotic damage. A creature that grapples or is grappled by you takes 1d6 necrotic damage at the start of each of their turns.
Ghostly Sounds - You know the minor illusion cantrip but can only use it to produce sounds. You also know the message cantrip.
Languages - You can speak, read, and write Common, Elvish, and Sylvan.
RACIAL FEAT
Longwalker Prerequisite: Seela You are strong of spirit and have decided to leave your ashen forest behind and travel to more promising lands. You gain the following benefits:- Your wings have strengthened. You gain a fly speed equal to your base walking speed. However you must have landed by the end of your turn or you fall. While you are not incapacitated or prone, you subtract 60 feet from the distance fallen for the purposes of calculating falling damage.
- Whenever you deal damage with your fallow touch, you regain a number of hit points equal to the necrotic damage that you dealt.
- You are bonded to the land wherever you go. You do not take damage to your maximum hit points while singing the Song of Forms.
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