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Skink

Skink

Chameleon Skink

Weapon Skill 2d10+10 2d10+10
Ballistic Skill 2d10+25 2d10+35
Strength 2d10+20 2d10+20
Toughness 2d10+15 2d10+15
Initiative 2d10+30 2d10+30
Agility 2d10+30 2d10+35
Dexterity 2d10+20 2d10+20
Intelligence 2d10+20 2d10+20
Willpower 2d10+15 2d10+15
Fellowship 2d10+15 2d10+10
Wounds (2 × TB)+WPB (2 × TB)+WPB
Fate 1 0
Resilience 0 0
Extra Points 2 2
Movement 6 6
   

Starting Skills, Talents, and Creature Traits

You may choose 2 Skills in which to gain 5 Advances each, and 2 Skills to gain 3 Advances each. You may select 2 Talents from the choices listed. You begin with all the listed Creature Traits.

Skink

Skills: Athletics, Climb, Dodge, Melee (Basic), Outdoor Survival, Perception, Ranged (Bow, Blowpipe, or Throwing), Stealth (Rural)
Talents: Accurate Shot, Coolheaded, Lightning Reflexes, Nimble-Fingered, Savvy, Warrior Born
Creature Traits: Amphibious, Arboreal, Armour 1 (Scaly Skin), Cold-blooded, Night Vision, Size (Small)

Chameleon Skink

Skills: Athletics, Climb, Dodge, Melee (Basic), Outdoor Survival, Perception, Ranged (Blowpipe, Bow, or Throwing), Stealth (Rural)
Talents: Accurate Shot, Coolheaded, Lightning Reflexes, Nimble-Fingered, Savvy
Creature Traits: Acute Sense (Sight), Amphibious, Arboreal, Armour 1 (Scaly Skin), Chameleon, Coldblooded, Night Vision, Size (Small), Stealthy

Generate a Career

Careers are alien to Skinks; they are spawned with a particular role assigned to them and may not deviate during their lifetime. They may not change Career, no matter how experienced they become.

Genetic Ancestor(s)
Geographic Distribution
Related Ethnicities
Lizardmen Careers
Generic article | Mar 22, 2023

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