In the beginning, Ar & Go were created by unknown beings as two rocks connected with eachother through a long thin metalic rod.
The Primordial Age was the first age of Argo. It starts at the moment of first creation and it ends with the arrival of the gods.
BDI stand for "Before Divine Intervention"
In the beginning, Ar & Go were created by unknown beings as two rocks connected with eachother through a long thin metalic rod.
Ar & Go, being fed with earth from across the boundries of the universe, are growing in size, after 260 years touching eathother and over the course of 451 years merging completely.
The now formed union of the rocks Ar and Go, now called Argo, is given the power ato create itself a will. It forms over the course of a century a proto-soul with a basic understanding of growth.
As a result of Argo's protosoul, various gasses are let loose into the athmosphere over the course of 4 centuries, making the planet more and more suitable for various forms of high temperature biochemistry.
Over the course of 6 centuries, the release of new and more chemical gasses into the athmosphere and with influence of Argo's will, a blackish substance, something we today know as Magicomenti, is formed and quickly rains in plenty across the surface of the rock, creating black seas.
In shallow hot pools of the new black water, magnesium based lifeforms are starting to come to being. First as single-cell creatures, then around 300 years later as sea-weeds and another 700 years later as all sorts of plants and animals.
The Ornal, a race of reasonably intelligent silicon based lifeforms is first walks the world from a region now known as Trond. They quickly learn to make and use tools and settle in proto-tribal societies.
The Ornal, having learned how to use a breed of large flying lightning whales called Zaakveids and spread out from Trond across most of the regions and continents, but in small numbers.
The Ornal create around this time the first written language of any lifeform on Argo. It is a written in forms of hieroglyphs, using a modular limb as a stamp of sorts to stamp characters out into clay.
Melisternian Scholars have called it Ernard Script, after Prof. Gudfrid Ernard, who found some old Ornal clay tablets in an upperdark lake around 8000 years later.
The Ornal find a way to use to store the energy of lightning, later even discovering how to transform it into other forms of matter. This can be considered to be the first form of magic known to the world. The Ornal called it Storm Energy, but Melisternian scholars prefered the term "Ornal Magic".
The Ornal, quickly growing in power over the world united under the oldest under them, an individual only known as the Great Ornal. This "Realm of the Great Ornal" is considered to be the first organised state on the planet.
Over the course of 1200 years, the first Realm on Argo stood as the supreme race. They built many cities and temples in all the magicomenti rich places on Argo.
Divine creatures, now known as the primordial Gods, came onto Argo, obbliterating the magnesium based lifeforms that lived there and planning to built the world's life completely from scratch.
After the Ornal succeeded in tapping into the proto-soul of Argo, practically killing it, sun bursted open and the beings from the outside universe came storming in. In the 25 year long war that ensued, the magicomenti oceans were drained to the depths, the Ornal cities were destroyed and the Ornal themselves massacred, just as the vast majority of all life on Argo.
In this age the Gods created most of all now existing creatures and both good and evil.
The Weavers, an organ of powerfull creator gods create all modern animals and plants on the base of carbon and water to roam the planet.
Wahyh creates the Elves, powerfull, tall, most wise and a long living and populates Argo with them.
A deity named Arbánon distorts the trajectory of the sun. It almost falls out of the sky, but a six winged bird called Harlète puts it back in the sky, may it be on slightly different trajectory.
Toroc, the former Warden of the Abyss, an afterlive created by Wahyh for the damned and lost, abandones this realm and settles in the Material Plane, many miles underneath the surface world.
Torog together with his offspring create below all good of the world the Pit, and begin expanding into the depth.
Þar Ornin creates the Human race on the top of the Arterpjêker. They quickly began buiding a settlement there.
On the far northern Island of Gnorteer, Tsodnara, a Weaver of Matter, creates the Gnomish race by modifying a mutated Orc from the Underworld with Human brains.
The Elves under the leadership of High Senator Aedriel unite their clans under one banner that covers most of the known world.
The Empire of Prabai initiates a long series of pogroms against arcanists and other magic users not authorized by the Temple of Gortor. Millions are systematically massacred by the Prabaiians over the course of 4 centuries.
An offspring of Toroc, Doomesh, rebelled against his creation and master and kicked off a great revolt with his brother's Gorok and Taq, together the Allfathers of the Ogre race.
Together with Orcs, Trolls and a variety of other servant races they fought themselves throughout the lower planes upward until they finally broke through the surface.The fighting escape of the Foul Races, united under the leadership of Doomesh, dig through both the magical barrier as well as 5 miles of rock between the Underworld and Underdark right below the island of Ygody, allowing the Foul Races to escape to the surface and into the wider world. The second Era on the Elven (and later Eldar) calendar starts on this very moment.
Orge's worldwide revolt agains the elves with force after a long building tension between the two races.
The Ogre great clan of Orgoor was founded out of the chaos of the Great Ogre Revolt.
Torog's offspring Zehir creates the Abbyssal Flu and lets it loose on West-Argo. Almost 90% of all life extincts, only those up high in the mountains or under the ground or see manage to survive.
The Men of the Arterpjêker follow King Alessor VIII out of the mountains after Maraman sets the sky ablaze and shows men a vision of te Era's to come.
From this Era, humans begon spreading the world, kingdoms began to appear, and history written down.
King Alessor VIII arrives from the mountains into West-Argo with his people and withnesses the chaos the Flu had left over the land.
The quickly spreading human race now under leadership of Emperor Arelior I (King Alessor VIII's son) create the Melistern Empire to stand stronger in this by evil overrun land, and continue following Arterpjêker traditions.
The surviving Ogre's and the few elves are included into Imperial Melistern Law, now protected and respected, but as lesser beings then humans. Thanks to their great beauty, the Elves are allowed to marry a human to gain full citizenship as a human for themselves and his or her childeren.
On the beach where later the city of Betanque would be founded, Emperor Feomir of the Melistern Empire meets King Rodrsin of Gotkolh.
The north-east region of the Melistern Empire (modern Bridgehead District and Uruk Hills) revolts against the Imperial guards in the name of independance from the Empire. They seem succesfull at first, but are later beaten back by the the 3rd Army of Zostern from the south in retaliation of the Fall of the Lamps.
The Capital is struck by disaster as the Great Lamps get highjacked by mysterious powers, probably powered by rebel activity. Thousands die in the disease spread by the lamp.
After famine struck the north-eastern coasts of West-Argo, several orc tribes cross over the northern border of Melistern and try to settle in the Empire. Several small wars break out, eventually they are allowed to settle.
The northern coalstal area where nowadays Betanque lays a revolt breaks out caused by anti-imperial patriotic sentiment. The region of Bridgehead follow their example and also revolt. A two and a half year civil war breaks out that only stopped when the Emperor gave the 2 regions independance allong with many others.
Inspired by the succes of the First Northern Wave, hundreds of Uruque, Goblin and Ogre tribes force themselves into the empire and settle, often driving the human population out with force.
By again growing unrest in the north, the Melistern Emperor Arelior II decides to give 13 northern regions independance, reducing the Imperial landhold to only the capitol of Elreilor and the Great Desert, under conditions that they are locked in a permanent military alliance with the Empire. The eastern territory of Xulde are also sold to a rich nomad group of Eldar.
Tensions between humans and the new goblin, orc, uruque and ogre colonists escalate into full out war. The Imperial Army is quickly destroyed under the enormous numerical overmight of the colonists. Human settlements are massacred and a mass exodus from Melistern departs southward to more secure lands.
The Empire is then disolved as the late emperor goes missing together with his crown.Sand King Sudarchen of the Khuzden clan gets attacked by rebel wizards and loses half of his clan. This is the start of southern hatred against wizards.
In this Era the great Empire of Prabai rised and fell.
The Sand Kings have a council together with the minor Zhu's including Zhu Arrakha, and toghether they acknowledge the goodness and power of Gortor and swear loyal to him. Also is after the already existing military alliance, a holy alliance, called a Jafut established.
At the place later the fortress of Daodao would be build, the combined force of the Sand Kings and 7 other clans fight a rebel wizard and his army for 10 days and come out victorious thanks to Arrakha getting a bless from Gortor himself and defeating the rebel army mostly single handedly. See full article for more info.
At Zhonshun the Nine Kings of the Desert bowed to Arrakhai, who became the first Emperor of Prabai.
Zhu Arrakha is Crowned Emperor Arrakha I of the Prabaiian Empire. Controlling the entire Great Desert. The (Old) Calendar of Arrakha is deviced and becomes the first standardised calendar for an intire Empire.
The Empire of Prabai invades Vierban after discovering that they funded the rebel wizard lord that they fought at the forming of the Empire.
The Eldar of Xulde sign a non-agression pact with the Empire of Prabai, following the recent warmongering of the Empire.
The Empire of Prabai invades Danpieu to eridicate the wizzarding school build there.
The Lawbook of the Golden Lotus, written by Emperor Arrakhai I of Prabai himself, is introduced as the universal imperial lawbook.
The Empire of Prabai invades the Bataque Regions and anexes them without much resistance.
The whole of West-Argo now falls to the Prabaiian Empire, starting 1015 years of peace and prosperity. (seperate timeline on this period will be added later)
Emperor Arrakha I dies in his sleep at the age of 105. After a General Council, his cousin Xin is chosen and crowned as Emperor Xin I of Prabai.
In an revolt in the city of Elreilor Emperor Arelior II gets killed by the local polulation who take power. The Imperial Guard disbands and the last stronghold of the Melistern Empire falls into anarchy.
In a time of many inventions and discovery's the Gnomish grand-alchemist Gnoddar Bobnber discovers the recepy for Firewater, a red substance more thin and fluid then water and highly explosive.
The entire Northern Half of the Empire of Prabai revolt simultaneously after the provinces sign ''The Treaty of the Golden Spark''. The revolt ends up in an 8 year long civil war wich ends with the Vexan Provinces proclaiming the Kingdom of Vexan.
The 1st Legion of Prabai marches on Bridgehead in a final try to stop the Vexan Revolt but are defeated.
The 2nd Legion of Prabai marches on Corellon himself in a try to banish magic forgood from the world and stop the Vexan Revolt, as well as completing Arrakhai I's vision but are frozen by Corellon and burried allive.
After the peace is signed between the Empire of Prabai and the Kingdom of Vexan, their first leader, Berhin Tottvjedt gets crowned King Berhin I of the Kingdom of Vexan.
In this Era the Kingdom of Vexan became what is is nowadays.
After the peace is signed between the Empire of Prabai and the Kingdom of Vexan, their first leader, Berhin Tottvjedt gets crowned King Berhin I of the Kingdom of Vexan.
The later king Berhin II is born as Prince Bechbert in the Royal Palace in Bridgehead as the first prince born under Vexan rule.
Erzlan Bobnber, direct relative of his old great-great-grandfather Gnoddar Bobnber, discoveres a chemical recepy for an explosive powder that is very much usable for firearms, much better then the Firewater fluid.
The discovery quickly leads to a great interest in new mining operations on Gotkolh.
The Gotkolhians, having mined all their Pearlgold-mines dry, a metal they need for the productions of magical engines, decide under leadership of King Grambor to scout the largely savage lands between Urunkhar and Vexan for the metal. They find it, and launch a series of expeditions to build several mining outposts in the area. Heavy local resistance costs some gnomes their lives, something that has not happened on the mainland since the Age of Creation, but Gotkolh stands their ground.
Gotkolhian King Grambor dies in his sleep. His daughter Leila is coronated Gotkolhian Queen Leilafa the day after.
Vexan King Berhin dies in his sleep. His son Bechbert is coronated Vexan King Berhin II the day after.
Here the D&D Campaign "Mercenaries of Mosyus" started on 9 August 2018. The cornerstone of this Worldanvil was layed there and then.
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