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The Dark Six

The Dark Six are the shadows of The Sovereign Host. These dark gods shape the world and are present at all times, speaking to those willing to hear them. Where the Sovereigns govern positive forces, the Dark Six are the source of fears. Arawai and Balinor reflect the positive aspects of nature. The devastating storm, the earthquake, the wildfire? These are the work of the Devourer.   The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe in one, you acknowledge the existence of the other. The only question is whether you fear the Six or revere them. Those who choose to follow these sinister deities embrace darkness.   A barbarian may thank the Fury for the gift of rage. An assassin walks the path of the Mockery, while a warlock's pact may be a gift of the Shadow.     The Dark six are:  
  • The Devourer, governing natural disasters, predators and the destructive force of nature
  • The Mockery, governing treachery, terror, betrayal and victory at any cost, once the brother of Dol Arrah and Dol Dorn.
  • The Keeper, governing greed, wealth and said to hoard the souls of the dead before they reach the afterlife.
  • The Shadow, governing forbidden knowledge, secrets and dark magic, said to be Aureon's shadow given life.
  • The Fury, governing passion, revenge, rage and despair, offering vengeance to those who've been wronged.
  • The Traveler, governing change, evolution, chaos and travel. The most acceptable of the Dark Six, followed by some artificers as the lord of innovation.
  The Dark Six also seem linked to the drow Qaltiar totems, perhaps as alternate names and traditions following the same deities.
Type
Religious, Pantheon

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