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Warhammer

Warhammer is often quoted as the name of the planet which acts as the host environment for both Warhammer Fantasy Roleplay and Warhammer Fantasy Battle. It was once considered to be part of 'The Warhammer Universe' which also acted as the host setting for Warhammer 40K and a wide range of other Games Workshop products. However, Games Workshop decided to abandon the concept of the Warhammer Universe leaving the current status and name of the planet formerly known as Warhammer in doubt.
WFRP Fragile Alliances has returned to the original concept as described in the early Game Workshop literature and Warhammer is once more assumed to be a planet on the outer edges of 'The Eye of Terror'. Though whether anyone living there is aware of this fact is doubtful and so what they call their home varies enormously.

Academic Fluff

Those mortals on the planet who actually think about the nature of the world around them at all probably imagine it to be a central location surrounded by a wasteland of chaos and wilderness.   The existence of the twin moons and the visible star systems is probably enough for the more academic to reason the existence of celestial bodies that circumvent their world, but whether the practice of astrology has evolved sufficiently to begin theorising about the nature of the universe is less certain.   There will certainly be many religious cults that see anything beyond the fringes of The Known World to be the realm of one or more of their gods and there are after all several authoritative works on the nature of The Realm of Chaos published with the authority of the Cult of Sigmar by people who claim to have visited these alternative realms and survived.   This would appear to suggest that there is much more to the world than simply that which is known and occupied by mortals. How else could a mortal journey there and return?   But whilst maps have been produced and circulated the actual locations of these realms remains uncertain, except that perhaps they lay beyond the chaos wastes.   There is also a theory that the world may be multi-layered with several alternative worlds stacked one on top of the other, after all where else do the Skaven come from, and where do the Gnomes live?   If so the realm of the gods could, in theory, be above the world. Which would explain how the gods manage to intervene so appropriately in mortal affairs, after all, if they were below the world how would they see what was happening. But that would make anyone claiming to have been there a liar, which is awkward.   Of course, the existence of magic complicates all these debates, being used as the justification that makes even the most ridiculous theories plausible. Thus in visiting this world one can and will hear all manner of explanations none of which are likely to be accurate.

Astrology

In his article 'The Evolution of the Warhammer Solar System', which appears in Liber Fanatica - Volume IV: The Academic’s Handbook, Wim van Gruisen attempts to summarise the current academic understanding of the Warhammer Solar System. He also cites two other works on the subject; The Burning Shore, a novel by Robert Earl and 'The Tome of Salvation' which was a planned publication expected to include astrological information at the time.   What is clear from these academic sources is that astrology has identified at least seven celestial bodies and perhaps as many as ten. There has even been a somewhat misguided attempt to associate these celestial bodies with the colours of magic, but apparently, this became difficult once the number of planets rose beyond the number of acknowledged colours.   The main purpose of these celestial bodies seems to be to determine the fate of the mortals living on the planet below, and they are considered to have considerable influence on predictions and divinations particularly those related to the nature of a mortal's inevitable death.
There the lands of Slaanesh stretched out below it was a Fortress of whimsies and foibles. It was an unlovely thing, stained by war and victory. It's towers, higher than any palace, wounded the sky. Its gateways were gaping maws that could swallow and vomit forth whole armies. Its walls were darkened stone, veined in unnatural colours and streaked with rotted lime and mortar. Here, at the Marches of Slaanesh, was the Fortress, a sign of sovereignty, hated and condemned by Khorne's bloody-handed worshippers.
  • Extract from The Book of Chaos Foreseen by Marius Hollseher.
  • The Realm of Chaos is one of eternal mists and movement, the shifting, changing ground devoid of plants or life of any natural kind, the air swirling with impenetrable mists.
    – op cit
    Alternative Name(s)
    The Known World
    Type
    Planet
    "To be sure, it was an inauspicious time to have a baby, I always said... Why Morrslieb was fat, Dragomas the Drake was in the ascendant, and the Big Cross was nowhere in the sky... That newborn babe was pulled from its mother, and I wasn’t surprised to see the babe touched..."
    ——Lucretia, Wise Woman

    The Era of the Old Ones

    -15,000 > -7,000 Before Today

    The Old Ones created the world and ruled over its evolution for three thousand years before finally being defeated by their enemies the Necrons and driven from the galaxy. Leaving the planet and its part in their Great Plan abandoned and incomplete.

    • -15000
      First Appearance of the Old Ones
      Era beginning/end

      Ten thousand years ago, the world lay in the grip of a persistent and numbing ice age and then came the Old Ones in their silver star ships.

      Location
      Warhammer
      More reading
      The Old Ones
    • -9000
      End of the Ice Age
      Geological / environmental event

      The Old Ones alter the planets orbit in the Solar System closer to the Sun causing a general rise in temperatures.  The Ice Age is ended and the melting ice creates The Great Sea and the retreat of the permanent ice sheets to the polar regions.  The continents are formed in accordance with the standard terraforming template required by The Great Plan.

      Location
      Warhammer
      More reading
      The Old Ones
    • -8750
      Emergence of the Elves
      Founding

      The Old Ones nurture the Elven race and guide the development of their civilisation encouraging them to move northwards and populate the forests of the Old World.

      Location
      The Old World
      More reading
      The Elves
    • -8500
      The Migration of the Dwarfs
      Founding

      The Dwarfs begin their northward migration from the equatorial regions into The Old World.

      Location
      The Old World
      More reading
      Dwarf
    • -8500
      The Population of Ulthuan
      Cultural event

      For some unknown reason, the Old Ones select some of the Elven population and transplant to an island group in The Great Western Ocean which becomes known as Ulthuan, the Elven Kingdom.

      More reading
      The Elves
    • -8,000 > -7,000
      The War in Heaven
      Military action

      Another starfaring race known as the Necrontyr begins a war against the Old Ones to conquer the Milky Way galaxy.  Their initial efforts proved futile as The Old Ones were far superior in technology and the Necrontyr Empire eventually collapsed into a series of bitter internal conflicts known as 'The Wars of Succession.'   However, the respite was temporary and after resolving their disputes and forming an alliance with another starfaring race known as the C'tan the war against the Old Ones was renewed and they were driven from the galaxy.

      More reading
      The Necrons
    • -7000
      Fall of the Old Ones
      Era beginning/end

      After more than a millennium of intergalactic conflict, the Old Ones are finally defeated and driven out of the Milky Way Galaxy.  They are forced to abandon their Great Plan for the galaxy and the planet Warhammer.

      Location
      Warhammer
      More reading
      Gods and Religion

    The Birth of Chaos

    -7,000 > -6,000

    The exploitation of the web way by a decadent race known as the Eldar causes a Great Cataclysm which plunges the entire world and 20,000 light-years of the galaxy into chaos.

    • Circa -7,000
      The Eldar exploit the Web Way
      Discovery, Exploration

      The Eldar quickly recognised the benefits of the inter-dimensional web way abandoned as a result of the defeat of the Old Ones and began to exploit it not only as a means of rapid travel between planets but more importantly as a place to indulge their taste for self-indulgent pleasure. They quickly realised that the psychic energy present in the warp could enhance their own desires and make anything they wanted become real. Very quickly the more decadent members of the Eldar civilisation formed Cults of Pleasure specifically intended to exploit this amazing phenomenon.

      Location
      Warpspace
      More reading
      The Eldar
    • Circa -7,000
      The Birth of Slaanesh
      Metaphysical / Paranormal event

      The warp entity feeding on the veritable feast of decadent emotions emanating from the Eldar starships of the Eldar Cult of Pleasure grew so large that it dominated the warp.  Having filled the void, it was desperate to grow still farther, straining at the apparent limitations being imposed upon it by The Warp Gates built by the Old Ones. Interdimensional space travel through Warpspace became extremely perilous and ships were becoming lost in the many strange warp storms along their routes. Thousands of planets had been isolated for centuries, or even millennia, including both Warhammer and Earth.

      Location
      Warpspace
      More reading
      The Birth of Slaanesh
    • Circa -7,000
      The Great Cataclysm
      Disaster / Destruction

      The Birth of Slaanesh in the warp causes the explosion of the warp gates abandoned by the Old Ones over both poles of the planet allowing energy from the warp to escape into the material world.

      More reading
      The Great Cataclysm

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