Halfling
Halflings, called Hobniz by the Flan, have three distinct types. The primary group is the lightfoot, the typical halfling found in the Flanaess. Lightfoots average just over 3 feet tall and are ruddy faced, with hair and eyes in various shades of brown. The next most common sort are the stouts, somewhat shorter than lightfoots and having broad features and coarse hair. Last are the tallfellows, who are taller, slimmer, and have fairer complexions than lightfoots. Most halflings
have wavy or curly hair. Some, particularly stouts, also grow hair on their cheeks.
Halflings originally occupied small settlements in the river valleys of the west-central Flanaess. They spread slowly into other territories, so that by the time of the Suel and Oeridian migrations, few were north of the Gamboge Forest or east of the Harp River. They are common in much of the Sheldomar Valley, interacting freely with humans, dwarves, elves, and gnomes. Historically, they prefer to dwell in stable nations ruled by stronger folk.
Today, halflings are found in much of the Flanaess, but they still favor the central and western regions from the Urnst states to the three Uleks.
Hobbits ("hobniz") are a cheerful race that make homes in burrows similar to the gnomes. Light hair covers most of their bodies, especially the backs of their hands and the tops of their feet. Hobbits usually travel barefoot, their thick-soled feet protecting them from the pain others would feel stepping on briars and sharp stones. Most hobbits build shallow burrow cottages called hobbit holes in grasslands, forests or hills. They have no nations or kingdoms, but live here and there in small villages and little towns, far away from the Big Folk. A peaceful existence. They love good food and drink, in great quantities, and a pipe to smoke afterwards. To an outsider it may seem that hobbit life is centered around eating, they generally take six meals a day - first breakfast, second breakfast, elevensies, dinner, tea, and supper. Hobbits make a living as farmers, hunters of small game and as reasonably skilled craftsmen.
Three subraces of hobbits live in the Flanaess. The harfoots are the most numerous~ and many live among humans. The fallohides are about six inches taller and comparatively willowy in build, usually living near elves, and stoors are about six inches smaller and live among dwarves.
Hobbits are quiet, retiring, and do not seek attention. They are farm folk, pastoral people who don't get excited about much. Basically good-natured, they have adapted many creature comforts used by humans, and like safe comfortable lives. The few hobbits who go adventuring are exceptions to the rule.
Basic Information
Anatomy
Halfings average 3 feet in height and have
wide, round eyes and large feet, which are well padded and hairy.
Halflings seldom need to wear shoes except in very cold weather.
Long days in the sun give a halfling’s naturally light skin a ruddy
brown tan every summer. This, their curly hair, and their thick
hands all fit their agrarian lifestyle like a well-worn frock coat.
Most halflings prefer dull-colored clothing so they won’t attract
attention to themselves, but the wealthy or prideful wear finer,
brightly colored clothes to denote their status.
Ecology and Habitats
Most halflings prefer lush, green lands with
fertile soil, abundant water and mild seasons, and they strive to
dwell in areas far removed from the troubles of the world. Yet, the
world is broad, and some must live in proximity to other peoples
and the troubles they create. There are halflings who make their
homes in the coarser areas of the world, including towns or even
cities, though these halflings are rare. Halfling houses tend to be
small and made of brick when built above ground, while others
live beneath the earth in expansive underground houses built
into the tops of hills and underneath large mounds.
Dietary Needs and Habits
Many halfling foods are made to retain their freshness for lengthy periods, and they use herbs with healing and other medicinal properties.
Behaviour
Halflings are jovial, friendly and hospitable,
yet they prefer their own culture to those of others. They typically
eat too much and develop paunches early in life. Indeed, to have
a great paunch is considered a sign of good breeding and wealth.
Normally, halflings eat often during the day. They start the day
by enjoying a breakfast, followed by a brunch and then lunch.
This often precedes an afternoon snack of cake and tea, to be
followed by supper and then a late dinner. It is said that halflings
can keep time by the grumbles and rumbles of a hungry belly.
Halflings also work diligently on their farms, houses, gardens,
fences and other projects pertaining to their needs; “Relaxing
requires a lot of work,” many halflings are wont to say.
Slow to anger, halflings prefer to settle disputes through legal
means whenever possible, by appropriate compensation when
necessary and through other measures only if unavoidable
A halfling’s desire for quiet and safety carries over to their personal
lives, with only the occasional adventurous halfling leaving home
to travel the world. A mystery to their brethren, these halflings
often find themselves in the most unusual of escapades and
adventures. These situations can reveal one of the least known
qualities of halflings: a heart as stout as the strongest warrior and
a courage unflagging to the point of foolhardiness.
Civilization and Culture
Common Dress Code
Halflings prefer to wear knee-britches and tunics or shirts, often with vests. Males wear coats and high collared shirts on formal occasions, while females dress in a bodice-covered shift and long skirts. Shirts and britches are often striped in alternating bright and dark colors. They dress themselves in gnome style when hunting or at war, wearing clothing of mottled greens and browns.
Common Customs, Traditions and Rituals
Though they have no lack of courage, halflings
shun violent or aggressive behavior in
social settings. They are slow to anger and always
ready to seek a negotiated solution to
any dispute.
A halfling feels no sense of shame if he or
she chooses to leave the presence of some obnoxious
bully rather than getting involved in a
fight-even a fight the halfling thinks he or
she can win. Fortunately, because of their
communal village upbringing, few halflings
are this rude, and such situations mainly arise
when the halfling mixes company with humans,
dwarves, or goblinoids.
Personal insults delivered to a fellow villager
are considered low class, reflecting more
poorly on the one who makes the insult than
the target. Politeness is much admired, and
one who shows tolerance to a neighbor who
has wronged him is considered to be the
epitome of a class act.
Parties among halflings are common and
will be given for a variety of reasons. Birthdays
are always cause for celebration, and
with so many family members living together
it's rare for a month to go by without several
birthdays in it. Each community will also
have many annual holidays. These vary by
culture-there are no such holidays observed
by halflings everywhere. Often the Small Folk
will celebrate whatever festivals are popular
among their human and demihuman neighbors,
soon giving these observances a character
all their own.
The hosts of a party are expected to provide
food and drink-but much of this will be contributed
by neighbors prior to the event.
Thus, none of the guests show up with anything
to contribute, but they've all provided a
bottle, a wedge of cheese, loaf of bread, or the
like beforehand. Indeed, this is one way halflings
get invited to parties-if you find out
that your neighbor is celebrating his birthday,
for example, take over a small jug of ale in the
morning and he can hardly turn you away
when the festivities commence in the afternoon!
There is little sense of social status among
the halflings in a village, aside from the
amused tolerance shown by adults to children
and the general respect for the elderly.
Wealthy halflings are expected to throw bigger
parties and to generally show generosity
to those less fortunate-yet they are not accorded
any 'upper class' standing because of
this. The villagers may well elect a sheriff,
mayor, or constable and give this individual
nominal authority to arrest troublemakers.
Rambunctious behavior is rare among halflings
themselves, however, so the sheriff's
main concern will be to control the behavior
of humans, dwarves, and other possible troublemakers
who come through the community.
History
The myth of Littleman is repeated in virtually all halfling cultures of the mortal realms. However, the details of the story differ with every teller. In some versions of the tale, Yondalla creates Littleman out of essences she has stolen from the humans, gnomes, dwarves, and elves. ln others, she said to have created halflings long before Littleman's time but then left them alone for an age to see how they'd tum out, like a farmer who plants seeds and then leaves them be until the young plants have sprouted. Others give no explanation of how halflings came into the world but simply start with Yondalla's meeting with Littleman.
All versions agree, however, that before recorded history began, halllings were a shy and fugitive people living as hunter-gatherers on the edgts of civilization, hiding in isolated burrows from the humanoids and monsters that preyed upon them. The civilized races-elves, humans, dwarves, and gnomes-took little if any notice of them, while to the humanoids they were merely tasty, if elusive, meals. Then, for reasons which these races have never fully understood, the small folk suddenly came out of hiding, gathered together, and created small agricultura settlements for themselves across the face of the known worlds (the halflings themselves attribute the impetus to their mythical cultural hero, Littleman, and the goddess Yondalla). At any rate, it is clear that halflings arrived on the scene after humans and well behind the longerlived dwarves, elves, and gnomes. The halflings seem to have made a point of not competing with the brawnier neighbors, instead selecting regions of lowland or dense thicket whic.h they industriously drained and cleared, forming the pastoral shires inherited by their descendants.
Halfling societies have developed among most of the lands that have seen significant human settlement. Sometimes the small folk live among the humans, sharing their cities (though many will be gathered in a welldefined "Halfling Quarter") or fanning beside their larger cousins. More often, however, ha1Hings will live in small enclaves on the fringes of human realms. As a rule, halflings do not display the urge to expand their frontiers that so characterizes humanity; they are on the whole an easy-going and unambitious people. Once every dozen generations or so some restless halfling will gather a group of like-minded souls and forge into wilderness to dear new lands, but like their ancestors they will avoid areas already inhabited by others (whether human, demihuman, or humanoid). There is no record of halflings ever invading an area for the purpose of driving its inhabitants out and settling there themselves, although they are adept at mingling with whatever inhabitants they find already there.
Halflings strive to form the most neighborly of societies wherever they live. The race has a gift for getting along with dwarves, elves, humans, and gnomes in all climes and environments. Lack of prejudice is a noted halfling characteristic-one which allows them to welcome all types of strangers into their communities and to mingle comfortably in the cities and towns of larger races. Typically, halflings will cooperate with their neighbors for the defense of a larger area. Thus they gain an alliance with larger troops, and the ally welcomes companies of superb missile troops.
Interspecies Relations and Assumptions
Halflings are insular, and generally
prefer only the company of fellow halflings. Of the other races,
halflings prefer humans most of all, for they do much business
with them, and they find that human farmers and herdsmen often
share similar values. They are also favorably disposed towards
gnomes, whose temperament resembles that of halflings more
than any of the other races. Elves fascinate halflings, but they are
far too ‘magical’ to be considered respectable. Halflings grudgingly
admire dwarves, but find them a bit too gruff, hard-headed and
clannish for their personal tastes. Halflings do not relate well to
goblins and their kind, whom they passionately dislike.
Lifespan
150 years
Average Height
3 feet
Average Weight
55 lbs.
Comments