Whitecliffe Military

"Liberty or Death, Oorah!"

  The Army of the Free World and the umbrella of which all of Whitecliffe's Forces are under. It's got similarities to our world's Armies and does more then just kill Grimm and people but also is a recognized emergency service with the ability to do that. It's one of the most experienced forces in the world and is considered pretty Progressive. Entrusted with a wide array of duties, the Soldiers, marines, Sailors and Pilots of the military are ready and willing to Defend the Free World and spread that Freedom to the furthest reaches.

Composition

Manpower

Whitecliffe isn't Atlas, they can't make a massive army of 100's of millions but achieves their goals from a smaller pool of soldiers, roughly floating somewhere around 1 Million all together and has been expanding. They do not engage in segregation or discrimination so have recruits from all walks of life and even has a system of Militant immigrants who want to serve the country they're gonna live in.

Equipment

As explained, Whitecliffe isn't as far ahead as Atlas but it is extremely well rounded, with great thought put into making sure that a Soldier has High performing equipment rather then the latest. Models and weapons get sold to the military based on practicality and while there is politics and fights about who should use what. They have been relatively successful in maintaining Whitecliffe's edge.

Weaponry

Weaponry in the Military is pretty up to date, they make use of the latest Fire Arms designed by Atlas and have their own Manufacturing going on inside of the Quasi-Country. The standard Ammo is Thumpers with other Ammo types being more mission specific. This means guns contain quite the kick so Whitecliffe weapon models tend to have moving barrels and high quality stocks to handle the recoil.

Vehicles

Most Whitecliffe Forces prefer to have APC's as their main Armoured Asset but do have tanks. Vehicles are varied and highly modular to fit multiple tasks. Mobility is a huge concern as Grimm can destroy vehicles easily, so having APC's capable of dishing out insane damage and be able to escape risky engagements is paramount. Their Tanks are designed with mobility in mind too, even if their tanks have Quad tracks out of cost concerns even though there is a demand to return to Single Tracks.  
An Example of the M22 Hawk Striker with the Quad Tracks, seemingly easy to destroy the tank has special armour plates that can bounce incredble amounts of force and be light, however despite the long service history of the M22 MBT, a much heavier and tankier version is set to replace it, the M33.  
The M33 MBT is likely to replace the M22 and still has the Quad Tracks to the annoyance of some but also has heavier armour. As well as Tread armor plates that can be put on or taken off. The Tank is lower profile and has much heavier armour with a powerful engine that reaches nearly comparable speeds of the M33. Doing away with the Autoloader, they upgraded to the Semi Manual loader that lets crews automate the loading if they wish but also has manual Loading for Main Guns   They also have better Stabilizers that enable larger cannons and greater versatility as well as turrets and sliding turret panels that let the Tank operate better in tighter spots and of course has APS and Laser Target definition and Motion sensors. The Tank is expected to come into service fully by 82 AGW.

Structure

The Military does not have a Uniform Structure, instead the difference forces has their own ranking structures. In general the structure is considered fairly loose, The Military prefers to have it where if disaster strikes, the Military's can continue operation in smaller cells and self designate objectives and carry out operations. Each force has a Main Combat Information Centre, a large organizational building with the main one being Beacon Citadel, a large Citadel spire near Beacon Hill.

Tactics

Versatility, Adaptability and Mobility. All are essential words and considerations. When it comes to Companies of soldiers or squadrons of Jets or Battlefleets of ships. Whitecliffe doesn't like being in one place for too long. Even their own bases can be swiftly picked up and flown away if the enemy gets too close. Even when in static positions, those positions are full of assets that can pull back to another line quickly.   When it comes to Grimm the Whitecliffe military prefers to wipe out small pockets of Grimm so they can't gather up into larger forces. The idea of asset denial is big here, when they find spawning pools they will fire bomb them. When they find packs they'll kill some off and this enables a very aggressive but successful strategy against the Grimm as they cannot organize enough to pose a real threat.   Though there are limitations, the Lack of Giant Armies and limitless funds does mean that the Military can't kill as many Grimm as they would like.

Logistics

Logistical Support

Support is normally airborne, due to the mobile nature. unless there is static positions there is very little need for high speed rails and Airships are able to carry incredible amounts of supplies enabling the military to build bridges, supply troops, field special Operations. House Air support and much, much more. In terms of resources the Military does on site collection as well as getting shipments.   Using Robots they're able to achieve this and preserve manpower for combat operations. Airships can also come with Hydroponic labs allowing Military forces to grow the food their soldiers will go on to eat. Each airship is powered by Dust reactors and requires high quality dust creating a supply constraints focused around Dust thus meaning that the Military is almost always looking for more Dust.  
An example of a Atlas Thunderhawk Airship being used by The Whitecliffe Military, often outfitted with twice the number of guns and juiced up reactors. Making them more explosive upon destruction.  
Helicarriers are favored for Logistics thanks to their immense capacity and are often guarded by Thunderhawk Airships. These Helicarriers also often house Jets, helicopters, VTOLs and whatnot that can be used to ferry supplies down below.

Upkeep

Due to the sophistication of the Technology, Lithium, Silicone, Rich Dust, RRM's (Rare Remnant Materials) and other metals are extremely important giving the Whitecliffe Military a pretty high upkeep which is why field collection of resources is so important. They cannot afford to just dump units and vehicles onto a battlefield like Atlas can so they have to make every penny count. Of course they also used up quite a bit of the budget they received with not much wriggle room to the annoyance of some military officials.

Recruitment

Recruiting from a wide array puts a lot of emphasis on Boot Camp which last 22 weeks training soldiers an wide array of skills they select upon entering and train for the roles they wish to have with Core skills being taught such as Radio discipline, marksmanship, basic First Aid and engineering and a few other skills like navigation. What they look for is people willing to put their lives on the line for their country.   Teaching them how to be Fierce Freedom Fighters and Guardians of the people rather then just as Mean Green killing machines.

History

The Military as we know it is the legacy of the previous Militias that defended the city during the Great War Era and despite heralding from a Non-Kingdom faction has been involved in multiple conflicts. It's also been involved in defending Whitecliffe's virtues and is actually quite unique in this. Another Unique trait in this Military is a lack of acceptance for war crimes. Even when done in difficult situations, it is done with the understanding and acceptance of punishment and expects it.   They also have fought Grimm across the world and has taken a serious beating multiple times, learning a lot from them and defending invaluable Scientific expeditions to learn more about the Grimm.

Historical loyalties

Throughout history, The Whitecliffe Military has been strictly loyal to Democracy and the Country they defend. This is done thanks to upbringing and the actual benefits the Country has for those who live within it. Soldiers have a cause to fight for, no matter where they are in the world. This keeps them focused and determined even when the end goal isn't in sight.
Founding
1 AGW
Overall training Level
Professional
Assumed Veterancy
Experienced
Soldiers typically have fairly recognizable equipment, this is not because they know anything of our world but rather that Whitecliffe has naturally developed from the starting point just after Great War and makes their troopers seem more human and recognisable then the mechanical look of Atlas. Soldier can come equipped with cybernetics, exo skeletons and many forms of equipment.  
Snipers often scout out for Grimm and are responsible for finding and retrieving the bodies of the dead, notably service members either from the Hunter Academies. They can be out in the wastes for months at a time and are vital for reconnaissance. Some even have the distinctive disappearing ghillie suits.  
The Atlas Liberator was an old mech Suit for Atlas soldiers and the Whitecliffe Military has taken up the use of these old suits. Upgrading and fine tuning them to challenge and defeat powerful Grimm. They also provide protection from the elements and enable infantry units to become highly mobile tanks for a quarter of the cost that Mechs cost.  
That being said, Whitecliffe still makes use of Mechs, namely All Strikers. These Heavy Mechs are designed to be escorted by the Liberators. Operating as a mix of Infantry and Armoured Corps, these things can severely destroy large clusters of Grimm for a fraction of the Manpower cost. Updated to fight in the modern battlefield these machines are at their best in open fields where they can sprint at max speed and become near untouchable mobile death machines.   Also outfitted with Booster packs that allow them to jump over impassable obstacles or scale high rises and Urban Environments.  
They also make use of the Thunderbane M77 Gunship, Much like how Atlas uses the Manta for it's gunship. The Thunderbane is a lean and mean Helicopter equipped with multiple guns a bomb hatch with up to 3 bombs and equipped with missiles. It's fast speed allows the Thunderbane to zoom into battlefields, shred dozens of enemies at once and leave before there is ever a risk.  
The Striker Multipurpose Jet can be used for CAS, General Fire Missions, Recon and Air-to-air combat. The Strike-D jets are larger and come absolutely loaded with missiles and weapons and are normally used for Fire Support. The Strikers are the main Jet of the Airforce simply because the many different classes of this jet can be used for so much.   Striker-A Jets are the Anti Aircraft variant designed for Dog fighting and Long Range combat with enemy Bandits. Using them Whitecliffe can defend it's skies and bring the pain to Skyborne Grimm.   
The M9 Katner Dropship is the main Dropship of the Airforce and is used for supply runs, Vehicle Deployment and Troop Deployment. This is due to it's superior Armour compared to other Whitecliffe Dropships such as the Falcon Dropship. They come armed with Dual 60 Cal Cannons that fire Thumpers and if there is a emergency, these craft can be used to down heavier targets but it's not ideal to do so.  
Bots in Whitecliffe are allowed to develop personalities as part of a piece of code that creates 'irrational' codes that result in emotions much like how Humans feel. These Combat Bots are different from the Atlas Knight in that they can make fully coherent tactical and strategic decisions and adapt to the battlefield. These Bots serve a minimum of 10 years due to the cost to make them but are allowed to leave service after a while.   Most Bots stay in service however due to the comradery and sense of purpose. Bots are integrated with organic Units and serve together as Brothers and Sisters in arms.

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