Bioroid

Bioroids are fully artificial creations, with all the attendant benefits and disadvantages. Their strength and durability are second to none, and bioroids also don’t sleep, eat, or breathe, allowing them to go places and undertake tasks normal humans and even clones cannot. On the other hand, bioroids are not viewed as people, but rather property.  Likewise, bioroids find it difficult to become accepted in some places, their artificial appearance conjuring fear or hatred in certain groups.

All bioroids follow directives, such as not to harm humans and not to allow humans to be harmed through their inaction, that are hardwired into them during their creation. Rumors persist, however, of bioroids that have somehow broken their programming or evolved beyond it. If you play a bioroid, you need to decide whether they are still beholden to their directives. It could be that some incident caused them to become more aware of their sentience and now they rationalize their actions in an almost human way. Alternatively, a bioroid can be factory fresh and need to navigate the tricky moral world of obeying their owner’s commands while also following their hardwired directives.

WHY PLAY A BIOROID?

Being a machine has many advantages, from strength and endurance to being able to survive in space and underwater. Bioroids are stronger than most other archetypes and cannot die in the same way a human or a clone does. The downside is that they are beholden to their programming, and while they are able to learn on their own, they filter their experiences from the perspective of a created being.

In New Angeles, bioroids are a commodity, and that’s how your character will be viewed by the general population. Many people see bioroids as “things,” or sometimes “things that stole my job.” Thus, many people see little difference between mistreating or damaging a bioroid and damaging a hopper. This viewpoint isn’t universal, but it is widespread. What’s more, a bioroid doesn't have any of the rights people take for granted. An emancipated bioroid either pretends to belong to an owner, or lives in the undercity where they can stay out of the public eye.

If you like the idea of playing a robot struggling to understand their place in the world, a powerful companion and ally, or a liberator fighting against the injustice they see in society, a bioroid is the right choice for you.

Basic Information

Anatomy

A complex neural network simulating a human connectome coupled with a more standard quantum computer allows a modern bioroid to think and learn in much the same way as a human.  Their bodies are a titanium-polycarbonate chassis containing the brain and covered in polyfiber connective muscle bundles then covered with light metal covering and synthskin.

Genetics and Reproduction

Bioroids are biomimetic, but not living.  They do not reproduce.

Growth Rate & Stages

A Bioroid is built at their fully grown stage but their Brains learn over time to be more human-like.

Ecology and Habitats

Bioroids are often deployed to areas hazardous for humans and are purpose built for it or rebuilt on taking damage.  As such, Bioroids exist everywhere and anywhere.

Additional Information

Perception and Sensory Capabilities

A Bioroid is built with thousands of tiny optical cameras that provide 360 degree vision.  Auditory Sensors are acute and capable of discerning stressors, different voices, and analyzing voiceprints.   A bioroid has a constant wireless network uplink built into their system similar to a BMI.  They have complete Net access at all times without equipment.
Scientific Name
Biomimetic Android
Origin/Ancestry
James, Jeeves, Frank, Adam, Kevin, Adonis, Floyd, Seth, Alyx, Lisa, Eve, and so many hundreds more.
Conservation Status
The Species is considered property, merely an object despite their intelligence, not a life-form.
Geographic Distribution

Bioroid


  • Starting Wound Threshold: 11+Brawn
  • Starting Strain Threshold: 8+Willpower
  • Starting Experience: 170

  • Special Abilities: Bioroids do not need to eat, sleep, or breathe, and they are unaffected by toxins and poisons. They do not reduce their strain threshold when they receive cybernetics (cybernetics represent upgraded mechanical components instead of true cybernetics).
  • Inorganic: Since bioroids are inorganic, they do not gain the benefits of healing wounds with slap patches (painkillers) or a Medicine check. Bioroids can heal wounds and strain naturally by resting, as their systems attempt self-repairs. Bioroids can also be “healed” by using the Mechanics skill instead of the Medicine skill, but otherwise following the rules in the Medical Care section on page 116 of the Genesys Core Rulebook.


3
1
1
1
1
1
Brawn
Agility
Intellect
Cunning
Willpower
Presence

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