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Emdrum

Credit to Rudi Rendel

Level 9 Human Monk
Way of the Open Hand

Str: 17
Dex: 17
Con: 15
Int: 11
Wis: 9
Cha: 13

Once belonging to Monastery of the Open Hand, Emdrum was forced onto the road after a mysterious attack left his home in ruins.

After completing his adventuring, Emdrum retired to re-establish the Monastery with the money he collected during his travels.  

Emdrum

9 Level (0/64000 XP for level-up) Haunted One Background Human Race / Species / Heritage Lawful Neutral Alignment
Monk
Level 9
Hit Dice: 9/9
1d8+2 Class 1

STR
17
+3
DEX
17
+3
CON
15
+2
INT
11
+0
WIS
9
-1
CHA
13
+1
66
Hit Points
+6
Initiative (DEX)
13
Armor Class (AC)
+4
Prof. Bonus
45
Speed (walk/run/fly)
9 / 9
Ki
+8 Expertise Bonus
+4 Proficiency Bonus
+10 Strength
+10 Dexterity
+4 Constitution
+0 Intelligence
-2 Wisdom
+2 Charisma
saving throws
+7 Acrobatics DEX
-1 Animal Handling WIS
+0 Arcana INT
+3 Athletics STR
+1 Deception CHA
+0 History INT
-1 Insight WIS
+1 Intimidation CHA
+4 Investigation INT
skills
-1 Medicine WIS
+0 Nature INT
-1 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+7 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Quarterstaff +14 STR 1d6+3+3 Bludgeoning
 Simple, Versatile, Zerkwood
Unarmed Strike +14 DEX 1d6+3+3 Bludgeoning
Attacks
* Unarmored Defense • PHB 78
While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.

* Martial Arts • PHB 78
While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.

| Unarmed Strike: 1 Bonus Action

* Ki • PHB 78
You can spend Ki Points to fuel ki features. You have 9 points per short rest and your Ki save DC is 11.

Flurry of Blows - After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

Patient Defense - You can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Step of the Wind - You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.

| Ki Points: 9 / Short Rest • Special

| Flurry of Blows: 1 Bonus Action

| Patient Defense: 1 Bonus Action
| Step of the Wind: 1 Bonus Action

* Unarmored Movement • PHB 78
Your speed increases by 15 feet while you are not wearing armor or wielding a shield.

* Monastic Tradition • PHB 78

| Way of the Open Hand

* Deflect Missiles • PHB 78
You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 +12. If you reduce damage to 0 and have a free hand, you can spend 1 ki point to make a ranged attack (as with a monk weapon) with range 20/60.

| 1 Reaction

| Deflect Missiles Attack: 1 Reaction

* Open Hand Technique • PHB 79
Whenever you hit with one of your Flurry of Blows attacks, you can impose one of the following effects on that target: fall prone if it fails a DEX saving throw (DC 11), get pushed up to 15 ft. if it fails a STR saving throw (DC 11), or it can't take reaction until the end of your next turn.

| Special

* Ability Score Improvement • PHB 78

* Slow Fall • PHB 78
You can use your reaction when you fall to reduce any falling damage you take by 45.

| 1 Reaction
* Extra Attack • PHB 79
You can attack twice, instead of once, whenever you take the Attack action on your turn.

* Stunning Strike • PHB 79
When you hit with a melee weapon attack, you can spend 1 ki point to make the target stunned until the end of your next turn if it fails a CON saving throw (DC 11).

| Special

* Ki-Empowered Strikes • PHB 79
Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity.

* Wholeness of Body • PHB 79
Once per long rest as an action, you can regain 27 HP.

| 1 / Long Rest • 1 Action

* Evasion • PHB 79
When you are subjected to an effect that allows you to make a DEX saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

* Stillness of Mind • PHB 79
You can use an action to end one effect on yourself that is causing you to be charmed or frightened.

| 1 Action

* Unarmored Movement Improvement • PHB 78
You can move along vertical surfaces and across liquids on your turn without falling during the move.

Features & Traits
Shifter's Cloak


Quarterstaff


Dart


Chest


Clothes, Common


Crowbar


Hammer


Holy Water (Flask)


Manacles


Mirror, Steel


Oil (Flask)


Potion of Healing


Tinderbox


Torch


Stake (Wooden)


Holy Symbol


Equipment Copper: 0, Silver: 9, Electrum: 0, Gold: 0, Platinum: 0 Money
Common

Languages & Proficiencies
I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.


I refuse to become a victim, and I will not allow others to be victimized.

Personality Traits
I’ll stop the spirits that haunt me or die trying. (Any)


I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)

Ideals
I keep my thoughts and discoveries in a journal. My journal is my legacy.


A terrible guilt consumes me. I hope that I can find redemption through my actions.

Bonds
I assume the worst in people.


I have an addiction.

Flaws
My temple was desecrated and destroyed while I was on a soul searching mission. I came back to my entire village burned to the ground and bodies dismembered

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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