House Trystine Brambleball Team
Strategy
In terms of Brambleball skill, House Trystine is by far the worst in the tournament. With a team consisting entirely of weak commoners, it is likely that in a fair fight, they would be easily defeated. However, behind the scenes, the matron mother of the house, as well as two of her coven, will do whatever it takes to sway the battle in their favour. Some options may include:- By bribing the judges to sway favour, House Trystine will win any ties.
- Poisoning or otherwise inhibiting their opponents from playing.
Level 1, 2, and 3
The stat blocks of the House Trystine Brambleball team are not changed between the Levels 1, 2, and 3, with exception to the addition of hidden assassins in the Level 3 version. The difficulty increase with this team should instead be the complexity of methods the matron mother and coven use to hamper the team.House Trystine Brambleball Team CR: 1/4
STR
10 +0
DEX
14 +2
CON
10 +0
INT
11 +0
WIS
11 +0
CHA
12 +1
Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Lair Actions
Blowgun. Ranged Weapon Attack: +4 to hit, range 25/100 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
(Level 3 Only) Multiattack. A series of hidden assassins make one blowgun attack each at the opposing team. The number of assassins is equal to the number of members on the opposing team.
Comments