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First Annual Angel's Harbour Invitational - DM's Notes

Originally a game invented by the Duergar, Brambleball has become an incredibly popular sport. You have been invited to compete at the first annual tournament hosted at Angel's Harbour.
This one-shot is prepared for a group of Level 3 adventures, consisting of 3 to 6 members.

Brambleball

Brambleball has a storied history in Gracklstugh, but was only introduced to the rest of the continent recently. The purpose of the game is to push a 10 ft diameter stone ball into your opponents half before time runs out. Detailed rules for Brambleball can be found here: Brambleball - How to Play. This particular tournament is no-holds barred, and the players are allowed to use any weapon, armour, or spell at their disposal. The one restriction is the the number of players for each team has been capped.

Tournament Format

Each match will have a 1 minute (10 combat rounds) time limit, after which the winner will be determined based on which half the brambleball is within.
DM Note: There are several different ways this tournament can be run. I would recommend a 6-team double elimination tournament, however, this adventure can also be completed as 4-team or single elimination variations.
Between each match, the party will be allowed to complete a short rest.

Teams

How did the party become invited to this event?
  • Did they compete in a similar tournament to receive the invitation?
  • Are they the de facto representatives from their hometown?
  • Are their exploits great enough that they were invited?
  • Did they win the invitation off another team in a game of cards?
In addition to the party, several other teams have been preparing for this day, including:
DM Note: Each team has been provided with three different skill levels, which can be adopted depending on the party's skill and to allow for power scaling throughout the tournament.
DM Note: For games in which the players are not active participants, the winner can be based on competing dice rolls. It is recommended - particularly for double-elimination tournament formats - that these rolls remain secret, as it allows you to "fudge" the results, which can allow you to set up future matches (such as a finals rematch against the team that first eliminated them).

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