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The Hullbreaker Dabs

This group of students from The Grand College are here to show their power and skills!
  • Captain: Gae Axethorn (Human Fighter)
  • Keykalyn Camexe (Elf Divination Wizard)
  • Nyimtos Caluyax (Dragonborn Paladin)
  • Rotnus Trollfinder (Dwarf Rogue)
  • Arihala (Tiefling Sorcerer)
  • Aluriha Pollux (Half-elf Cleric)

Strategy

Each member will try to do the following:
  • Gae Axethorn - Assist Nymtos with pushing as much as possible, while prioritizing keeping enemies away from him.
  • Keykalyn Camexe - Mess with opponents.
  • Nyimtos Caluyax - Primary pusher.
  • Rotnus Trollfinder - Attack the enemy pushers.
  • Arihala - Attack all enemies.
  • Aluriha Pollux - Buff and heal allies.

Stat Blocks

Gae Axethorn CR: 1

Medium humanoid (human), lawful good
Armor Class: 16
Hit Points: 26
Speed: 30 ft

STR

17 +3

DEX

13 +1

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

10 +0

Saving Throws: Con +5
Skills: Athletics +6, Perception +4, Survival +4
Senses: Passive Perception 14
Languages: Common
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can't use this feature again until it finishes a short or long rest.   Improved Critical. The warrior's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.

Actions

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Reactions

Defender. The warrior imposes disadvantage on the attack roll a creature within 5 ft. of it whose target isn't the warrior. The warrior must be able to see the attacker.

Nyimtos Caluyax CR: 1

Medium humanoid (dragonborn), good
Armor Class: 20
Hit Points: 26
Speed: 30 ft

STR

17 +3

DEX

11 +0

CON

14 +2

INT

11 +0

WIS

11 +0

CHA

16 +3

Saving Throws: Str +5, Con +4, Cha +5
Skills: Athletics +5, Insight +2, Persuasion +5, Religion +4
Senses: Passive Perception 10
Languages: Common, Draconic
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

1/day: 1st Level: Bless, Cure Wounds, Detect Evil and Good, Heroism, Protection from Evil and Good   2nd Level: Aid, Lesser Restoration, Protection from Poison


Brave. The paladin has advantage on saving throws against being frightened.

Actions

Multiattack. The paladin can make two melee attacks.   Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 7 (1d8+3) bludgeoning damage, or 8 (1d10) bludgeoning damage if used with two hands.   Turn Unholy. Each fiend or undead that can see or hear the paladin within 30 feet of it must make a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the paladin's Turn Unholy for the next 24 hours

Bonus Actions

Divine Smite. Twice between each long rest, the paladin can cause its melee weapon attacks to magically deal an extra 9 (2d8) radiant damage to a target on a hit. This benefit lasts until the end of the turn. The damage increases by 1d8 if the target is an undead or a fiend.

Aluriha Pollux CR: 1

Medium humanoid (half-elf), good
Armor Class: 13
Hit Points: 18
Speed: 30 ft

STR

10 +0

DEX

10 +0

CON

12 +1

INT

13 +1

WIS

16 +3

CHA

13 +1

Skills: Medicine +7, Persuasion +3, Religion +5
Senses: Passive Perception 13
Languages: Common
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

At will: Light, Sacred Flame, Thaumaturgy

2/day: 2nd Level: Lesser Restoration

3/day: 1st Level: Cure Wounds, Guiding Bolt, Sanctuary

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Bonus Actions

Divine Eminence. One between short rests, as a bonus action, the priest can cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn.

Rotnus Trollfinder CR: 1

Medium humanoid (dwarf),
Armor Class: 15
Hit Points: 23
Speed: 30 ft

STR

11 +0

DEX

16 +3

CON

14 +2

INT

13 +1

WIS

11 +0

CHA

10 +0

Saving Throws: Dex +6, Int +4
Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances: Poison
Senses: Passive Perception 13
Languages: Common, Dwarvish
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.   Sneak Attack. Once per turn, the assassin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack. The assassin makes two shortsword attacks.   Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage

Keykalyn Camexe CR: 1

Medium humanoid (elf), good
Armor Class: 11
Hit Points: 12
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

11 +0

INT

17 +3

WIS

12 +1

CHA

11 +0

Saving Throws: Int +6, Wis +4
Skills: Acrana +6, History +6
Senses: Passive Perception 11
Languages: Common, Elvish
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

At will: Friends, Gust, True Strike

1/day: Charm Person, Grease, Sleep

2/day: Magic Missile, Thunderwave

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Portent. Twice between long rests, for a reaction, you can replace an attack roll, saving throw, or ability check made by you or a creature that you can see with either a 1 or a 20.

Arihala CR: 1

Medium humanoid (tiefling), good
Armor Class: 15
Hit Points: 12
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

11 +0

INT

11 +0

WIS

12 +1

CHA

17 +3

Saving Throws: Cha +6, Wis +4
Skills: Arcana +6, History +4
Senses: Passive Perception 11
Languages: Common, Infernal
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

At will: Acid Splash, Fire Bolt, Ray of Frost

1/day: Color Spray, Thunderwave

2/day: Witch Bolt

Actions

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Type
Entertainment, Sports team
Ruling Organization

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