The Hullbreaker Dabs
- Captain: Gae Axethorn (Human Fighter)
- Keykalyn Camexe (Elf Divination Wizard)
- Nyimtos Caluyax (Dragonborn Paladin)
- Rotnus Trollfinder (Dwarf Rogue)
- Arihala (Tiefling Sorcerer)
- Aluriha Pollux (Half-elf Cleric)
Strategy
Each member will try to do the following:- Gae Axethorn - Assist Nymtos with pushing as much as possible, while prioritizing keeping enemies away from him.
- Keykalyn Camexe - Mess with opponents.
- Nyimtos Caluyax - Primary pusher.
- Rotnus Trollfinder - Attack the enemy pushers.
- Arihala - Attack all enemies.
- Aluriha Pollux - Buff and heal allies.
Stat Blocks
Gae Axethorn CR: 1
STR
17 +3
DEX
13 +1
CON
14 +2
INT
10 +0
WIS
12 +1
CHA
10 +0
Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can't use this feature again until it finishes a short or long rest. Improved Critical. The warrior's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.
Actions
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Reactions
Defender. The warrior imposes disadvantage on the attack roll a creature within 5 ft. of it whose target isn't the warrior. The warrior must be able to see the attacker.
Nyimtos Caluyax CR: 1
STR
17 +3
DEX
11 +0
CON
14 +2
INT
11 +0
WIS
11 +0
CHA
16 +3
Brave. The paladin has advantage on saving throws against being frightened.
Actions
Multiattack. The paladin can make two melee attacks. Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 7 (1d8+3) bludgeoning damage, or 8 (1d10) bludgeoning damage if used with two hands. Turn Unholy. Each fiend or undead that can see or hear the paladin within 30 feet of it must make a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the paladin's Turn Unholy for the next 24 hours
Bonus Actions
Divine Smite. Twice between each long rest, the paladin can cause its melee weapon attacks to magically deal an extra 9 (2d8) radiant damage to a target on a hit. This benefit lasts until the end of the turn. The damage increases by 1d8 if the target is an undead or a fiend.
Aluriha Pollux CR: 1
STR
10 +0
DEX
10 +0
CON
12 +1
INT
13 +1
WIS
16 +3
CHA
13 +1
Actions
Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Bonus Actions
Divine Eminence. One between short rests, as a bonus action, the priest can cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn.
Rotnus Trollfinder CR: 1
STR
11 +0
DEX
16 +3
CON
14 +2
INT
13 +1
WIS
11 +0
CHA
10 +0
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Sneak Attack. Once per turn, the assassin deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Actions
Multiattack. The assassin makes two shortsword attacks. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage
Keykalyn Camexe CR: 1
STR
9 -1
DEX
14 +2
CON
11 +0
INT
17 +3
WIS
12 +1
CHA
11 +0
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reactions
Portent. Twice between long rests, for a reaction, you can replace an attack roll, saving throw, or ability check made by you or a creature that you can see with either a 1 or a 20.
Arihala CR: 1
STR
9 -1
DEX
14 +2
CON
11 +0
INT
11 +0
WIS
12 +1
CHA
17 +3
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Comments